Daggett, on 27 July 2018 - 01:30 AM, said:
The opposing team was already quite close, often less than 500m. I wonder what happened if they would have pushed together instead of just standing outside the volcano. They also only had a single AMS which currently is probably wrong on such lurm-friendly maps.
So this particular example was against a weak team that didn't even try to fight back, i'd like to see a match against better opponents who already adapted to LRMs on certain maps.
Yup it does on this map.
The other team as well were not of the same caliber but they were not complete potatoes either and most of them were in the same group (we faced them several times that day). If we had tried this a few months back before the buffs we more than likely would have lost instead of dominating.
It's also really easy to sit back and say 'well the other team was terrible'. They were mostly together save for a couple of their lurmboats getting ready to push in with all of that IS armor which is very effective these days in CW. What would they have happened if they had pushed? Nothing. PGI talks about ttk and yet in this video you have Anni's evaporating. The mechs in the video were dying in about 6 or 7 seconds after being targeted and check how long it took to get to 8 kills...the clip is two minutes long.
AMS? Yeah absolutely useless when you have multiple assaults with 80 tubes letting loose. While AMS is gaining some popularity, it's effectiveness is very situational. Works great if you are running 12 crabs with dual AMS (<3 u Xavier) in a rush and great if you have a bunch of you doing it on Polar or Boreal and the other team a well rounded team with only four or five lurmboats. It's an entirely different situation though when you have a narcer and 9 or 10 boats focusing down the same target. Too be really effective as well it would require the team to be too balled up under their umbrella (ella ella eh eh oh) and they'd end up getting air striked to death and unable to fight.
So while there are still all kinds of things that you can do differently on this map to combat this (when not goofing off have taken to bring erlarge mechs and Assassins/Arctic Wolves) most of those counters are not conducive to fun and exciting matches, or are just outright cheese which won't work if the other team isn't full lurmtard.....
While you may be inclined to offhandedly dismiss what you see here, you are wrong to do so. There's more going on here than what is on the surface. Biggest being how it effects game play, as you mentioned teams being prepared, which in this case would mean duking it out at range and not being able to move around the map very well. This current state has done the opposite of what I thought PGI told us their goals were for the game.