Edited by PeppaPig, 26 July 2018 - 10:20 AM.
[Idi] Closing It's Doors.
#21
Posted 26 July 2018 - 10:19 AM
#22
Posted 26 July 2018 - 10:28 AM
#23
Posted 26 July 2018 - 10:33 AM
Danjo San, on 26 July 2018 - 09:41 AM, said:
It's been a pleasure fighting against and alongside you guys!
I have to second that and have to ask: Where is Tacorodwarrior? Tako if you want to forbetter your german, come to the LAS! And even more important: If you want to teach me proper english, come to the LAS!
#24
Posted 26 July 2018 - 10:44 AM
#25
Posted 26 July 2018 - 11:04 AM
Word has it that he's been drowning his sorrows in the company of Chimichangas and enchilado sauce...
I have to say though, for a heavily processed food, he had the genitalia of a tiny god!
#26
Posted 26 July 2018 - 11:06 AM
Good warriors wherever ya go.
#27
Posted 26 July 2018 - 11:22 AM
PeppaPig, on 26 July 2018 - 10:28 AM, said:
Do you remember legging Taco and Nag' ordering us to protect him at all costs? I think we managed to not kill him for about 3 minutes
#28
Posted 26 July 2018 - 11:37 AM
You're on an island.
Minimally viable product.
Module swapping cheapskates.
We don't listen to you (to Mech the Dane's and crews efforts)
You guys slept on the roughneck.
#29
Posted 26 July 2018 - 11:45 AM
xX PUG Xx, on 26 July 2018 - 11:22 AM, said:
Do you remember legging Taco and Nag' ordering us to protect him at all costs? I think we managed to not kill him for about 3 minutes
Gods, but that was a difficult thing to hold out on doing . . . still . . . afk IS fair game
#30
Posted 26 July 2018 - 12:08 PM
CW is getting more and more to bee a ghosttown.
#31
Posted 26 July 2018 - 02:14 PM
Coupled with the awful no skill tree, and a game balance that as become so sterile its at it's very worse since closed beta.
It's not surprising the whales abandoned ship
Not even I.D.I can leg that many to stop them running away
#32
Posted 26 July 2018 - 02:51 PM
#33
Posted 26 July 2018 - 03:15 PM
Cathy, on 26 July 2018 - 02:14 PM, said:
Coupled with the awful no skill tree, and a game balance that as become so sterile its at it's very worse since closed beta.
It's not surprising the whales abandoned ship
Not even I.D.I can leg that many to stop them running away
MovinTarget, on 26 July 2018 - 02:51 PM, said:
Do you know how hard it is to leg friendlies with ATM's and LRM's?
#34
Posted 26 July 2018 - 03:16 PM
Liquid Leopard, on 23 July 2018 - 04:34 PM, said:
With the players split so many ways, I see more and more appeal in the proposal to go back to 8 vs 8 for Quick Play.
I decided to try and work out what the bare minimum number of players would be to get a game in any mode per hour.
We have 24 queues.
And by that I am referring to the different areas players can go into to have a match.
7 Solaris 1v1................ need 14 players.
7 Solaris 2v2................ need 28 players.
Solo QP on three servers................ need 72 players
Qroup QP on three servers................need 72 players
Scouting FP................need 8 players
Invasion FP................need 24 players
Comp Q................need 16 players
Private Lobby................min 2 players.
For a bare minimum to that worked out at:
236 players per hour.
That doesn't allow for any variety of opponent in any of the queues and no chance of any match making in QP for tiers.
You would have to think that it is simply not sustainable.
QP obviously takes up the biggest chunk of players, but Solaris has a redonculous number of queues.
All up, it's far too many splits on the player base making it very susceptible to blow outs in the wait times or even not being able to get a game at all.
It should be considered that it may not be practical to have 3 servers any more.
Solaris might function better as a single free for all, drop in drop out 1v1v1v1v1v1v1v1 continuous queue. (8 player)
Quick Play might be better as a single solo 12v12 team casual queue.
And Faction Play should be the Group mode combining Group, Scouting and Invasion into one with variable team sizes. (4/8/12vs4/8/12)
Yeonne Greene, on 23 July 2018 - 04:37 PM, said:
Everyone will have their favourite mech that they will want to see in the game but it does not matter which mechs get added, they will not add new variety to the game play.... only which cars we see on the race track.
This stems from a problem with Battletech not having the variety and by that I mean equipment that significantly alters the role and purpose of the mechs.
The Cyclops is the only mech that came close in this regard by providing a sensor buff to nearby mechs therefore adding some semblance of a role that can buff team mates.
At this stage I am not sure it is possible for the game to evolve beyond what it currently is which is a shame.
#35
Posted 26 July 2018 - 04:11 PM
Always enjoy dropping with you guys - although it's getting (a lot more) rare these days!
Sad times .....
#36
Posted 26 July 2018 - 04:14 PM
It has always been an pleasure fighting you guys!
I salute you on behalf of the Phoenix Domionion [PhD]
Grtz
El Maestro
Unit Leader
#37
Posted 26 July 2018 - 04:16 PM
#38
Posted 26 July 2018 - 04:23 PM
xX PUG Xx, on 26 July 2018 - 03:15 PM, said:
Do you know how hard it is to leg friendlies with ATM's and LRM's?
I liked when we had to kill our teamates with streaks b4 we could kill our opponents (private matches, people, relax)
Or armorless gauss panther blitzes!
xX PUG Xx, on 26 July 2018 - 04:16 PM, said:
200 team dmg = a modest start....
#39
Posted 27 July 2018 - 05:33 AM
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