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The Ptu Is Dead, Long Live The Ptu


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#41 JediPanther

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Posted 29 July 2018 - 08:46 PM

pgi is always like that special ed student the teacher eventually called on,waiting ten minutes for any answer then called on the best student.

#42 Weeny Machine

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Posted 30 July 2018 - 01:09 AM

View PostGhogiel, on 28 July 2018 - 05:57 AM, said:

If the argument is clan lasers are powerful therefore they need to be nerfed is all there is, while looking at it in a vacuum, we should be nerfing dakka asap because it is in fact more powerful.


You underestimate how many people have problems to lead shots ;)

#43 Brizna

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Posted 30 July 2018 - 01:25 AM

I can't understand how anyone can think of clan laser vomit as OP while HGauss is rampant. That weapon is out of control with a ghost heat alpha of 50 PPFLD. Compare that to AC20... it's really shocking that AC20s have ghost heat limit of 1 with less range and base damage, just because what? Load up mechanic? for god's sake that's at most an annoyance that makes mastering the weapon a bit more difficult, but anyone who plays gauss long enough gets so used to it that it's a non issue, specially now with the two nodes that add 0.5 secs to the max time loaded each.

#44 kapusta11

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Posted 30 July 2018 - 01:50 AM

View PostBrizna, on 30 July 2018 - 01:25 AM, said:

I can't understand how anyone can think of clan laser vomit as OP while HGauss is rampant. That weapon is out of control with a ghost heat alpha of 50 PPFLD. Compare that to AC20... it's really shocking that AC20s have ghost heat limit of 1 with less range and base damage, just because what? Load up mechanic? for god's sake that's at most an annoyance that makes mastering the weapon a bit more difficult, but anyone who plays gauss long enough gets so used to it that it's a non issue, specially now with the two nodes that add 0.5 secs to the max time loaded each.


Yeah, that damn 50 kph mech with 250m optimal range loadout. it must be nerfed!

/s

#45 vonJerg

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Posted 30 July 2018 - 01:59 AM

... a year late, always at least one year too late... Posted Image

#46 Brizna

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Posted 30 July 2018 - 03:39 AM

View Postkapusta11, on 30 July 2018 - 01:50 AM, said:


Yeah, that damn 50 kph mech with 250m optimal range loadout. it must be nerfed!

/s


Always assuming anyone who calls for a nerf is piloting its victim, I present to you my favourite mech at the moment:

Posted Image


I say HGAUSS is OP because I exploit it, what I like the most is the sound Piranhas do when you connect.

#47 kapusta11

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Posted 30 July 2018 - 03:48 AM

View PostBrizna, on 30 July 2018 - 03:39 AM, said:


Always assuming anyone who calls for a nerf is piloting its victim, I present to you my favourite mech at the moment:

I say HGAUSS is OP because I exploit it, what I like the most is the sound Piranhas do when you connect.


So 55 damage at 460m range vs Death Strike's 80 (which also deals 52 damage at 760m). Cool story bruh.

Edited by kapusta11, 30 July 2018 - 03:48 AM.


#48 Appogee

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Posted 30 July 2018 - 03:50 AM

I did my 10 matches.

All I observed was people playing stupidly to burn through their matches, grab their rewards and get out of there as quickly as possible.

I shudder to think what 'the data' is going to show...

Stand by for "The W key is OP, to achieve our Design Goal of increased TTK we are going to cut engine speeds in half so players will take longer to walk into the enemy guns."

Edited by Appogee, 30 July 2018 - 03:50 AM.


#49 B0oN

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Posted 30 July 2018 - 04:01 AM

View PostBrizna, on 30 July 2018 - 03:39 AM, said:


Always assuming anyone who calls for a nerf is piloting its victim, I present to you my favourite mech at the moment:

I say HGAUSS is OP because I exploit it, what I like the most is the sound Piranhas do when you connect.


THAT "pop" sound !
So very much satisfying Posted Image
/
Back to the newsflash at hand ...
Why didn´t PGI do the smart thing and make the PTU the "live" environment while putting "standard" environment to sleep for 7 days to get proper data ?
My guess is that they just don´t want PROPER DATA ?

