Turn And Burn - The Vapor Eagle Pre-Order Is Here!
#101
Posted 03 August 2018 - 03:37 PM
#102
Posted 04 August 2018 - 04:34 AM
#103
Posted 04 August 2018 - 05:20 AM
#104
Posted 04 August 2018 - 06:04 AM
#108
Posted 05 August 2018 - 09:47 AM
#110
Posted 05 August 2018 - 12:46 PM
"The Goshawk incorporates large arm baffles, a familiar feature of the Griffin. On the Goshawk, however, they serve a different function. The Griffin's arm baffles act as blast deflectors, while the Goshawk uses them for jumping. Most designers agree that when a 'Mech jumps, it is largely an act of brute force over aerodynamics, as most 'Mechs have all the aerodynamic stability of a brick. The Goshawk attempts to rectify this situation with stabilizing wings. These small wings in themselves provide negligible lift, and so some of the thrust from the torso jump jets is diverted over their surface. This action produces a very controllable jump flight and provides smooth and precise landings."
Edited by Ashnod, 05 August 2018 - 12:46 PM.
#111
Posted 06 August 2018 - 05:41 AM
Nomad One, on 03 August 2018 - 09:58 AM, said:
You can make an argument for an ATM9 or 12, since they maximize the damage potential of a single hardpoint much like heavy lasers do for energy. Otherwise, yeah. A single missile hardpoint just isn't really worth it.
#112
Posted 06 August 2018 - 11:27 PM
#113
Posted 07 August 2018 - 04:08 PM
Ashnod, on 05 August 2018 - 12:46 PM, said:
"The Goshawk incorporates large arm baffles, a familiar feature of the Griffin. On the Goshawk, however, they serve a different function. The Griffin's arm baffles act as blast deflectors, while the Goshawk uses them for jumping. Most designers agree that when a 'Mech jumps, it is largely an act of brute force over aerodynamics, as most 'Mechs have all the aerodynamic stability of a brick. The Goshawk attempts to rectify this situation with stabilizing wings. These small wings in themselves provide negligible lift, and so some of the thrust from the torso jump jets is diverted over their surface. This action produces a very controllable jump flight and provides smooth and precise landings."
Agree the shoulder pad like features need to be longer (at the very least, double the current length) and angled farther downward.
https://twitter.com/...201296004063234
PS. Not buying it until its look gets at least this minor fix.
Edited by Max Rickson, 07 August 2018 - 04:10 PM.
#114
Posted 07 August 2018 - 10:26 PM
One more thing, I was briefly worried when that lawsuit was 'settled', thinking that there are no more unseen coming, but I am glad to be proven wrong and here we got another unseen.
#115
Posted 15 August 2018 - 03:34 PM
#116
Posted 15 August 2018 - 05:21 PM
DucPilot, on 15 August 2018 - 03:34 PM, said:
I've initially ordered the Standard Pack and I'll likely upgrade to the Collector's Edition just before launch so long as the end result doesn't raise any red flags. With 10 weapon hardpoints including multiple hardpoints of each weapon variety I see the VGL-1 as a very versatile mech for most people and well worth the c-bill buff.
I see the VGL-RI 'Rival' as a good mech for those who are comfortable with mechs like the Shadowcat or Ice Ferret - faster mechs with fewer hardpoints that like to hit and run or snipe and reposition.
If you're a fan of mechs like the Bushwacker, Shadow Hawk, or Huntsman I think the VGL-1(S) might appeal more to you, while if you're a fan of the Shadowcat, Phoenix Hawk, or Ice Ferret I think the VGL-RI 'Rival' might appeal more to you.
#117
Posted 15 August 2018 - 05:56 PM
#118
Posted 15 August 2018 - 08:57 PM
#119
Posted 16 August 2018 - 01:17 PM
DucPilot, on 15 August 2018 - 08:57 PM, said:
I actually like how it looks in the concept art, but I just had a thought that it would be cool if the metal tips extended to about twice their length when you do a jump jet burn. If we can have things like missile doors and lights and sirens, why not extendable aerofoils keyed to the jump jets or ones that just extend when a falling velocity is encountered?
It might also be interesting to see the jumping variants have jump jet based quirks or some sort of reduced falling velocity to keep with the lore. (edit: Now that I think about it, the non-jumping VGL-4 could benefit from a reduced falling velocity quirk too, when falling to lower spots of the map)
Edited by Ruccus, 16 August 2018 - 01:19 PM.
#120
Posted 16 August 2018 - 04:21 PM
Max Rickson, on 07 August 2018 - 04:08 PM, said:
Agree the shoulder pad like features need to be longer (at the very least, double the current length) and angled farther downward.
https://twitter.com/...201296004063234
PS. Not buying it until its look gets at least this minor fix.
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