Jman5, on 18 July 2018 - 04:43 AM, said:
Yeah, I'm glad the message is finally starting to sink in, but boy was it frustrating trying to explain to people the concept of "damage mitigation". Or trying to tell them diplomatically that if I'm getting smacked in the face by LRMs, ATMs, and Streaks pretty regularly, they are almost certainly getting hit by them too. Or even trying to point out that what goes on in the comp queue is very different than what goes on in the solo queue.
I honestly thought people would shut up about AMS being a waste when they introduced the counter to the scoreboard because the numbers spoke for themselves. A single ton of AMS ammo could chew through more than 200+ missiles. Now it's something like 300. That's a crazy amount of damage mitigation for yourself and your team for such a tiny tonnage investment. For half a ton of AMS ammo all you would need is to shoot down some combination of 32 LRMs, 16 streaks/SRMs, or 11 ATM missiles to pay for itself. That's nothing!
I was always the guy in KCom getting teased for AMS - until we were getting LURMed on Caustic. The way we played you only needed 1/2 ton of ammo so it was a 1 ton investment. 1 DHS was never a really deciding factor. Now I shave a second DHS or a tiny engine downgrade or whatever works and take 1.5 or 2 tons of ammo with 2 AMS or 1 full ton of ammo with 1 AMS and my whole team does better. It is the ability to functionally neutralize multiple enemy mechs until after you've killed their teammates.
However the success I've had recently from it is atypical. A lot more people bringing LRMs, more people willing to stick together to use AMS to avoid them.
Edited by MischiefSC, 18 July 2018 - 06:06 AM.