https://mwomercs.com...n-mini-campaign
Sooo, why on the map is it not glaringly obvious whats being fought over for an event?
More so, what "strategic importance" is each planet? Lets say below, Kurita cuts off the "supply lines" ? That should have an effect on the Davions...a meaningful effect, such as a small de-buff of some sort. Be it, broken heat capacity, smaller ammo per ton ect... something that simulates "cutting supply lines".

If you're going to build a campaign, even a mini, people need to understand what they are fighting for, other than just a reward(mc,cbills,trinkets) its "immersion", it helps people get into the game, thats what makes people get obsessed and passionate. Something as simple as drawing a line between each days planet, such to "plot a course" you don't do.
This among other things is why the game struggles so hard. You have such a small player base, you can get away with NOT following what other games do. Build a story, make people feel like they are doing something that contributes to the end goal...then you wouldn't have to bribe the eff out of people just to play your game.

I mean I get it you're trying, but 5 years later? You have to do better than this.
With that said, the event is still fun, so thank you...but just, a little bit more effort will go along way.
Also, i dunno how to edit my posts name for typo corrections....so I won't/cant/don't care to.
Edited by Humpday, 04 August 2018 - 04:10 PM.