Kill2Blit, on 08 August 2018 - 06:30 PM, said:
sustained dps is simply heat efficiency * max dps, or (heat diss / heat gen) * max dps, the heat capacity has no effect on it. doubling dissipation would have a huge effect, to the point that many builds would easily reach their maximum dps at all times with no issue. A much more modest boost would be ideal.
It does get a little bit more complicated than that; a pair of IS LPLs, for example, have a DPS of 5.4 that you can maintain for a very long time. If you just take sustained DPS as a percentage of maximum DPS for a mixed-weapon build, you ignore the ability to just lean on your most efficient weapons while hot.
For example, if I have a WHM-6D with 2x LPL and 6x ERML with 20x DHS, my sustained DPS is 4.2 if we take that percentage. If I only fire the LPL, though, I'm at a little over 4.8.
Note, this applies to Clans as well, which is why we can still make an accurate sweeping generalization about Clans technically running much cooler than IS. Even leaning on their most heat-efficient weapons, IS sustained doesn't generally match Clan sustained when Clans are just firing alpha strikes.
cougurt, on 08 August 2018 - 06:51 PM, said:
i've noticed the same thing myself. my most successful QP mechs lately have been the black widow with quad AC5, and the trebuchet 7M with MRM50. the trebuchet, which i've exclusively played in solo queue, is currently sitting at a 3.57 WLR. the laser vomit hellbringer, while no doubt a very strong mech, seems to be less consistent for me when it comes to winning solo queue matches.
it's very important that the dynamic of DPS vs. alpha be maintained, as it makes for far more variety in terms of builds and play styles. i feel that clan laser vomit isn't too far off the mark currently and only requires a small nerf to its damage and/or duration. that combined with a general increase in agility would go a long way in diminishing its effectiveness while still remaining a viable option.
PUGs just blindly pushing in means having lots of up-time is absolutely crucial. In the past, a Black Knight could zorch a 'Mech with 58-63 points and dissuade any further zerging by blowing a large chunk out of that lead 'Mech, and you got much more engaging ***-for-tat gameplay. Today, that same Black Knight can barely manage 55, is much hotter for it (ERML at 4.5 heat vs. the old range-quirked ML at 4 heat, LPL nerfs), and the 'Mechs attacking it have more armor and a broader selection of DPS weapons than ever before. The asundry of other nerfs directly to the BK certainly don't help, either.
I don't run IS ERML on basically anything because that damn gun is just so hot that the range isn't worth the loss in efficiency over a standard ML, especially when everybody is charging in anyway.