Thank you for running the PTS to experiment with such extremely drastic changes, at least we didn't have deal with this mess happening on the live client for a month or more.
Gauss Recoil - BAD
This is clunky, and it has a loophole. It's not an effective nerf if I can get around it, and it just adds frustration to the weapon and removes one of the styles to using it. It already has a charge mechanic (and an explosion mechanic), we don't need to add any more complication to it.
If you want to prevent Gauss from being fired with other weapons, then ... don't.
The best way would probably be to add it to all relevant ghost heat groups, but I don't like the idea that a heat-free weapon gets ghost heat penalties, that just seems incredibly dumb and unintuititive to me.
ClanERSmallLaser - VERY BAD
This weapon, imo, does not need to be nerfed, at all. It was already nerfed in the June 2017 rebalance, then again in July 2017, then again in February 2018.
If anything, I expect this weapon to receive a buff, because I feel it has been slightly overnerfed.
ClanERMediumLaser - BAD
The damage was nerfed WAY too much. It now has only 5% more damage than the IS version, and that is not enough of a differential. The absolutely lowest I would go is 6.0 damage, but I would prefer 6.5. Right now, the cERML is almost universally inferior to the IS ERML, and if you want to improve it without raising damage, than you'll have to buff heat, cooldown, or duration, which means just making it more similar to the IS version, leading to symmetricalisation of the two factions in a game where they are supposed to be balanced asymmetrically.
Rather than nerfing the damage, I would nerf the duration. If this were on live I would start with a 10% nerf, but since you are running PTS, I would go for a 15% nerf. (remember, SkillTree reduces laser durations by 10%, so a 10% nerf is effectively nullified by SkillTree)
ClanERLargeLaser - MOSTLY BAD
The damage reduction isn't that bad, but I think it tips the balance way too far in favour of the IS ERLL. So to compensate for this, you will have to reduce the cooldown, heat, or duration. Which leads to undesirably symmetricalisation of the factions.
ClanMediumPulseLaser - BAD
I don't see the need to nerf this weapon's damage. It isn't used all that frequently, due to the two-ton requirement. A nerf to the cERML duration might see more people switch to cMPL, and put us in a better place to assess whether the cMPL needs nerfs or not. If anything, I might increase the duration on cMPL to something like 1.0 if absolutely necessary.
ClanLargePulseLaser - OKAY
The cLPL was, imo, probably the weakest of Clan large family, just due to its extra tonnage cost. This damage nerf could make that probably even worse in that regard.
However, before the introduction of cHLL and buffs to cERLL, the cLPL was the strongest, and it definitely was a step above most other weapons in the game. So I do support a slight nerf to this weapon. However, I think 10 damage is a bit weird, because that makes it the same as the IS LPL. It should deal more damage than IS, imo.
ClanHeavyMediumLaser - BAD
I don't think this weapon needs any nerf. It already has extremely short range, extremely high heat, and extremely long duration. I personally don't use it that much. I would rather use an IS Medium Laser, which at the same limited range at least it can keep shooting. If anything, I expect buffs for the cHML.
ClanHeavyLargeLaser - OKAY
16 damage is the lowest I would go for this weapon. It might be okay like this.
It needs to be unequivocally the longest duration laser in the game (large lasers have longer duration than smaller ones, and heavy lasers have longer duration than other types) and as you reduce the damage on this weapon, you may need to reduce the duration on it, which goes counter to its design philosophy.
Triple Large Ghost Heat - BAD
This is too much of a buff to a loadout which you are trying to reduce the alpha effectiveness of. It also opens the doors for easier boating of cERLL and cLPL. It is also a prime example of symmetricalisation between the factions. I do not like this change in any way whatsoever. Ctrl+Z.
What I would like to see
Try nerfing duration instead for the offending weapons:
- cERML
- cERLL
- cHLL
- cLPL
Try buffing all the weapons that have been unduly nerfed over the past year, which serve as counters to laservomit:
- SRM spread
- SPL / cSPL damage
- UAC heat
- IS Medium cooldown
Try buffing all the weapons that have almost always been awful and could serve as counters to laservomit:
- UAC20s
- Clan ACs
- IS Small / ER Small
- Micros
- Light Gauss
- IS PPCs
Edited by Tarogato, 18 July 2018 - 06:09 AM.