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It's Time You Stop Ignoring Your Sensor Tree


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#21 Jman5

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Posted 19 July 2018 - 02:44 PM

View PostJediPanther, on 19 July 2018 - 11:50 AM, said:

As always COVER,positioning, situational awareness and ams will do you a lot more than the points into sensors.


It's not an either or thing. They synergize together to make you less susceptible to LRMs. Each one hardens your mech futher against a lot of potential damage out there. Ducking behind cover starts the countdown on the enemy losing LOS. Radar Deprivation cuts that countdown to near zero.

#22 Scout Derek

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Posted 19 July 2018 - 03:40 PM

Always chose 3 radar derp nodes. helps alot.

#23 Alkabides

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Posted 19 July 2018 - 04:07 PM

Radar derp very useful to negate the endless hail of lrms. It is like a 2nd life for the aggressive players out there. If you roll emp it appears to bea must to get at least 1 of the nodes if not 2. This makes it easy to grab a radar derp or two. Long story short, situational but mega useful skill tree, GITSUM.

#24 Y E O N N E

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Posted 19 July 2018 - 04:10 PM

I tend to have 60% Radar Deprivation anyway. Being harder to track behind cover has always been useful in QP.

#25 Squirg

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Posted 19 July 2018 - 04:42 PM

Never used radar derp with the old module system and I sure as hell don't use it now.

#26 justcallme A S H

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Posted 19 July 2018 - 05:35 PM

Radar derp only works if players are essentially sitting directly opposite each other.

If you have a player in a light/med or otherwise on the flanking edges giving the locks - such is QP and the NASCAR cancer, it's almost a dead certainty in the current gameplay - suddenly derps doesn't do much at all.

#27 Chados

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Posted 19 July 2018 - 05:37 PM

I think Jman is onto something. I usually run 60% radar deprivation like everyone else. But on my featherweights I run 100% and get seismic wallhack too, and I’ve noticed that I get a loooooottttt of XP...in Scouting bonuses. You have to check a lot of sensor rage and target info gathering to get all that raderp and wallhack.

And it’s pretty chill to be able to duck behind a small rock when the spuds start raining LRMs from halfway across the map. How satisfying it is to break that lock right away, and watch a full LRM80 salvo whoosh harmlessly by you. It makes a difference, I can drop into a trench on Polar and *bing* lock broken. Add laser AMS with 2x overload, and profit. Just remember where the “Off” button is, for when the aforesaid spuds get you cornered and outnumbered and you’ve got to dance with them. I’ve stupidly forgotten this and it’s very, very bad when you’re in a light mech and you overheat/shutdown, and find yourself legged before your override kicks in....

#28 TheArisen

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Posted 19 July 2018 - 05:47 PM

I'm comfortable dealing with lrms without it so I go for other things but I do agree that those that are complaining about lrms should spend more point in the sensor tree.

#29 KrazedOmega

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Posted 19 July 2018 - 06:04 PM

The vast majority of my 140+ mechs have at least 14 points in the sensor tree to unlock full seismic and 40% radar deprivation. To me being able to see a mech sneaking up behind you or above and below you is too valuable to ignore.

#30 justcallme A S H

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Posted 19 July 2018 - 06:19 PM

I can think of only about 12 mechs outta my 220 odd mechs that have sensor tree... Most of those are for ECM which forces me to get radar derp nodes which is just... Posted Image

#31 Dragonporn

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Posted 19 July 2018 - 06:55 PM

Pick Sensor tree either if I run LRM/ATM boat myself (for target retention) or ECM. I have raderp on couple of mechs IIRC, never noticed it helping even a little. Situations where I get lurm rain in LOS are 1 out of 100, usually it's me under UAV, Narc, some little bugger hiding and locking us, etc, etc. Maxed ECM do help against missile locks and even somewhat makes enemies pay less attention to you. Something that doesn't have flashing red square around it kinda gets shot at less often. In any case,best way to avoid being pummeled by missiles is get behind something tall and shutdown for a second, helps every time.

