It's not fun for the lower skill players to get consistently stomped by the better players and I'm sure that it's not fun for the good players to go seal-clubbing either. That or in QP, good players are mixed with bad players and the matches can often end where the good players tried to carry but the bad players / non-team-players caused the match to be a loss.
Adding incentives to actually _use_ the built-in VOIP might also be a way to encourage communication.
The game was at it's best state of balance and fun right before the new skill tree was introduced.
The nice thing about experimenting with the matchmaking is, _I assume_, doesn't require any changes on the client side code. So you could do whatever you need on the back end to try new things.
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For the record, when you did implement the new skill tree, I was very thankful that PGI gave us plenty of SP to compensate for all the grinding we did in our existing mechs.
Edited by Dingbat1967, 09 August 2018 - 02:27 PM.