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[Idi] Closing It's Doors.


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#21 Mochyn Pupur

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Posted 26 July 2018 - 10:19 AM

I still remember the "Night of the Glorious Barstewards" when most of us dropped with flamer / machine gun boats (Think, I myself ran with 13 flamers on a storm crow) and as luck would have it, we ended up on the old Terra Therma Map - the sheer horror we caused when hitting folk with 30 plus flamers and mgs and in the end, folk resorted to calling us Glorious Barstewards and laughing out loud . . . . that was when "FUN" was the key element and not meta!

Edited by PeppaPig, 26 July 2018 - 10:20 AM.


#22 Mochyn Pupur

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Posted 26 July 2018 - 10:28 AM

Legging Baldy on Polar Highlands while afk in the drop zone; then listening to him f'ing and jeff'n as it took him 5 mins just to get into range . . . .

#23 Der BierVampiR

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Posted 26 July 2018 - 10:33 AM

View PostDanjo San, on 26 July 2018 - 09:41 AM, said:

Sorry to hear that!
It's been a pleasure fighting against and alongside you guys!


I have to second that and have to ask: Where is Tacorodwarrior? Tako if you want to forbetter your german, come to the LAS! And even more important: If you want to teach me proper english, come to the LAS!

#24 Helsbane

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Posted 26 July 2018 - 10:44 AM

Same thing with LoB. Granted, we never numbered as high as IDI, but we never really recruited either. I'm the only member left that drops on occasion, and even then it's only a few drops before the game turns into a stale saltine. I leave the group running in case some miracle happens and folks come back, but I don't expect them to. Oh well... Hope things go well for you PuG, and it was fun sharing a two way range with ya.

#25 MovinTarget

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Posted 26 July 2018 - 11:04 AM

Taco is MIA since he failed in yet another "Taco-off"...

Word has it that he's been drowning his sorrows in the company of Chimichangas and enchilado sauce...

I have to say though, for a heavily processed food, he had the genitalia of a tiny god!

#26 Novakaine

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Posted 26 July 2018 - 11:06 AM

More Dispossessed, you think tone deaf PGI would learn.
Good warriors wherever ya go.

#27 xX PUG Xx

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Posted 26 July 2018 - 11:22 AM

View PostPeppaPig, on 26 July 2018 - 10:28 AM, said:

Legging Baldy on Polar Highlands while afk in the drop zone; then listening to him f'ing and jeff'n as it took him 5 mins just to get into range . . . .



Do you remember legging Taco and Nag' ordering us to protect him at all costs? I think we managed to not kill him for about 3 minutes :D

#28 HammerMaster

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Posted 26 July 2018 - 11:37 AM

Reminder of pgi statements:
You're on an island.
Minimally viable product.
Module swapping cheapskates.
We don't listen to you (to Mech the Dane's and crews efforts)
You guys slept on the roughneck.

#29 Mochyn Pupur

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Posted 26 July 2018 - 11:45 AM

View PostxX PUG Xx, on 26 July 2018 - 11:22 AM, said:



Do you remember legging Taco and Nag' ordering us to protect him at all costs? I think we managed to not kill him for about 3 minutes Posted Image


Gods, but that was a difficult thing to hold out on doing . . . still . . . afk IS fair game :)

#30 Kinski Orlawisch

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Posted 26 July 2018 - 12:08 PM

07

CW is getting more and more to bee a ghosttown.

#31 C E Dwyer

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Posted 26 July 2018 - 02:14 PM

Well P.G.I decided that making a 1v1 2v2 thing, with bolt on's that make mechs look like chaos marines was a good idea, and that the rest of a massive lore back ground was to be largely ignored.

Coupled with the awful no skill tree, and a game balance that as become so sterile its at it's very worse since closed beta.

It's not surprising the whales abandoned ship Posted Image

Not even I.D.I can leg that many to stop them running away Posted Image

#32 MovinTarget

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Posted 26 July 2018 - 02:51 PM

...we tried, oh lordy how we tried...

#33 xX PUG Xx

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Posted 26 July 2018 - 03:15 PM

View PostCathy, on 26 July 2018 - 02:14 PM, said:

Well P.G.I decided that making a 1v1 2v2 thing, with bolt on's that make mechs look like chaos marines was a good idea, and that the rest of a massive lore back ground was to be largely ignored.

Coupled with the awful no skill tree, and a game balance that as become so sterile its at it's very worse since closed beta.

