DjPush, on 08 July 2018 - 10:16 AM, said:
I tried the HML and 6MG build last night after reading some of your suggestions and actually had a pretty good match. I ended up getting 813 dmg and 2 kills. It was hard work though. I had to basically wait until the heavier mechs chewed off enough enemy armor for me to get those MG crits. I was pretty much playing the scavenger. Like a Remoras fish feeding off a sharks left overs.
Yes, machinegun Clan lights are all scavengers. They are quite ineffective against fresh mechs but very deadly against injured (i.e structure exposed) mechs.
They are not like laser-based light mechs that can contribute to the fight right away.
With what you wrote about yourself so far, trust me;
Wolfhound perfectly fits your play style. Extremely powerful 5 MPLs or 6 MLs that actually can cut armor unlike machineguns, super durable enough to last until end of the match even if you had engaged enemies from start...
You will do incredibly well with Wolfhound.
Jman5, on 08 July 2018 - 12:17 PM, said:
If you can do well in a Firestarter, you can do well in an Arctic Cheetah. They play very similarly.
They are... actually a little bit different unless we are talking about Firestarter machinegun heroes. ACH lost its ability to poke with lasers well, while Firestarters still can.
You can guess his playstyle from other mechs, like Panther and Raven are pokers and can do some close fight with durability quirks.
S O L A I S, on 08 July 2018 - 06:23 PM, said:
Then I think it is likely due to different style of play more than anything, especially after reading your comment below this one.
Yep.