Tetatae Squawkins, on 11 August 2018 - 07:24 AM, said:
The same thing applies to brawling. Probably even more so.
Agility nerfs suck for everyone.
You cant compare those too.
Brawlers are equipped for close quarter fights and are way better suited for nascar playstyle on the majority of maps in mwo.
Sniping means you will have to gain some distance.
But even as a faster mech (not talking about 11 or 12ish DHS puny double laser pokers that take a decade to strip an atlas of its unarmored shield arm) you will natrually fight from the outer perimeter or you expose yourself to ac 20s in hand to hand combat. That means you will have to run much wider cirlces.
You cant find one single good position and keep hammering cause often times you will suddenly have a sea of red between you and your team. Many snipers I see fall to that.
In many scenarios youll be forced to constantly run.
Real snipers, dmg dealing snipers with at least 16 dhs, are not as fast as lights. They are faster than heavier mechs (eg. hunchbackIICA with max engine and 95 kph) but they are nowhere fast enough to truely disengage from far behind the frontlne once their team has circled half the way.
Theyll be dead.
I can easily get 800 - 1000 games in my skirmishers.
Consisentenly. While on the phonne, tired and not really that focused. With 2 - 4 kills.
Try that in a sniper.
Not only that, you will receive a shitload of trashtalk that you are useless sniping like you do.
They have - willingly or as a side effect of other modifications - completly evolved mwo towards close to midrange nascar encounters.
Things are different, when its not potato teams but very good and experienced teams. Snipers can be very effective in those encounters and will win you the game. But those teams give snipers the chance to find good positions and start trading.
Pug teams dont do that.
Just 2 good snipers, dmg dealing snipers, that actually have the time to position themselves.....they are game changing.with 32 combined heatsinks, skilled for heat and cooldown, preferably with no face time weapons and massive range, they will rain down destruction on team red, if the aim is anywhere between solid to very good.
They further enhanced the already existing difficulties as a sniper by massively nerfing cooldown and especially! agility.
Try running a hunchbackIICA which was a formidable, nimble, agile and versatile mech.
No matter how much iron you pump into mobility, max it out even.....and it feels like a dead slug.
And I will eat snipers for lunch in my skirmisher builds. They are at a massive disadvantage in mwos current meta and especially taking the tiny, arcade style maps into consideration.
Edited by LowSubmarino, 11 August 2018 - 10:17 AM.