Paul Inouye, on 07 August 2018 - 02:28 PM, said:
Just a question... do you think an across the board 15deg/sec buff is going to be good overall? That's going to push some med/heavy mechs into pretty snappy territory. I personally think the big boost would be something applied to Assaults first to see if it gets the desired effect (no doubt it will).
Just a general statement. Many of the more fragile mechs with bad/large hitboxes would benefit as well.15 may be a large number, but I've noticed how sluggish even many mediums feel, and some lights like the firestarter can't even track other lights.
10 may be more reasonable, but 15 is just a number that feels more comfortable for me. I wouldn't start doing the complex differentiating numbers until an actual baseline twist buff can be determined by weight class, and then narrowed down by hitbox real estate, and then further down by quirked variant.
Some mechs are not quite as gifted in the hitbox department as others, and suffer for it, but once a good starting point is established through *dedicated* testing, then other numbers can be tweaked. Basically, buff the agility, take a mech with bad hitboxes like an atlas, have a laser vomit mech alpha, have the atlas twist off the damage for as long as possible, with the armor distributed to how a higher tier player would do it, with frontloaded armor, and note how long it takes for it to kill compared to how long it would before, then run it through a situation where it needs to get close and kill the laser vomit mech with brawling weapons, post and pre numbers buff. I would say run this test with 3 mechs from each faction in the medium, heavy, and assault weight class.
Combine with gauss if desired. depending on firing order, the gauss will land 30 pinpoint at the intended target, or be twisted off in another location while the lasers will basically doodle all over the mech.