Although for the life of me, I have no idea why anyone would pick Seismic, while people claiming it to be legit wallhack. Firstly, in 12v12 moshpit you tend to have pretty solid idea about direction of the enemy. Secondly it works in hug distance and only blips something that moves. I had only one situation from my whole playtime when Seismic proved useful: we were 3v1, that one guy killed two of us, leaving me alive, I've seen direction he was coming, but even then, seeing him in dark and fog of the forest was possible only with Heat Vision, plus I had stealth, so guy literally had no chance. Other than that, could never have any reliable use out of it.

Picking anything other than Survival and Firepower happens on very few, quite niche mech builds. Maybe if those two trees didn't have uber flat buffs to your mech, one might consider picking something that gives extra utility, like Sensors f.e. Sadly, not the case...

Edited by Dragonporn, 19 July 2018 - 06:57 PM.


#32 WrathOfDeadguy

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Posted 19 July 2018 - 07:24 PM

60% Radar Dep and 50% Seismic has been the standard Sensor investment on most of my 'Mechs since the Skill Tree dropped, with only a few exceptions that absolutely needed to have those 10 points for something else (or for ECM 'Mechs that needed more in Sensors to get full enhancement). Haven't really ever had cause to regret doing it, and now I feel that much smarter because I don't need to respec anything.

I am adding AMS to more 'Mechs, though. Will probably remove it again once the community gets over itself, but 1.5t isn't that hard to squeeze into most 'Mechs in the meantime.

#33 50 50

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Posted 19 July 2018 - 08:58 PM

never ignore your sensor tree because it's sensortive..
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tish boom.

#34 Dee Eight

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Posted 19 July 2018 - 09:28 PM

The only mechs I don't dump at least 15 nodes into the sensor tree (for 200m seismic, 60% dep and everything in the way to that) are solaris where radar dep is essentially useless anyway because its so rare to encounter any missiles where locks are required other than streaks...and those generally are used LOS anyway so what difference does it make ? The only sensor nodes I care about in solaris is getting to the 200m of seismic.

#35 Kubernetes

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Posted 19 July 2018 - 09:58 PM

View PostKodiakGW, on 19 July 2018 - 10:39 AM, said:


Literally one of my matches Tuesday night while taking my “I’M HAVING FUN PGI” POS loyalty WVR-7D.


Bro what are you talking about, that is a sweet ride


I'm sure everyone's got a skill tree setup that works for them. I generally use at least 60% derp on my lights -- because there are a lot of ATM carriers that can erase you with one volley-- and a couple of assaults that seem to be missile magnets. Other than that, speed and armor obviates the need for derp.

Edited by Kubernetes, 19 July 2018 - 09:59 PM.


#36 JediPanther

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Posted 19 July 2018 - 10:14 PM

View PostJman5, on 19 July 2018 - 02:44 PM, said:


It's not an either or thing. They synergize together to make you less susceptible to LRMs. Each one hardens your mech futher against a lot of potential damage out there. Ducking behind cover starts the countdown on the enemy losing LOS. Radar Deprivation cuts that countdown to near zero.

If you really want to avoid lrms just go stealth ecm. Yeah those things stack together and are nice to have but are optional as is the rest of the skill tree. No one can make you put points into any of it. I've been dealing with lrms for years when there was no skill tree,modules, or ecm. The same tactics I've used then work just fine now. The modules-into-skill-tree-plus just makes it easier now.

So many crutches and counters in qp and lrms having the most soft and hard counters in the game. Google the last thread that counted them. Lrms had well over 40 counters. I oughta know since I created one of them.

#37 Black Ivan

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Posted 19 July 2018 - 10:37 PM

I always get 2 to 3 nodes of Radar Derp

#38 Ensaine

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Posted 20 July 2018 - 12:38 AM

I THINK Jman5 is simply saying: get this if you're having issues with LRM's.....

If you're not, then, w/e ......

#39 The Mysterious Fox

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Posted 20 July 2018 - 01:20 AM

ive pretty much migrated all my mobility points to get derp +4 since i realised how worthless the mobility tree was.

#40 Vesper11

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Posted 20 July 2018 - 01:51 AM

Hm, it reminds me that sensor tree has that 200m target retention that you're gonna get if you want full radar derp and seismic, which helps a lot when fighting fast mechs on slow one. Now I understand where OP PIR PLZ NERF comes from.





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