Faction Play - A New Hope (Pgi Taking Input)
#381
Posted 08 August 2018 - 08:42 AM
If that can't be done and we still have to have one bucket there are some other things I would like to suggest. I haven't read all 20 pages so far so I don't know if these have already been suggested.
One thing Faction Warfare has always lacked is a good training ground. I think it would be good to have a planet where there is an ongoing conflict to use as a training ground for people interested in Faction War. I would choose a neutral periphery world like Antallos and have a perpetual Dark Caste vs Pirates battle. Get rid of trial mechs in the main conflict but allow them in this one. You could also use this as a proving ground for regular Faction play. Require everyone to play 25-100 matches in the training ground before they can join regular faction conflict.
I think it would be interesting if players could earn champion mechs during this training phase so they could build a more viable drop deck for regular faction play. Perhaps after 10 matches they could get a voucher for a light champion. At 30 they could get a voucher for a medium champion then a heavy at 60 and an assault at 90. After 100 matches they could enter regular Faction play. I also thing regular c-bill awards should be given for these games. You could also just tie the champion mech vouchers to ranks in the proving grounds so people could not just blow through them in scouting mode.
I would suspend all faction and unit tags in this phase and perhaps make it a pug que only to foster teamwork. That would also give people who want to play pug groups only a place to play that would also allow them to guide new players.
I would also like to see a "Raid" mode added if we stick with one bucket. This would be a 4v4 mode but all mech weight classes would be enabled. Players would select a "Drop deck" of one mech of each weight class for this mode. Each drop would have one mech of each weight class per side that would be randomly determined so you wont know what mech you are going to drop in until the loading screen. Like scouting the mode would have no re-spawns. Raids could be used to augment the mercenary bonus your faction gets. I think it would be nice to allow raids across all border allowing for some constant inter faction play but it would also work to do them just along the Clan/IS front. In this case each pilots bonus for each match should be calculated for their faction. It might also be an interesting bonus to only allow loyalist to innate raids then allow mercenaries to join if the loyalist doesn't have a full group.
That's all I got for now for simple ideas.
#382
Posted 08 August 2018 - 08:58 AM
#383
Posted 08 August 2018 - 10:46 AM
I do hope more civil-war kind events in future. It was interesting.
Edited by Sneaky Ohgoorchik, 08 August 2018 - 10:47 AM.
#384
Posted 08 August 2018 - 11:56 AM
Since the feedback is starting to slow down a bit.. I'm thinking of releasing a list of notes I have. While not EVERYTHING talked about is in there.. it's the stuff I can present to get traction on internally.
#385
Posted 08 August 2018 - 12:42 PM
Paul Inouye, on 08 August 2018 - 11:56 AM, said:
Since the feedback is starting to slow down a bit.. I'm thinking of releasing a list of notes I have. While not EVERYTHING talked about is in there.. it's the stuff I can present to get traction on internally.
no need to wait for someone to say yes. lets see them notes.... please?
#386
Posted 08 August 2018 - 12:49 PM
#387
Posted 08 August 2018 - 01:21 PM
Btw Paul. We did use those LRMs you guys buffed in a inappropriate fashion on boreal a few times and it made some players Rage Quit because of it. Thanks for buffing a weapon that didn't need it *Its Raining LRMs!*
Edited by Wing 0, 08 August 2018 - 01:26 PM.
#388
Posted 08 August 2018 - 01:30 PM
"Adopt a newb" system. Anyone with less than 50 Faction Play matches can enter the system, which would look like LFG. Any player with 500+ Faction Play matches, and a W/L ratio of 2.0 or greater, can pick up a new player from the queue, and do duo drops. The idea is that they can explain how to play, what mechs to bring, etc. The experienced player would be paid 10-20 MC per drop, to reward them for effectively acting as a tutorial mode. PGI would also have to put in a "report" function to let new players report any experienced guys who are being jerks in the queue, and actually pay attention to reports. Too many reports of a bad mentor, they get banned from participating.
Giving free cosmetics / heroes would be a great incentive to having experienced players group with less experienced ones, and would encourage them to drop in smaller groups than the 12 man deathballs.
#389
Posted 08 August 2018 - 01:47 PM
Eisenhorne, on 08 August 2018 - 01:30 PM, said:
#390
Posted 08 August 2018 - 01:55 PM
Horseman, on 08 August 2018 - 01:47 PM, said:
Well yea, but even if they do that... then it still accomplishes the secondary goal of helping to break up 12 man groups that destroy everything, because the players who would be participating in this program are probably the ones that are more likely to group up and crush the newbs. It's also not THAT much MC.... people flocked to the event this week because it was effectively 100-150 MC per match, assuming it took most people 2-3 drops to get it. This would be a fraction of that.
#391
Posted 08 August 2018 - 02:20 PM
#392
Posted 08 August 2018 - 02:21 PM
Vellron2005, on 08 August 2018 - 04:54 AM, said:
(...)
If your faction affiliation determined your mech Cbill and MC prices, if how many planets your faction holds determined your earnings in Quick Play, if it mattered that THAT particular planet be attacked, and not that other one.. And if you felt it in your heart that THAT faction is the right one for you, that it is where you should be, for it's ideals, it's mech availability, it's prices, or simply cose' you like what the faction stands for..
Should have read the whole thing, Vellron. This was already brought up, and deemed non-feasible on PGI's end.
#393
Posted 08 August 2018 - 02:53 PM
Cato Zilks, on 08 August 2018 - 02:20 PM, said:
Not possible at the moment. The queuing system was never meant to do that. Originally it was just IS vs IS, then Clan vs IS.. always 2 faction front, not combined/alliance stuff. This is one of the investigation points I'm looking into though.
Sneaky Ohgoorchik, on 08 August 2018 - 10:46 AM, said:
That's the plan with smaller events and bigger events and a combination of smaller events leading to a big event etc.
#394
Posted 08 August 2018 - 03:04 PM
Paul Inouye, on 08 August 2018 - 11:56 AM, said:
Since the feedback is starting to slow down a bit.. I'm thinking of releasing a list of notes I have. While not EVERYTHING talked about is in there.. it's the stuff I can present to get traction on internally.
Please do Paul.
I've stopped posting ideas for now as you said the Podcast will go over a bit more of the restrictions / PGI thoughts and so on. I mean I have more and have been talking to a bunch of FP regulars as well for other options... Some are excellent QoL (basic) stuff too that I missed initially.... But holding fire for now. I might even start a room on my discord just for discussing as priv messages are getting messy haha.
Also I think now at 20 pages... The last 4-5 pages are starting to fill up with stuff that you clearly outlined earlier cannot happen due to varying restrictions..
So yeah - a document or post outlining a bunch of it, in addition to Podcast = best for us to then help/provide feedback.
#395
Posted 08 August 2018 - 03:44 PM
#396
Posted 08 August 2018 - 04:04 PM
#398
Posted 08 August 2018 - 04:22 PM
Paul Inouye, on 08 August 2018 - 02:53 PM, said:
Thanks Paul!
#399
Posted 08 August 2018 - 05:16 PM
#400
Posted 08 August 2018 - 05:24 PM
Edited by Wing 0, 08 August 2018 - 05:26 PM.
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