It's not surprising the whales abandoned ship Posted Image

Not even I.D.I can leg that many to stop them running away Posted Image

View PostMovinTarget, on 26 July 2018 - 02:51 PM, said:

...we tried, oh lordy how we tried...


Do you know how hard it is to leg friendlies with ATM's and LRM's?

#34 50 50

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Posted 26 July 2018 - 03:16 PM

Sorry to hear that PUG and certainly a bit of a trend.

View PostLiquid Leopard, on 23 July 2018 - 04:34 PM, said:

So, what I'm really trying to get at is:
With the players split so many ways, I see more and more appeal in the proposal to go back to 8 vs 8 for Quick Play.


I decided to try and work out what the bare minimum number of players would be to get a game in any mode per hour.
We have 24 queues.
And by that I am referring to the different areas players can go into to have a match.
7 Solaris 1v1................ need 14 players.
7 Solaris 2v2................ need 28 players.
Solo QP on three servers................ need 72 players
Qroup QP on three servers................need 72 players
Scouting FP................need 8 players
Invasion FP................need 24 players
Comp Q................need 16 players
Private Lobby................min 2 players.
For a bare minimum to that worked out at:
236 players per hour.
That doesn't allow for any variety of opponent in any of the queues and no chance of any match making in QP for tiers.

You would have to think that it is simply not sustainable.
QP obviously takes up the biggest chunk of players, but Solaris has a redonculous number of queues.
All up, it's far too many splits on the player base making it very susceptible to blow outs in the wait times or even not being able to get a game at all.

It should be considered that it may not be practical to have 3 servers any more.
Solaris might function better as a single free for all, drop in drop out 1v1v1v1v1v1v1v1 continuous queue. (8 player)
Quick Play might be better as a single solo 12v12 team casual queue.
And Faction Play should be the Group mode combining Group, Scouting and Invasion into one with variable team sizes. (4/8/12vs4/8/12)

View PostYeonne Greene, on 23 July 2018 - 04:37 PM, said:

Partially yes. Also doesn't help that the 'Mechs they choose to reveal over the last half a year have been incredibly bland and uninteresting, at least to me, and often poor performers. Only the Flea was worth a purchase.


Everyone will have their favourite mech that they will want to see in the game but it does not matter which mechs get added, they will not add new variety to the game play.... only which cars we see on the race track.
This stems from a problem with Battletech not having the variety and by that I mean equipment that significantly alters the role and purpose of the mechs.
The Cyclops is the only mech that came close in this regard by providing a sensor buff to nearby mechs therefore adding some semblance of a role that can buff team mates.

At this stage I am not sure it is possible for the game to evolve beyond what it currently is which is a shame.

#35 Jon McFuzzy

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Posted 26 July 2018 - 04:11 PM

F #respect

Always enjoy dropping with you guys - although it's getting (a lot more) rare these days!

Sad times .....

#36 El Maestro

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Posted 26 July 2018 - 04:14 PM

sorry to hear you guys are disolving!
It has always been an pleasure fighting you guys!

I salute you on behalf of the Phoenix Domionion [PhD]

Grtz
El Maestro
Unit Leader

#37 xX PUG Xx

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Posted 26 July 2018 - 04:16 PM

I'm going to miss the 200+ team damage limit on the penalty threshold ;)

#38 MovinTarget

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Posted 26 July 2018 - 04:23 PM

View PostxX PUG Xx, on 26 July 2018 - 03:15 PM, said:



Do you know how hard it is to leg friendlies with ATM's and LRM's?


I liked when we had to kill our teamates with streaks b4 we could kill our opponents (private matches, people, relax)

Or armorless gauss panther blitzes!

View PostxX PUG Xx, on 26 July 2018 - 04:16 PM, said:

I'm going to miss the 200+ team damage limit on the penalty threshold ;)


200 team dmg = a modest start....

#39 tacorodwarrior

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Posted 27 July 2018 - 05:33 AM

I am still around. Will be joining up with a new unit along with what is left of IDI. It is sad to see the unit dislove but we will still be knocking around. Thanks PGI for giving us no reason to play except each other. As for the Taco off, that was GOLD. I wonder if there are even any players around outside IDI that remember that? lol. Ah yea the team damage was ..... HUGE. Thanks for having me Pug you will always be the Chief.

#40 MovinTarget

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Posted 27 July 2018 - 06:07 AM

View Posttacorodwarrior, on 27 July 2018 - 05:33 AM, said:

Pug you will always be the Chief.


#TRUTH
#RESPECT
#ISTILLDONTUNDERSTANDMOSTOFWHATYOUSAYUNLESSYOUAREDRUNK





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