Initial thoughts are, wow this thing is horrid at running any means of laser builds. Just my opinion. 2 LBX 20's and 6 ER Med lasers runs so hot on this that it isn't viable, yet most of my heavies can run hotter lasers, and fire them more consistently. (Ex, TBR: 2 ATM 12's, 5 Heavy Med lasers.)
After a week? I'm pulling hairs out because I can't get this thing to do anything. Granted, I'm not the best pilot. I know. I could just "git gud" but what I'm saying here isn't a cry for buffs or anything. I just want some clarity...
This mech FEELS awful. It's slow, and cumbersome, like you'd imagine an assault to be. However, it's got PAPER for armor. I can't explain this, because in the mech lab we SEE that it has assault levels of armor. However when someone looks at me, there goes my LT, or even CT. I can't tank ANYTHING for my allied medium pilots. Speaking of, any heavy or medium mech can pop a corner on me and take off my side torso before I can even respond half the time.
Usually an assault mech isn't something you want to go face to face with right? Not this one. Face tank it all day you'll be fine. Even in a medium. Because your medium will lose what, an arm? A side torso? But so will this assault. Which is a good trade for your team.
I'm so big as an Asp, that most of the cover in the game doesn't stop people from sniping off my arms, or side torso's. And we all know the upper mounted weapons are hard to cover up. I expected that one, at least.
But after a weak, I have consistently run matches doing less than 300 damage a game... in an assault... that feels a snail with a paper shell.
I think it's kind of weird that PGI puts this mech into the game that kind of requires at least some form of laser usage, I mean we see the tons of energy hard points but heaven forbid you run a heavy weapon like an LBX20 with those. Because you will over heat for days. But if you run a cooler build you do less damage output than a lighter more agile heavy mech. So why bother? In this game the extra armor is nowhere near as important is agility.
What is the point of this mech? What am I missing? Why does it feel SO awful to play this? I have never felt this from a Dire Wolf, even now. Those are slow and clunky with huge torso's but they have proper firepower to at least put pressure back.
Timberwolves often feel like glass cannons because of their huge torso hit boxes, but at least they have agility. Their fast, and fairly maneuverable. AND they can run builds that will out damage what my Asp can consistently put out.
The Asp feels like the worst of all worlds, slow to turn, slow center torso turn speed, big enough to almost always take pot shots at, usually can't put enough pressure to force someone off of it without over heating almost immediately, and ECM isn't even something I notice, while all this is going on. Sure, it's there, it helps, but it's not the saving grace of this horrid feeling mech. ThoughtS?
Edited by Syffer, 06 July 2018 - 04:04 PM.