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Played For An Hour In An Archtic Cheetah


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#1 DjPush

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Posted 07 July 2018 - 10:15 AM

Immediately sold it. Garbage mech. I can't make it work for me.

#2 Nightbird

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Posted 07 July 2018 - 10:17 AM

Haha

#3 tacorodwarrior

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Posted 07 July 2018 - 10:43 AM

Is this a troll post? Great mech always has been. Fun Fast and Dangerous

#4 FupDup

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Posted 07 July 2018 - 10:46 AM

Live-fast die-young mechs require a very, very specific playstyle to fully use their strengths and minimize their weaknesses. I'm guessing that might have been your issue.

Otherwise, I'm assuming you tried to use lasers or even missiles on it? Don't. MG spam is what ACH exists for today.

#5 Spheroid

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Posted 07 July 2018 - 10:49 AM

less this

Posted Image

more this


Posted Image

#6 DjPush

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Posted 07 July 2018 - 10:49 AM

No. Not a troll post. I don't understand how this mech was so hated. Every time I dropped in it, I couldn't break 200 dmg. I just melted. I tried all the meta and comp builds. Just couldn't perform well in it.

#7 FupDup

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Posted 07 July 2018 - 10:50 AM

View PostDjPush, on 07 July 2018 - 10:49 AM, said:

No. Not a troll post. I don't understand how this mech was so hated. Every time I dropped in it, I couldn't break 200 dmg. I just melted. I tried all the meta and comp builds. Just couldn't perform well in it.

It used to be hated because:

1. It originally had quirks (now long gone).

2. The Clan SPL used to be beastmode (now just a shadow of its former self, right on the edge of being average).

#8 Spheroid

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Posted 07 July 2018 - 10:50 AM

It has a great hitbox and flexible hardpoints, jump jets and ECM. What is not to understand.

#9 FupDup

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Posted 07 July 2018 - 10:52 AM

View PostSpheroid, on 07 July 2018 - 10:50 AM, said:

It has a great hitbox and flexible hardpoints, jump jets and ECM. What is not to understand.

I've never really found its hitboxes to be that great while shooting at it, but that could just be because of how low its health is (the best hitboxes in the world don't matter if any papercut can still rip off a limb). In particular the arms (where the majority of the firepower lies) are super easy to blast off.

#10 Nema Nabojiv

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Posted 07 July 2018 - 11:04 AM

I agree with OP. Yeah its a light. It has JJs and ECM. But it also relatively slow, relatively easy to hit, and it does not have extra armor to tank it out. Just a general purpose mech not particularly good at anything.

#11 Weeny Machine

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Posted 07 July 2018 - 11:11 AM

Lights are OP, especially ACHs and PIRs

-signed: Heavy and assault pilots

#12 Nightbird

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Posted 07 July 2018 - 11:15 AM

PGI will see this thread and immediately add more nerfs to the queue.

#13 Steel Raven

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Posted 07 July 2018 - 11:25 AM

It takes more than a hour to get use to a mech. Took me a day or two to find a Annihilator build that worked for me.

I don't get the numbers in a AC I do in a Wolfhound but I find it to be a fun machine, to each their own.

#14 RickySpanish

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Posted 07 July 2018 - 11:40 AM

View PostBush Hopper, on 07 July 2018 - 11:11 AM, said:

Lights are OP, especially ACHs and PIRs

-signed: Heavy and assault pilots


As an Assault pilot I'm far more concerned about accidentally plodding into a kill zone than of any Light 'Mech. They're usually a nuisance at best. Lights are quite hard to pilot, and while they are deadly at the hands of a good pilot, that pilot would also be deadly in something far scarier - like a MC MK II or the Heavy Gauss Annihilator your team forgot to call out.

Edited by RickySpanish, 07 July 2018 - 11:41 AM.


#15 Weeny Machine

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Posted 07 July 2018 - 12:00 PM

View PostRickySpanish, on 07 July 2018 - 11:40 AM, said:

As an Assault pilot I'm far more concerned about accidentally plodding into a kill zone than of any Light 'Mech. They're usually a nuisance at best. Lights are quite hard to pilot, and while they are deadly at the hands of a good pilot, that pilot would also be deadly in something far scarier - like a MC MK II or the Heavy Gauss Annihilator your team forgot to call out.


I was being sarcastic. The light mech class as a whole is in dire need of help. And you are right, a good light pilot would be even more deadlier in a higher weight class

#16 Quxudica

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Posted 07 July 2018 - 12:07 PM

Cheetah is a pretty good mech, but it could absolutely use a small buff to the durability of its arms. Those things fall off if you sneeze at them and that kind of defeats the point when it comes to the Cheetah's otherwise good durability.

#17 Abaddun

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Posted 07 July 2018 - 03:24 PM

I think OP made me vomit a little bit in my mouth. I'm not sure what you are chatting, but no other light comes close to the arctic cheetahs power.

#18 Luminis

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Posted 07 July 2018 - 03:44 PM

View PostAbaddun, on 07 July 2018 - 03:24 PM, said:

I think OP made me vomit a little bit in my mouth. I'm not sure what you are chatting, but no other light comes close to the arctic cheetahs power.

PIR says hi.

Been a while since the ACH was the premier light.

Edited by Luminis, 07 July 2018 - 03:45 PM.


#19 roboPrancer

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Posted 07 July 2018 - 04:00 PM

The current cheetah is a sluggish toothless shell of its former self. It used to be a quick mech that could do damage very quickly. Now all of its weapons and agility have been nerfed into the ground. It is just an awkward light mech that doesnt shine at anything in particular

#20 JediPanther

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Posted 07 July 2018 - 04:07 PM

You gave up way too soon on the ach. As a light pilot it can take a long time to find a mech's builds that match your play style and learn a mech's weaknesses and strengths. Certainly a lot longer than just an hour's time. In a light you have to be hyper aware of the constantly changing battlefield conditions or be one shot-ed.

There are a lot of things you have to be aware of such as:
1. Your position relative to team mates.
2. Position of any encountered enemies and their possible movement.
3. Nearest cover to dodge incoming fire or high ground where dual guass sniper could be.
4. Heat and damage sub-stained to decide if you want to risk prolonged engaging an enemy.
5. What types of anti-light load outs mechs might have. You won't find any smart light pilot going up against a streak boat when they can go after some thing else letting other team mates deal with the ssrm boat.
6. Your engine type and open armor. IS XLs mean you won't go Rambo as much as an lfe or clan engine.

Having used most of the IS lights and preferring IS lights to clan lights I found the trial ach way to easy even with no skills or a custom load out. Being so use to IS XL the ach was just going god mode. I found getting damage and kills were a ton easier than all the work I have to do in mechs like the spider,panther or jenner. Quite simply the ach bored me as a no challenge insta win mech so I went back to my IS lights where I have to work for my kills and wins.

I've fought many achs and ones with good pilots are a pain to duel. Depending on my mech's load out and condition I'm just as likely to avoid the ach as much as engage one. When my mech is fresh in a build I know I can either heavily damage or kill the ach I actively hunt them. Any light mech with a good pilot in it that knows how to use the mech and equipped load out should be just as hard to fight as any heavy or assault with a competent pilot.





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