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Patch Notes - 1.4.176.0 - 17-Jul-2018


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#41 Jonathan8883

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Posted 13 July 2018 - 08:28 PM

People use LAMS?

I tried putting it on a ballistic mech (don't recall what), and it would still drive me to overheating.

#42 SA Baxter

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Posted 13 July 2018 - 08:38 PM

Also, regarding this note here:

View PostInnerSphereNews, on 13 July 2018 - 05:34 PM, said:

LRM Design Notes: The core role of the LRM in the greater weapon lineup is to have a ranged DPS weapon option

I'm a bit confused, I thought the core role of LRMs was to give the more aged portion of the battletech fanbase a weapon they could use despite crippling defects like early onset arthritis, and the marked absence of higher brain function.

#43 ApexSun

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Posted 13 July 2018 - 08:39 PM

wow, more clan nerfs. Despite the nice writeup and how you feel that LRMS should be the same...this is a disgrace. Does someone have a life insurance policy on MWO, because you guys are killing it. I just saw a chart on Steam users and its plummeting since the alpha nerf and previous LRM buffs. Does PGI look at these same graphs? I think its time to find a new game.

#44 PobbestGob

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Posted 13 July 2018 - 08:55 PM

View Postthievingmagpi, on 13 July 2018 - 08:24 PM, said:

sorry your aim is bad enough you need to rely on streaks. keep up the lock-on nerfs. keep up that skill ceiling.

yes, you should need a followup shot to "instantly remove any mech 40 tons and under within ~400m range". one shotting without needing to aim. smart design.

oh yeah that's some balance yeahhhh

+1 for lock on no aim click warrior

he was joking Posted Image

as far as these patch notes go tho idk what to say anymore. thanks for the games.

Edited by Kill2Blit, 13 July 2018 - 09:05 PM.


#45 Kanil

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Posted 13 July 2018 - 09:07 PM

The Zeus dorsal fins are a really clever usage of the bolt on system. Good work to whoever thought that up.

#46 Kurbeks

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Posted 13 July 2018 - 09:21 PM

Lurms boosted again!!!! how about just boost them even more so everyone just play lurm boats?

#47 Winaddar

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Posted 13 July 2018 - 09:32 PM

What do you expect when the devs play IS lurm boats?

#48 A Headless Chicken

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Posted 13 July 2018 - 09:34 PM

*window licking intensifies*

#49 Kurbeks

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Posted 13 July 2018 - 09:41 PM

And yes Solaris div table not updated

#50 Horseman

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Posted 13 July 2018 - 10:01 PM

View PostEnsaine, on 13 July 2018 - 06:30 PM, said:

WHAT Extra costs? What is this invoice ...???

I'm guessing just an itemized breakdown of the refit costs.

#51 Marius Evander

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Posted 13 July 2018 - 10:18 PM

View Postthievingmagpi, on 13 July 2018 - 08:24 PM, said:

Spoiler



#whoosh

#52 Monkey Lover

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Posted 13 July 2018 - 10:44 PM

More ams ammo per ton? Lol even less of a reason to use lams.

#53 Ery

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Posted 13 July 2018 - 10:52 PM

We need much m0r3 Lurm buffs ... !11Eleven

#54 Fifise

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Posted 13 July 2018 - 10:58 PM

This game is getting worst and worst, full of skill less player using LRM boat (killing all the FUN) and now for the second time in a row LRM are getting BUFF.
A good idea : change the match making so skill less LRM boat player play together and let the one who want to used there skill play LRM boat free match.

Edited by Fifise, 13 July 2018 - 10:59 PM.


#55 NUMBERZero1032

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Posted 13 July 2018 - 11:03 PM

View PostInnerSphereNews, on 13 July 2018 - 05:34 PM, said:

  • AMS
-Ammo increased to 2200 per ton (from 2000)


-Ammo increased to 1100 per half ton (from 1000)
  • Clan AMS
-Ammo increased to 2200 per ton (from 2000)


-Ammo increased to 1100 per half ton (from 1000)
  • Laser AMS
-Heat reduced to 2.85 (from 3)


  • Clan Laser AMS
- Heat reduced to 2.85 (from 3)





AMS Design notes: With the increases in LRM sustainability with this patch, we also wanted to target increases in the sustainability of the AMS systems.

You may buff AMS ammo, but it will not be enough... It will never... be... enough... to fight the swarm.

Edited by NUMBERZero1032, 13 July 2018 - 11:04 PM.


#56 Horseman

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Posted 13 July 2018 - 11:03 PM

View PostNUMBERZero1032, on 13 July 2018 - 11:03 PM, said:

You may buff AMS ammo, but it will not be enough... It will never... be... enough... to fight the swarm.

You may buff AMS ammo, but it will not be enough... It will never... be... enough... to fight the swarm.


Increase AMS DPS, then?

#57 MechaBattler

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Posted 13 July 2018 - 11:05 PM

Should have reduced laser ams more. Just too hot to be practical in most builds.

#58 NUMBERZero1032

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Posted 13 July 2018 - 11:05 PM

View PostHorseman, on 13 July 2018 - 11:03 PM, said:

Increase AMS DPS, then?

That's what I was thinking. Or could just do quad AMS on the Stalker-5S. Would be fun.

#59 Mikayshen

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Posted 13 July 2018 - 11:06 PM

Nothing for the Blood Asp's pods of 'Shoot me' yet?

kk

#60 Kell Aset

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Posted 13 July 2018 - 11:07 PM

PGI you forgot to correct this;

View PostKell Aset, on 20 June 2018 - 04:49 PM, said:

Posted Image

I just noticed it and I am very VERY unhappy with what you did to my fav shadow hawk, I really hate how this looks now, those srms are so clean & shiny( "clean and shiny"that is not exactly what I was going for when I bought pirate camo for my hawk u know) instead of being nicely covered by camo.
Sure it is a small thing but I bought that camo because I liked how it looked on that mech, now you made some changes and those SRMs stand out so much. I just can't be ok with this. Please CHANGE IT back ASAP, I need this to be exactly how it was before.


And this is just my fav mech, one of few where weapons just stand out too much, seems like I might just as well start painting all my mechs black and forget about buying any new camos & colours Posted Image .





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