Metachanic, on 09 August 2018 - 10:26 AM, said:
Saying that you don't want one problem solved because another problem exists strikes me as counter-productive. Even if the sequence doesn't fit your preferences, why the objections to addressing one of the game's major struggles?
Because until addressing the gulf in player skill is addressed, the data itself that PGI is running off of is invalid. As has been stated by myself, Proton, a dozen other people in this thread, and hundreds of other people over the years.
To summarize: You CAN'T balance weapon issues with data derived from players that can aim shooting at players standing still for several seconds. I demonstrate this daily in my stream as does Proton and other streamers. Laser vomit is overpowered right now because there are entirely too many people in matches that just stand still and play turret warrior online.
To expand on this idea from my initial post:
This perspective comes from the mind of a research scientist who does macro and data analysis daily.....when not laid out flat on my back from surgeries.
First, I think LRMs and lasers are in a decent place. I don't think any of the ideas discussed in the podcast will resolve the current player issues because the issues are not based solely on data points but a more macro idea and this is player skill. As already pointed out, no matter what happens to either, the skilled player is going to still perform at the same level.
I propose a macro level idea to solves both issues, in my mind anyway, and that is this:
Remove win/loss from PSR calculation at the end of matches.
Reset PSR, everyone starts over at T5.
These two combined should allow for skilled players to progress the way their own skill allows them to progress as opposed to the experience bar the tier system currently is. I can't express enough how disheartening it is to work your butt of in a match and not only be top of your team but top four for both teams, then lose and get an = for PSR. I have gotten and witnessed others getting top damage for teams and/or top match score while PSR calculation gave them an =. Match score, through various awards for lance in formation, ECM, etc etc, should provide all the teamwork bonus, not an additional variable based on the team that wins or loses. Along the same lines, someone that is on a winning team but gets a match score of 40 shouldn't bet an = or even ^ because they got carried. Low scores like this happen less frequently for high skilled players than it does for low skilled players and thus should balance out both the weapons themselves and the issues in MM.
Secondly, instead of number crunching to find a balance for weapon systems, again because the entire discussion devolves down to personal skill, look at what the complaints and where the complaints are taking place. From my perspective, it is happening on certain maps most notably Grim Plexus, Polar Highlands, and Caustic Valley. I can't vouch for difficulties on Grim Plexus when facing LRMs, but I can for Polar Highlands and Caustic Valley. For both I suggest a deepening of the trenches and adding more vertical rock features to hide from them.
Finally, a micro data crunching idea for LRMs is, again based on my own personal analysis, is a debuff to the number of missiles hitting, that can't be overcome by the addition of narc or other tools, when the target is not visualized by the pilot. The chief complaint from people about LRM boats isn't so much the LRMs themselves, it is the complete refusal to participate in the team, as victory is totally dependent upon communication and teamwork. Having 2, 3, 4, and sometimes 5 mechs avoiding the battle zone by 600-700 or more yards is demoralizing, especially when the majority of them are going to be heavy and assault mechs. Not having THAT much tonnage near the front line is death for teams.
Said by Inviictus: -Clan Boogeymen... what about players who stand still while getting shot?
Further demonstrated here by me: You are so focused on the numbers and not what the issue is at heart and that is skill. You are trying to balance an intangible with weapon buffs/nerfs which ignores the issue at hand. As was said in the pod cast and repeated here many times by people in the thread, skilled pilots will still win against bad pilots regardless of what balance you try.
The issue, therefore, is NOT the weapon systems, but the people using them. Putting T5 skill level pilots that made it to T1 by attrition in with T1 pilots that are true T1 pilots will always result in these issues you are having. No amount of weapon balance will fix this.
You need to overhaul the matchmaker/PSR system or else nothing else you try has a chance at working.
Elizander further said: I feel that the argument about deleting someone is lacking different perspectives and is only a case for a 50 ton mech being destroyed by a 90 ton mech from fresh via CT kill when it is not twisting.
4x SRM6 can instantly delete a lot of mechs from behind if it is close enough. I've done this a lot on my Griffin 2N.
Headshots with PPFLD can delete mechs who stand still or shut down. I've had other players intentionally try to get headshots on me if I was standing still too much.
Having one single heavy gauss rifle can delete a fresh Flea.