Edited by B0oN, 30 July 2018 - 04:01 AM.


#50 Sable

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Posted 30 July 2018 - 07:32 AM

whats with all the negative nancy's out there? People whine they never test, and now they are whining that testing is irrelevant. Just go outside into the sunlight you're lack of vitamin D is painfully apparent.

#51 GBxGhostRyder

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Posted 30 July 2018 - 07:39 AM

To me there is only 1 reason to justify the PTS and its non relevant data and that is to remove CW/FP from game play as the main feature of MWO and reduce the players in the QP queues and try to move them over to Solaris as MWO's Main Feature and future as a test bed E-Sports model.

Why who knows maybe MWO is now just a testbed game for MW5 now ?

Edited by GBxGhostRyder, 30 July 2018 - 07:40 AM.


#52 Mystere

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Posted 30 July 2018 - 07:39 AM

View PostSable, on 30 July 2018 - 07:32 AM, said:

whats with all the negative nancy's out there? People whine they never test, and now they are whining that testing is irrelevant. Just go outside into the sunlight you're lack of vitamin D is painfully apparent.


People are questioning the validity of the test setup/parameters.

#53 Jackal Noble

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Posted 30 July 2018 - 09:55 AM

View Postkapusta11, on 30 July 2018 - 03:48 AM, said:


So 55 damage at 460m range vs Death Strike's 80 (which also deals 52 damage at 760m). Cool story bruh.


It's 65 dmg and goes 57+. To act like the HGAUSS is a triviality is to be ignorant.

#54 Grus

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Posted 30 July 2018 - 10:05 AM

Pleanty of games tested. Dont know what this pist was really on about.

#55 kapusta11

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Posted 30 July 2018 - 10:21 AM

View PostJackal Noble, on 30 July 2018 - 09:55 AM, said:

It's 65 dmg and goes 57+. To act like the HGAUSS is a triviality is to be ignorant.


Do you even math? HGauss range is 253/1035 meters (with 15% bonus from the skill tree). At 460m range 50 damage from dual HGauss drops to 36.76 and ERML from 5 to 4.44.

But in your case it's 50 damage total because for some reason you have just 3 ERMLs in your Sleipnir.

I'm not saying HGauss is crap, it's strong but only when your potato opponent doesn't use his range advantage.

#56 MechaBattler

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Posted 30 July 2018 - 10:23 AM

I agree with Bud in so far as it is happening. It's something they want to happen. So it will go through in some form. They are at least trying out different values. We're still going to get some kind of nerf.

#57 Grus

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Posted 30 July 2018 - 10:25 AM

View Postkapusta11, on 30 July 2018 - 10:21 AM, said:


Do you even math? HGauss range is 253/1035 meters (with 15% bonus from the skill tree). At 460m range 50 damage from dual HGauss drops to 36.76 and ERML from 5 to 4.44.

But in your case it's 50 damage total because for some reason you have just 3 ERMLs in your Sleipnir.

I'm not saying HGauss is crap, it's strong but only when your potato opponent doesn't use his range advantage.


Used my Sliphner almost every drop on the pts. Just dual hgauss. Had no isses closing distance to deal max damage. Had a few matches over 700 damage with it.

The range advantage only works if people dont close the gap. Otherwise its not that big of an issue.

#58 Tarl Cabot

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Posted 30 July 2018 - 03:55 PM

View PostvonJerg, on 30 July 2018 - 01:59 AM, said:


... a year late, always at least one year too late...



How many months ago was it that Russ had tweeted that he had to rein in Chris's adjustments so that they did not hit all at the same time? I also do wonder if the first PTS was a lowballing effort meant to get things mixed up then allowing the next set of adjustments to be within range of his intended mark, plus/minus a few points.

Or to put it another way, what if PTS 1.1 had started off as 1.0? Would the feedback be as bitter?

I think the scary part though would be, what if PTS 1.0 had been PGI goal? Now that is frightening.





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