Patch Notes - 1.4.176.0 - 17-Jul-2018
#121
Posted 14 July 2018 - 07:56 AM
#122
Posted 14 July 2018 - 08:02 AM
Hey How about you address the fact that your precious light mechs are terrorizing the game and running ALOT of people off new and old players alike. Every patch release is nerf this, buff that but i dont see anything that is really going to help the game survive. I sat in a queue lastnight with a friend for literally 8 minutes before the matchmaker (if it can be called that) finally dumped us into a game with a bunch of tier 4 and 5 players that ran around with their thumbs in their butts getting killed one at a time.
No mechwarrior game in history has ever allowed a 35 ton mech to blitz an assault or heavy and make the pilot feel helpless. You once had a nice mechanic in the game when it was in closed Beta that prevented this..... remember it? KNOCKDOWN? That was what kept the mini-madness in check until someone decided it wasn't needed. Someone that DOES NOT EVEN PLAY THE GAME.
Oh and hear come the white knights... "They don't have much armor" and "The overheat"
Or is it... "git good" ?
Light mechs shouldn't have the battlefield effectiveness they do. They are for scouting, Tagging and speed objectives. Its really funny how in ALL previous mechwarrior games the light mech was a novelty mech at best and was never capable of standing up to a larger Alpha capable mech.
This game has become one bundle of bad decisions and Developer mistakes over the years and is a far cry from what it once was back in 2013 before we had skill points and engine de-sync.
Bring it on White Knights.... "FLAME ON!" As we used to say back in Mechwarrior 3..... Oh wait... most of you weren't alive then... sorry.
#123
Posted 14 July 2018 - 08:06 AM
#124
Posted 14 July 2018 - 08:12 AM
#126
Posted 14 July 2018 - 08:17 AM
BLOODREDSINGLE, on 14 July 2018 - 08:02 AM, said:
Hey How about you address the fact that your precious light mechs are terrorizing the game and running ALOT of people off new and old players alike. Every patch release is nerf this, buff that but i dont see anything that is really going to help the game survive. I sat in a queue lastnight with a friend for literally 8 minutes before the matchmaker (if it can be called that) finally dumped us into a game with a bunch of tier 4 and 5 players that ran around with their thumbs in their butts getting killed one at a time.
No mechwarrior game in history has ever allowed a 35 ton mech to blitz an assault or heavy and make the pilot feel helpless. You once had a nice mechanic in the game when it was in closed Beta that prevented this..... remember it? KNOCKDOWN? That was what kept the mini-madness in check until someone decided it wasn't needed. Someone that DOES NOT EVEN PLAY THE GAME.
Oh and hear come the white knights... "They don't have much armor" and "The overheat"
Or is it... "git good" ?
Light mechs shouldn't have the battlefield effectiveness they do. They are for scouting, Tagging and speed objectives. Its really funny how in ALL previous mechwarrior games the light mech was a novelty mech at best and was never capable of standing up to a larger Alpha capable mech.
This game has become one bundle of bad decisions and Developer mistakes over the years and is a far cry from what it once was back in 2013 before we had skill points and engine de-sync.
Bring it on White Knights.... "FLAME ON!" As we used to say back in Mechwarrior 3..... Oh wait... most of you weren't alive then... sorry.
Posts like this make me want to play lights more often.
#127
Posted 14 July 2018 - 08:46 AM
#128
Posted 14 July 2018 - 09:11 AM
#129
Posted 14 July 2018 - 09:16 AM
#130
Posted 14 July 2018 - 09:18 AM
BLOODREDSINGLE, on 14 July 2018 - 08:02 AM, said:
Hey How about you address the fact that your precious light mechs are terrorizing the game and running ALOT of people off new and old players alike. Every patch release is nerf this, buff that but i dont see anything that is really going to help the game survive. I sat in a queue lastnight with a friend for literally 8 minutes before the matchmaker (if it can be called that) finally dumped us into a game with a bunch of tier 4 and 5 players that ran around with their thumbs in their butts getting killed one at a time.
No mechwarrior game in history has ever allowed a 35 ton mech to blitz an assault or heavy and make the pilot feel helpless. You once had a nice mechanic in the game when it was in closed Beta that prevented this..... remember it? KNOCKDOWN? That was what kept the mini-madness in check until someone decided it wasn't needed. Someone that DOES NOT EVEN PLAY THE GAME.
Or is it... "git good" ?
Light mechs shouldn't have the battlefield effectiveness they do. They are for scouting, Tagging and speed objectives. Its really funny how in ALL previous mechwarrior games the light mech was a novelty mech at best and was never capable of standing up to a larger Alpha capable mech.
This game has become one bundle of bad decisions and Developer mistakes over the years and is a far cry from what it once was back in 2013 before we had skill points and engine de-sync.
Actually incorrect, lights were very effective against heavy and assault mechs in MechWarrior 3
#131
Posted 14 July 2018 - 09:22 AM
Falconer Cyrus, on 14 July 2018 - 01:04 AM, said:
What does this mean?!
I was curious as well.
The way I read it is, we're closing down E.U and O.C servers, without actually admitting we are.
Edited by Cathy, 14 July 2018 - 09:25 AM.
