SilentScreamer, on 03 August 2018 - 12:56 PM, said:
First, you have mistaken the term Mechwarrior in my post to mean the player of MWO. That is incorrect, as I am referring to a "Lore Mechwarrior", a soldier trained to operate a giant warmachine. Not a person role-playing an Online Video Game.
Two, Your post is exactly the kind of min/maxing I want to see LESS encourage in the game. We differ on opinion here. And yes, I do have multiple copies of some of my better mechs/chasis, which is a bit like the pot calling the kettle black, but I would rather not have 5 different variations of the same mech just to be competitive in FP. "Keep the doors open by buying mechbays" only works as long as multiple environments that favor those builds are available. Better to support the game by making sure new players can establish themselves to complete without spending lots of $$$ on mechbays. You stop buying at 30 or 50 instead of 12 or 24. Keep the number lower, make FP more welcoming to players who have mastered 12-24 mechs.
Three. Paul already mentioned he is looking at Lore/Roleplay for a bigger role in Faction Play. Not everyone will like that stance, but it is what it is.
I don't think preventing people from matching their mechs to the map in FW is a good idea. As others have said this reduces the variety of viable builds and strats, and will reduce the need to group up, as everyone will just bring mid-range trade or dakka. It is nice to have more variety in gameplay because your group can decide to bring erll for a long range map, or set up for a ridiculous NARC and LRM match on polar. That variety, maddening as it can sometimes be, will die if the map and mode are unknown and FW will become a homogenized bore.
Edit: typo
Edited by Brauer, 03 August 2018 - 01:54 PM.