Edited by draiocht, 07 July 2018 - 12:00 PM.
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Alpha Balance Public Test Session Next Week Friday, July 13Th
#141
Posted 07 July 2018 - 04:34 AM
#142
Posted 07 July 2018 - 04:56 AM
#143
Posted 07 July 2018 - 04:57 AM
Weapon balance when it comes to lasers is already closer than you seem to think it is.
High laser alphas aren't a problem in the way you think it is either, it is only when they fit onto sustainable competitive builds that they are problematic and the 94 point boogeyman isn't really such a build. Keep the high alphas a thing people can do, just make them a little more punishing to use in terms of heat and so on, stop removing options.
If Clan lasers need to be toned down this should be done by increasing the differences between IS and Clan, not by making them more similar. So rather than reduce damage or range you should look at increasing duration and heat, increase the flavor and uniqueness in style of clan lasers rather than making them more similar to IS lasers.
The largest real balance differences between IS and Clan is still the clan XL engine outclassing all the IS engines, and cDHS being so much easier to boat than IS DHS. Why not adress those differences rather than completely invalidate the clan laser boat playstyle, which is in fact a specific playstyle that quite a few people enjoy.
These changes are a joke and you need to stop this line of thinking, it's time to realize you don't have enough in-house insight and resources for balancing and take on the community balance proposal for testing, and work with the authors and the competitive community for iterative and well researched improvement over time. Also, go ahead and pay them.
You basically have the competence and engagement for a good iterative balancing process served up to you on a silver platter by the community. But apparently you are so full of yourself that you can't seize the opportunity, instead you are doing this disconnected in-house direction against the will of your players, and you're driving the game into the ground with it.
For the love of kerensky, wake up.
Edited by Sjorpha, 07 July 2018 - 04:57 AM.
#144
Posted 07 July 2018 - 04:58 AM
#145
Posted 07 July 2018 - 05:19 AM
#146
Posted 07 July 2018 - 05:30 AM
You sure this game willl last till MW5 comes out if you keep this up ?
#147
Posted 07 July 2018 - 05:35 AM
...because one is not enough.
#148
Posted 07 July 2018 - 06:00 AM
Now if you want to get serious about balance. I would suggest you start opening up more builds on both clan and IS said. The more, the less likely a laser vomit will dominate. The other option you can go ahead with this nerf, but I would highly suggest you do two things. One only reduce the clan er medium laser by one point on damage, and then reduce its heat by one full point. The people who pushed this should know they can not have everything. I would leave the small laser alone. The Heavy medium is even more useless then it was before. Not to mention not a single nerfing the heavy gauss damage that is out of control right now in matches.
Lastly if you go ahead with your plan, you have to know the IS will have to lose there hit point buffs, and there survival quirks on most of the popular mechs. Are you really ready to go down that road? Do you think people will respond well to that? I would really think hard on your next move on this plan of yours.
As for test server. I am not going and I am not interested. All it will be is hot heads pushing their own agenda. I got better things to do with my time.
#150
Posted 07 July 2018 - 06:14 AM
YESS, YESS, PGI WANTS YET AGAIN TO NERF CLAN SMALL LASERS!
The **** is going on with those numbers? taking away 1.75dmg on the CERMED and only reducing the heat by 0.5? This way the only advantage of this weapon will be a 40 meters longer range over the IS counterpart (that 0.25 damage advantage could as well be disregarded), for Higher heat, higher cooldown, and longer duration.
So yeah, an inferior weapon altogether.
CERSL was already in a less than ideal spot before, it is already rare enough to see it mounted on something nowadays, i don't see why it needs to be changed even more, considering these new numbers translate into an effective nerf.
Recoil on a single ************* gauss is just ridiculous, if it was on two gauss shot at the same time, i could have accepted it, but this way you're just giving a giant middle finger to all those mechs and build that only mount one (hello gauss huntsman).
The rest of the changes don't seem as ****** up. I would like to see heat and cooldown reduced a bit more on the ER heavy medium laser (or maybe the damage reduction reduced to around 9 dmg), and a bit of heat reduction on the LPL and ERLL, but the ghost heat adjustment is nice.
