The New River City Dom Dz
#1
Posted 10 August 2018 - 10:20 PM
Oh and marching a Direwolf from the far corner of D8? Jesus, shoot me now.
#3
Posted 10 August 2018 - 11:56 PM
It gives one team a pure map control advantage fromt he high ground in the airport where the opposition has basically nothing.
Very bad in QP and even worse in FP.
#4
Posted 11 August 2018 - 05:15 AM
when I first dropped, I was like waait .. the circle right there, cool . . but if you be destroyed . . fun gone, no more game
and changing Lance will just kill the one you swapped with, when they need to drop next mech.
but hey, now I know when someone on my team is disliked, AFK or DC, I know where to put them
#5
Posted 11 August 2018 - 10:56 AM
#6
Posted 20 August 2018 - 04:55 AM
#7
Posted 20 August 2018 - 07:01 AM
#8
Posted 21 August 2018 - 12:02 AM
#9
Posted 21 August 2018 - 08:57 AM
Edited by Tarl Cabot, 21 August 2018 - 09:00 AM.
#10
Posted 21 August 2018 - 10:19 AM
justcallme A S H, on 10 August 2018 - 11:56 PM, said:
It gives one team a pure map control advantage fromt he high ground in the airport where the opposition has basically nothing.
Very bad in QP and even worse in FP.
Agreed. After seeing one DZ getting overwhelmed near the zone within 5 to 10 secs, They need to either remove it temporarily till they go back to the drawing board and redo it or take that map out of Play for Domination only for Faction Play.
Did paul even look into this problem this problem before the podcast was done?
#11
Posted 22 August 2018 - 03:26 PM
I wonder if the potential DZ artillery blitz would help this....
Edited by Bowelhacker, 22 August 2018 - 03:27 PM.
#12
Posted 22 August 2018 - 07:53 PM
Post in this thread. I think we have our "culprit..."...
Jon Tittley, on 20 August 2018 - 10:21 AM, said:
All spawn points? Or is there one in particular that is really bad?
Edited by Tarl Cabot, 22 August 2018 - 08:12 PM.
#13
Posted 22 August 2018 - 08:35 PM
Edited by Cato Zilks, 22 August 2018 - 08:35 PM.
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