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What Are "bolt Ons"?
#1
Posted 16 July 2018 - 03:33 AM
Can anyone explain me what this is/ will be?
Thanks
#2
Posted 16 July 2018 - 03:41 AM
Mumuharra, on 16 July 2018 - 03:33 AM, said:
Can anyone explain me what this is/ will be?
Thanks
MWO was recently rebranded to MWO Solaris 7.
Bolt ons are the primary feature of this new rebrand, and are assorted decorative crap that you can slap on to certain chassis which allow you to try and make your mech look as ridiculous as a 1v1 and 2v2 mode with 14 buckets.
They are available as prizes in the goodie boxes with more and better bolt ons being present in the better rewards that one gains as they advance in Solaris. I believe they are also present to a lesser extent in the normal goodie boxes you may gain through regular play but I am not certain as I have not yet opened any of mine.
#3
Posted 16 July 2018 - 04:40 AM
Boltons is a new cosmetic option in the same vein as camo and decals. It was added along with Solaris 7 1v1 and 2v2 game mode and that is primarily where you can get them. You gain a Solaris supply cache every time you rank up, with higher ranks giving you better caches. Not every rank will give you a bolt on but most will. You can rank up in each of the 7 divisions separately. Boltons are not unlocks like decals but rather seperate items specific to a mech chassis and bolt on spot on that mech. You can also buy specific boltons with MC if you want specific ones or do not like the random nature of the caches. Boltons include thongs like non-functional melee weapons, wings, horns, metal scrap and even bushes. Many can be painted/coloured. Boltons fall off when they are shot but do not count as part of the mech geometry. You do not lose the Bolton if it is shot. They can be used in any game mode but are primarily intended for Solaris 7.
#4
Posted 16 July 2018 - 05:17 AM
ForceUser, on 16 July 2018 - 04:40 AM, said:
Bah!
My response was nicely concise and answered the question, with but a tad bit of attempted humor at the expense of the known aspect of the mode that is limiting it and player participation therein.
Also:
ForceUser, on 16 July 2018 - 04:40 AM, said:
And now I just feel terrible saying they are to make your mech look ridiculous.
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#7
Posted 16 July 2018 - 09:17 AM
#8
Posted 16 July 2018 - 09:17 AM
So nothing of practical use just cosmetical upgrades.
That's ok because I don't care for skins or cosmetics.
Thank you guys.
#10
Posted 16 July 2018 - 09:27 AM
Something like boltons (custom mech geometry) has always existed and an idea like it--to have custom Atlas heads, for example--was floated a long time ago. Not what we got, but I think that was part of the inspiration. I honestly like the idea of custom mech geometry and wish they did more with it, but with so many mech chassis, it creates more work for the artists and inflates file sizes for textures. We did get modular weaponry pretty much across the board so there's that.
#11
Posted 16 July 2018 - 09:44 AM
I like the idea of individualising my mech and spend hours in the mechlab and smurfys.
But I concentrate on weapons, armour and battle power and not so much on deacals and cosmetics.
If possible I would give al my skins, warhorns, coulors etc. to the next who asks.
But not allowed.
But ai understand every guy who pimps his mech.
Have fun.
#12
Posted 16 July 2018 - 10:36 AM
#14
Posted 16 July 2018 - 02:18 PM
Would people buy them if they didn't blow off even though it screws with "implied" hit reg due to not being part of the damage geometry?
Edited by Alex Morgaine, 16 July 2018 - 02:19 PM.
#15
Posted 16 July 2018 - 02:21 PM
Alex Morgaine, on 16 July 2018 - 02:18 PM, said:
Would people buy them if they didn't blow off even though it screws with "implied" hit reg due to not being part of the damage geometry?
Most of them are just so small that they go unnoticed at ranges QP is usually played at. Hell, I even forget sometimes that my Griffon is running around with a Laurel on its head.
#16
Posted 16 July 2018 - 03:11 PM
JediPanther, on 16 July 2018 - 09:17 AM, said:
I don't know if collision damage affects them, but any weapon fire will knock them right off. It doesn't even need to deal damage- you can completely strip the bolt-ons off of a 'Mech by sweeping each item with a TAG.
#17
Posted 16 July 2018 - 03:15 PM
#18
Posted 27 October 2018 - 11:00 AM
Anywho not gonna throw more money at the PGI bolt on vacuum and wait to buy more if and when they become permanent until the torso or arm is destroyed. This a real neat feature that needs some work to increase the value.
#20
Posted 27 October 2018 - 12:56 PM
Athom83, on 16 July 2018 - 08:45 AM, said:
This has made me want to use Zeus.
Thank you.
I didn't think there were any useful boltons and instead just generic crap.
That's useful enough, as that's a big characteristic of the Zeus's cooling system (even if it has no effect on gameplay).
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