Medium pulses pulses might work out this way, will have to test them, and Heavy larges are getting the treatement i've always been in favour of (tho they might need a bit of adjusting heat wise).
But for the love of god, leave CERSL alone and take another look at the CERML change and the recoil on gauss. Clan gauss already explodes as soon as someone sneezes in it's general direction, and those numbers on the mediums are a straight up nerf, and a heavy handed one
#151
Posted 07 July 2018 - 06:17 AM
actually you total nerf light\medium clan mechs.
#152
Posted 07 July 2018 - 06:21 AM
Remember this though.. the PTS, as is, with 4v4 ONLY, will be a complete waste of time for everyone involved. There is no way a 4v4 can simulate what goes on in a QP match, and lets face it, this is all about QP, as FW is basically dead as far as making it anything other than a mechbay farming, separate queue.
Why is this PTS going to be 4v4? Why is PGI thinking a 4v4 will suffice.
These to me are the root questions, and being as they are so close to the base, tells me that I can't expect much more from PGI. Can any of you? Have high expectations for MW5? Really?
Flawed data will come from flawed testing, put in place by flawed thinking. Period.
#153
Posted 07 July 2018 - 06:26 AM
Dran Dragore, on 06 July 2018 - 10:34 PM, said:
Welcome to the dork side clammer scum, here is your retro mech and a guide to inner sphere baby making methods. Get to working on those contractions we can't have you standing out with your overly proper grammar or anything.
#154
Posted 07 July 2018 - 06:32 AM
#155
Posted 07 July 2018 - 06:40 AM
#156
Posted 07 July 2018 - 06:40 AM
#157
Posted 07 July 2018 - 06:41 AM
I havent read all the responses, and this may have been said, but the thing that stands out to me most is...
When I start thinking about how this effects builds:
Ok, 3 LPLs is nice, can figure out some builds with that...
3 ErLL is nice, thats workable...
What the heck do I run on a linebacker? Gargoyle? My most played clan mechs are 2 lpl/HLL, 3-4 ERML linebackers, hellbringers and gargoyles. (second place goes to 6 MPL builds of the same mechs) This takes a 2 LPL/4ERML build from 52 to 43 alpha (with way more heat then a 43 damage IS alpha), without a ton of benefits (heat isnt significantly reduced, burn time is the same).You cant realistically run 3 LPL on those mechs. 3 ERLL fits, but nukes your damage output. What are we supposed to run on these things? Gauss rifles wont fit on those mechs, so it doesnt really effect them. Throw on LBX/uACs? The ERML is the standard backup weapon, and thats been reduced to nothingness.
I get the desire to remove the highest, most game breaking alphas (Ive never been one shotted by a direwolf, but i'll take their word for it that its a problem), but what about all the non-offending mechs this messes with? I play plenty of IS mechs, and this makes me feel like they will just be better. Similar firepower, with less heat and far more tanky.
#158
Posted 07 July 2018 - 06:56 AM
NUMBERZero1032, on 07 July 2018 - 06:10 AM, said:
The problem is getting people to Play the PTS. Until they add it to their events schedule with an appealing reward for each match played, they're never going to get the population to support 8v8 or 12v12 on the PTS.
My suggestion, prior to them changing the system around, was to give away one Loot Box Key per match played. 25 MC is hardly a high price to pay for getting people onto the Test Server to populate their tests and give them real data. Having seen the contents of the new loot boxes, I honestly wish they'd just done that. I actually got a 'mech out of the old boxes. The new ones are just littering my inventory with unwanted cockpit items and decals, and a "rare" loot box is now just a rarer cockpit item, not an actually usable piece of combat equipment, or 'mech bay, or MC.
#159
Posted 07 July 2018 - 06:57 AM
Now its twin IS or Clan gauss rifles or twin heavy gauss rifles and aimbots for the win and 1 shot kills which is ruining this game MWO has gone down hill over the last few years PGI cant even stem the tide of all the hackers let alone balance Clan or IS weapons.
#160
Posted 07 July 2018 - 07:10 AM
Edited by Bwah Ha Ha, 07 July 2018 - 07:11 AM.
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