justcallme A S H, on 13 August 2018 - 03:20 PM, said:
Is just not fun for the majority of people.
It's become far more prevalent since the recent buffs, fun is just being eroded, skill is not being rewarded. I could be 1-shot from a 94pt BOOGEYMAN all day and be fine with it, because that is my failure to twist/pay attention. Dying because some dog poo is spotting me from 800m away and then LRM200+ instantly rains down on my head? That ain't fun, and, is what I see in many games I play - People just getting frustrated.
Ash, the problem with nerfing Artemis, enhancing ECM, and tightening the lock cone all at once is that this exact gameplay is going to be where LRM carriers are pushed. This. Chris’s remarks on the last page show that they only are thinking of LRM Clan mechs boating LRMs in faction play as part of an organized team strategy, they aren’t thinking about group play or 30-40 tube bracket builds. They’re balancing around FW deck composition by high end teams. A fail all the way around but they’re set on it.
And Chris, I know you’re going to ignore me and you don’t want to hear this, but LRMs in 2015 kept me in the game when I sucked as a noob and had a .15 kill/death ratio. A C1 Catapult and LRM tactical skirmish play running within optimal range of medium lasers saved the game for me. The larger lock cone and decent Artemis bonuses kept me playing while I learned the game. Whether you like it or not, the learning curve is vertical in this game and the more you steepen it in the name of making better gameplay at the narrowest and highest levels, the more you are going to drive new players to something less demanding to learn in the front end.
Edited by Chados, 13 August 2018 - 04:28 PM.