Patch Notes - 1.4.176.0 - 17-Jul-2018
#61
Posted 13 July 2018 - 11:15 PM
#62
Posted 13 July 2018 - 11:35 PM
This keeps killing the game. There are too much LUMR-Boats now and you even give them more? Ba descicion. This may get many people to quit the game.
Edited by Tertius, 13 July 2018 - 11:47 PM.
#63
Posted 13 July 2018 - 11:47 PM
And the 3's hardly the only launcher with that problem, although I suppose it's a miracle the issue even got identified at all.
#64
Posted 13 July 2018 - 11:52 PM
Jman5, on 13 July 2018 - 06:50 PM, said:
Fully agree that it needs to buff the ammo. Doing that might require two of the heating nodes to add some extra cooling to the LAMS.
I really like this patch and here is why.
"While we understand where the feedback is coming from when it comes to certain clan performers, this is not consistent with the entirely of the clan lineup. As 'Mechs that are limited more on a tonnage basis due to weight class or locked equipment need to be accounted for just as much as those that can effectively utilize more heat sinks."- They are addressing my main concern, you can't nerf, nor buff everything to account for outliers.
I most often play support mechs, I tend to avoid the meta, as I view that as even more EasyMode than LRM-boating. Continually nerfing weapons disproportionately punished the iffy mechs in order to try to kerb the over-performers. All and all, I am very happy with this change as it breathes some life back into my odd-builds. Though I detest theLRM Super-Novas, in general I do not object to an assault running LRM's; but they should not be your only weapons, and at some point you need to step a bit closer and share some of your armour, not doing that gets the hate, which then gets directed at the poor innocent rain-on-your-brain-till-you-die-of-pain-weapon.
#65
Posted 13 July 2018 - 11:52 PM
#66
Posted 13 July 2018 - 11:56 PM
SRMS ok, don't like SSRMS and just rip em out of mechs and sell them.
Lams beter heat efficient would be an issue, if a lot of players would use them.
By the way. getting locks with LRMS is getting harder and harder because of the increasse of ecms up to the 100t, so. LRMS buff? nah.
Decreassing lock time would be a real buff over al the stuff PGI is changing. Haven't used my SNV-A in ages because of all the ecms and the easy to lose locks in the game these days.
#67
Posted 14 July 2018 - 12:03 AM
I think it's worth understanding the answer to that as well as the proposed laser nerfs in totality (rather than the isolation of a patch and a PTS) before PGI goes about making decisions on 'balancing'.
#68
Posted 14 July 2018 - 12:12 AM
#69
Posted 14 July 2018 - 12:22 AM
#70
Posted 14 July 2018 - 12:34 AM
#71
Posted 14 July 2018 - 12:37 AM
Edited by Mister Maf, 14 July 2018 - 12:38 AM.
#73
Posted 14 July 2018 - 12:58 AM
#74
Posted 14 July 2018 - 12:59 AM
- LRM 5
- LRM 10
- LRM 15
- LRM 20
Oh, yeah! We have not enough lurmers so far!
#75
Posted 14 July 2018 - 01:04 AM
What does this mean?!
#76
Posted 14 July 2018 - 01:13 AM
#77
Posted 14 July 2018 - 01:20 AM
Also, the ATM3 is not the only ATM launcher hard-countered by AMS... The ATM6 is lucky to get more than 1 missile through.
#78
Posted 14 July 2018 - 01:22 AM
Mister Maf, on 14 July 2018 - 12:37 AM, said:
And all the lrm nerfs and ams buffs we also revert?
They nerfed artemis (direct fire) but buff(ed) indirect massspamming.
The old artemis (and lockarc) together with the velocity buff would have been enough to make lrms ok,
not more ammo, less heat and more spread.
I dont want them to force me to upgrade my lrm60 to lrm 80.
Edited by Kroete, 14 July 2018 - 01:26 AM.
#79
Posted 14 July 2018 - 01:34 AM
Stealth 1S1K, on 14 July 2018 - 12:55 AM, said:
Wait what you mean the Devs actually play this???? In all my years I have only seen 1 in game and that was while he was in with a streamer.
I've encountered the devs ingame a couple times. Most recently was on Polar LRMlands; I asked them who was responsible for said map being approved, and he replied that he liked the map. Hmm.
Falconer Cyrus, on 14 July 2018 - 01:04 AM, said:
What does this mean?!
When a European and Oceanic player get matched in Solaris, it will connect them both to the North American server instead of giving one their regional server while the other connects to a server on the literal opposite side of the planet.
Kroete, on 14 July 2018 - 01:22 AM, said:
They nerfed artemis (direct fire) but buff(ed) indirect massspamming.
The old artemis (and lockarc) together with the velocity buff would have been enough to make lrms ok,
not more ammo, less heat and more spread.
I dont want them to force me to upgrade my lrm60 to lrm 80.
Yes, I find this adequate.
Edited by Mister Maf, 14 July 2018 - 01:35 AM.
#80
Posted 14 July 2018 - 02:00 AM
You have obviously hit a nerve with these changes due to the fact they are a direct counter to the current meta & folks will cry when you offer a counter to their play style & they must drop a weapon to carry AMS.
If LRM's are so bad then why is it so detrimental to the game to give them a small boost? if LRM's are so bad why are people getting taken out by them? Anyone who is, surely must up their game as they have been taken out by the worst weapon with the most counters in the game.
Bring on the Lurmageddon, it makes a change from the Laser Burnageddon & might also hold back all the dual Heavy Gauss builds as well...
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