I agree with all that was said but with two significant reservations.
First, I don't mind where LRM's are at, EXCEPT for the fact that I need to buy several nodes of stuff that is irrelevant to me in order to get full radar dep. So I am happy for PGI to leave LRM's where they are or even buff them further, as long as I get some kind of discount on the nodes I am forced to purchase in order to get full radar dep.
Secondly, I am more than happy with the state of LRM's, WHEN IT COMES TO FP! In FP, we get to see the map before we drop, and we have several minutes give or take to discuss strategy and how we may counter LRM heavy opposition.
The utter frustration is in QP. You see Polar as an option and already you are freaking out because the more experienced players as a rule don't bring LRM's or EMC (Why waste a ton and a half on AMS and ammo when you can find a perfectly good building or hill to stand next to for a few seconds?) and are anxiously hoping that Polar doesn't win. Drop with a brawler on Polar and I TOTALLY understand why people suicide these days (I don't for the record, I just treat it like an horrific cross between an episode of Minecraft crossed with BF1).
So I don't mind the current state of LRM's if PGI made it possible for me to choose which mech I bring to QP after the map has been selected a la FP.
End rant.
Edited by Sedmeister, 07 August 2018 - 02:45 PM.


