#132
Posted 14 July 2018 - 09:26 AM
BLOODREDSINGLE, on 14 July 2018 - 08:02 AM, said:
Hey How about you address the fact that your precious light mechs are terrorizing the game and running ALOT of people off new and old players alike. Every patch release is nerf this, buff that but i dont see anything that is really going to help the game survive. I sat in a queue lastnight with a friend for literally 8 minutes before the matchmaker (if it can be called that) finally dumped us into a game with a bunch of tier 4 and 5 players that ran around with their thumbs in their butts getting killed one at a time.
No mechwarrior game in history has ever allowed a 35 ton mech to blitz an assault or heavy and make the pilot feel helpless. You once had a nice mechanic in the game when it was in closed Beta that prevented this..... remember it? KNOCKDOWN? That was what kept the mini-madness in check until someone decided it wasn't needed. Someone that DOES NOT EVEN PLAY THE GAME.
Oh and hear come the white knights... "They don't have much armor" and "The overheat"
Or is it... "git good" ?
Light mechs shouldn't have the battlefield effectiveness they do. They are for scouting, Tagging and speed objectives. Its really funny how in ALL previous mechwarrior games the light mech was a novelty mech at best and was never capable of standing up to a larger Alpha capable mech.
This game has become one bundle of bad decisions and Developer mistakes over the years and is a far cry from what it once was back in 2013 before we had skill points and engine de-sync.
Bring it on White Knights.... "FLAME ON!" As we used to say back in Mechwarrior 3..... Oh wait... most of you weren't alive then... sorry.
Don't worry, diddums, the scary tryhards will be leaving the game soon. You'll get to enjoy a month or two of suppressing terrain with your buds before PGI shuts down the game due to lack of activity.
#133
Posted 14 July 2018 - 09:41 AM
But menagment is incompetent!!!
I want to give money, not only for new mechs, but for lot of inexistent thinks.
Like upgrading regular mech to custom heroes for money.
MC rewords for best light, med., ... Pilot of month. Mentioning the FW groups...
Nobody falow this game, exept us.
Prothon is best player of all time, and only 80 of us watch his Twich.
BUT...
There is feeling that GAME OVER is close. And my 3000+ hours of grinding go away...
#134
Posted 14 July 2018 - 09:41 AM
#137
Posted 14 July 2018 - 10:16 AM
thievingmagpi, on 13 July 2018 - 06:51 PM, said:
brawling- dead
small lasers of any variety- dead
pulse lasers of any variety- dead
mechs with agility- dead
poptarts- dead
erppc sniping- dead
all lrm warrior online
While I don't think the Lrm buffs are a good idea, I'm just wondering, why do you think pulse lasers or brawling are dead? It's not impossible to get a good push going, and brawling in that. Hell, I almost use pulse lasers exclusively if I'm using energy weapons. And the clan small laser isn't too bad right now (I have no idea what state it will be in after the RECKONING though).
I don't know about your case, of course, but I find that at least for me I can still get quite some good brawls in my agile mechs, using pulse lasers.
Poptarting is pretty much dead tho, can't argue there.
Edit: Oh yeah, I also can pretty consistently pull off my ERPPC Adder, so I don't think PPC sniping is too dead yet, although it isn't as common as it once was.
Edited by Mason West, 14 July 2018 - 10:17 AM.
#138
Posted 14 July 2018 - 11:39 AM
BLOODREDSINGLE, on 14 July 2018 - 08:02 AM, said:
Hey How about you address the fact that your precious light mechs are terrorizing the game and running ALOT of people off new and old players alike. Every patch release is nerf this, buff that but i dont see anything that is really going to help the game survive. I sat in a queue lastnight with a friend for literally 8 minutes before the matchmaker (if it can be called that) finally dumped us into a game with a bunch of tier 4 and 5 players that ran around with their thumbs in their butts getting killed one at a time.
No mechwarrior game in history has ever allowed a 35 ton mech to blitz an assault or heavy and make the pilot feel helpless. You once had a nice mechanic in the game when it was in closed Beta that prevented this..... remember it? KNOCKDOWN? That was what kept the mini-madness in check until someone decided it wasn't needed. Someone that DOES NOT EVEN PLAY THE GAME.
Oh and hear come the white knights... "They don't have much armor" and "The overheat"
Or is it... "git good" ?
Light mechs shouldn't have the battlefield effectiveness they do. They are for scouting, Tagging and speed objectives. Its really funny how in ALL previous mechwarrior games the light mech was a novelty mech at best and was never capable of standing up to a larger Alpha capable mech.
This game has become one bundle of bad decisions and Developer mistakes over the years and is a far cry from what it once was back in 2013 before we had skill points and engine de-sync.
Bring it on White Knights.... "FLAME ON!" As we used to say back in Mechwarrior 3..... Oh wait... most of you weren't alive then... sorry.
Spoken like an Assault pilot who can't play his mech properly. Lights actually ARE meant to be battlefield effective. ever heard of the "Striker" role? Mechs like the Commando are actually meant as frontline combatants meant to rip apart larger mechs in hit and run attacks.
This is also why an Assault needs to stick with their team, so people can cover each other's flanks. Stop blaming a Mech class that regularly beats you due to your own ineptitude.
#139
Posted 14 July 2018 - 11:40 AM
How about we finally buff underperforming weapons. Like both faction AC/UAC20's, IS LBX20 and few others.
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