Going strictly with math, a 96 point laser alpha strike that is not twisted within the 1+ second burn is not enough to kill a 55 ton mech without crits. A 55 ton mech with no quirks to armor or structure will have 104 total HP to blow out the CT assuming you go extreme with like 4 back armor. Even with 10 back armor it's still 98 hp to 96 damage. We are talking about a 90 ton mech doing this to a non-moving 55 ton mech. Anything bigger will have even more health to survive without twisting.
02Homer02 stated: I think they should fix match maker before they balance anything.
aka in Solo Queue T1 should mean something, just not number of games played
In FW, maybe give FW two queues:
One called Frontline for groups and T1 and T2 solo's, this que affects the IS Meta map
Second Que called Militia vs Garrision for T3,T4 and T5 solo's which does not affect the IS meta map
(before each faction had a queue think 7 adding the solo ques doubled dat, tell me if I'm wrong.)
Only once the skill divide is sorted, should balance be discussed as you are building your balance on a weak foundation.
Proton said: This is not a problem of weapon system or loadout this or that mech is using. 80% of the time players are getting *DELETED/REDACTED* by laser vomit because they simply stop moving and keep staring at the target for a duration of ~10 seconds w/o making a move or twist torso. Quad LBX mechs *DELETING* stationary mechs easily, does that need nerf? UAC boats, Heavy Gauss/Las Vomit, SRMs(if registered), AC40... ANYTHING WILL DELETE mechs that pretending they are a turret.
LRMs. You buffed the velocity, Fine. You looking for increasing cooldown on Narc, why?. If you do, than bring ECM to the point we had it 2 years ago, make single AMS worth it without making me run triple/quadriple ams mechs which are mostly have firepower of a potato cause weapons systems like LPLs/SPLs etc are nerfed due to one single mech being able to boat lots of them. There is literally no counter for LRMs on maps like polar, alpines specificaly unless you get lucky with teammates having DOZENS of ECM/AMS and staying together most of the time, if none of that is on your team and you are in the brawler/midrange, have fun... Now imagine if you have a light mech narcing constantly the enemy team that has 0 ams or ecm... Again, if you do that, make AMS/ECM WORTH IT.
The DATA you guys are refering to DOES NOT SHOWING A TRUE PICTURE of what exactly happening in the game. Go around the streams on twitch, play the game more often yourself, you will see the true image of the game balance state right now.
No one wants to get salty, but recent changes and direction you guys took are causing that inevitably for the majority of players in MWO. So many people tried to help you guys with making the game fun, but most of them wasted their time cause simply most of the suggestions got ignored multiple times.
You guys are seeing the game from the depth of it most of the time, but you have to come out on the surface much more often where we are EXPERIENCING the game AS A PLAYERS.
Lurm God stated: The pilots most commonly deleted are of a lower calibre. No matter how hard you try I don't think you can balance around a variable skill level. Half the players I see in the game are flat out keeping an assault locked with lrms while standing still. This is likely why your LRM statistics are so misguided.
We are here to help you if you want to use some players (of a high calibre) you trust and share our experience and recommendations with you. I get that a lot of them are salty but there are many who are still not and remain open minded. Someone like my leader in 228 is a good example of such a pilot.
Reading Matt's run down of the podcast makes it sound like you are still not able to utilise much of a targeted approach to groups of weapons. In essence I see no way around the fact that you cannot simply target a 94 alpha. At a certain point do you say we will only tweak before worlds and once worlds client is up and locked, plan a balance remodel that might be radical but at least an easier way to deal with issues? In other games sometimes if the baseline is broken and the meta exploited you wait for important events to clear and radicalise the game and create a new base balance.
People are pissed it seems with the lack of understanding with the people in charge of the game and balance. I myself have felt this way as some of it truly boggles the mind, but if you have a vision stop please treading water, just do it. Don't tease us or renege because its making the team appear confused and pointing at each other from our perspective.
Final part if someone is of an important role for PGI can they stop memeing and antagonising us it is very embarrassing and just looks unprofessional. If you want to redact that please just this paragraph but pull your head in mate we all know who I am talking about.
Do I need to keep going to show you more of why "looking at numbers and mechanics is going to end in failure?"
Edited by Ridingwolf1, 11 August 2018 - 08:07 AM.