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Remove Conquest And Incursion Mods From Fp

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51 replies to this topic

Poll: Remove mods (89 member(s) have cast votes)

Remove mods?

  1. Remove (18 votes [20.22%])

    Percentage of vote: 20.22%

  2. Leave (41 votes [46.07%])

    Percentage of vote: 46.07%

  3. Other (30 votes [33.71%])

    Percentage of vote: 33.71%

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#21 John Bronco

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Posted 17 August 2018 - 05:51 PM

Kidding me? Conquest is the best mode.

#22 El Bandito

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Posted 17 August 2018 - 11:10 PM

I like Conquest on FP. Incursion can go straight into the recycle bin.

#23 B L O O D W I T C H

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Posted 18 August 2018 - 12:22 AM

View PostEisenhorne, on 17 August 2018 - 06:23 AM, said:


Eh, most conquest games I've been to, by the time we're hitting 1250 the enemy team is mostly on 3rd or 4th mechs or perma dead. 30-35 kills is common. I've had a few games where we all-kill 48 of them. Raising it to 1500-1600 is just going to make those massive stomps more common.

If you're losing the game when you have only 20-30 dead mechs on your side, you are not being aggressive enough. I play conquest almost suicidally aggressive... as long as you're not perma dead before the end of the match, being aggressive is what wins this game mode. You don't get a prize for losing with 2 fresh mechs.


Sure, but what if i win the game with 2 untouched mechs, with an end score of 1250 to 1100, 15 minutes into the game.
Happens often, way too often. I've been on games with a group where we actually let the enemy cap or decap to prolong the game.
Being aggressive shouldn't mean to yolo your mechs. I think 1250 is by far to low, often only covering half the game. 1500 might do for a start, tho it's not like additional 250 will cover for 2 waves of mechs and 15 minutes of time.

Not sure how to put this but i like when the objective is the alternative to winning a game by killcount. The current cap countdown ends conquest games way to fast.

Edited by Toha Heavy Industries, 18 August 2018 - 12:23 AM.


#24 UnKnownPlayer

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Posted 18 August 2018 - 01:15 AM

View PostToha Heavy Industries, on 18 August 2018 - 12:22 AM, said:


Sure, but what if i win the game with 2 untouched mechs, with an end score of 1250 to 1100, 15 minutes into the game.
Happens often, way too often. I've been on games with a group where we actually let the enemy cap or decap to prolong the game.
Being aggressive shouldn't mean to yolo your mechs. I think 1250 is by far to low, often only covering half the game. 1500 might do for a start, tho it's not like additional 250 will cover for 2 waves of mechs and 15 minutes of time.

Not sure how to put this but i like when the objective is the alternative to winning a game by killcount. The current cap countdown ends conquest games way to fast.


This is one of the main problems with FP at the moment, everyone wants to "get the most out of the game" which appears to mean taking at least 20 minutes and killing all 48 of the enemy, until we get past this obsession changing game modes, objectives or maps will be irrelevant.
If there were more rewards for completing objectives than for killing then I think this would be a very different conversation.

#25 Nimnul

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Posted 18 August 2018 - 01:43 AM

View PostUnKnownPlayer, on 18 August 2018 - 01:15 AM, said:

until we get past this obsession changing game modes, objectives or maps will be irrelevant.


If you like to run, take up athletics. In this game I like gunfights, not running around.

Edited by Nimnul, 18 August 2018 - 01:44 AM.


#26 Wing 0

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Posted 18 August 2018 - 01:55 AM

View PostvonJerg, on 17 August 2018 - 01:35 AM, said:

incursion - out
conquest - increase ticket count to 1500


Mentioned that before as well. But I had the cap goal at 1600.

#27 UnKnownPlayer

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Posted 18 August 2018 - 02:25 AM

View PostNimnul, on 18 August 2018 - 01:43 AM, said:


If you like to run, take up athletics. In this game I like gunfights, not running around.


That's what quick play is for. You can have all the mindless killing you want.

#28 tutzdes

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Posted 18 August 2018 - 05:08 AM

The Conquest is the best FP mode. It is both different from QP and at the same time it doesn't degrade into cheese rush tactics.

Incursion needs quite a bit of rework.

#29 LordNothing

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Posted 18 August 2018 - 06:29 AM

incursion and conquest are the 2 modes that belong in fp. the others can go, especially assault (just remove from game) and domination.

#30 kapusta11

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Posted 18 August 2018 - 09:10 AM

It's 2018 and for some odd reason we can't the pick game modes we want to play.

#31 MischiefSC

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Posted 18 August 2018 - 10:30 AM

Incursion should work like Siege. One side has a base. Buff HP 3x on everything. Boom, better.

Conquest is great, yeah buff tickets to 1500.

Edited by MischiefSC, 18 August 2018 - 10:31 AM.


#32 MW Waldorf Statler

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Posted 18 August 2018 - 11:02 AM

conquest in FW good and incursion ok ...not all will playing Robot stompfest or only Deathmatch in each Mode..ok the Modes not
in quality like the modes in UT 2004..or Modes in BFBC2 ..other side better as 48 vs 48 Deathmatch and hve Objectives for tactical play

Edited by Old MW4 Ranger, 18 August 2018 - 11:02 AM.


#33 B L O O D W I T C H

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Posted 18 August 2018 - 12:15 PM

View Posttutzdes, on 18 August 2018 - 05:08 AM, said:

The Conquest is the best FP mode. It is both different from QP and at the same time it doesn't degrade into cheese rush tactics.

Incursion needs quite a bit of rework.


No cheese? One side spams assassins, the other linebackers.. clearly no cheese in conquest on FP.

View PostUnKnownPlayer, on 18 August 2018 - 02:25 AM, said:


That's what quick play is for. You can have all the mindless killing you want.


Quickplay Conquest often ends in a cap clutch.. dunno if we play the same game.

Edited by Toha Heavy Industries, 18 August 2018 - 12:21 PM.


#34 Tarl Cabot

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Posted 18 August 2018 - 05:39 PM

Incursion and Assault should be combined. Destroy the objectives then hold it (ie capture).

#35 Lukoi Banacek

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Posted 18 August 2018 - 06:25 PM

I dig CQ in FP and Inc is just glorified assault anyway. Can't get behind this recommendation.

#36 Appogee

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Posted 18 August 2018 - 06:34 PM

Conquest works best in FP.

No need to increase Conquest tickets. Don't risk it becoming yet another 48v48 death match.

#37 DarkFhoenix

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Posted 18 August 2018 - 09:33 PM

I am not a fan of FP domination .

#38 Ignatius Audene

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Posted 19 August 2018 - 04:01 AM

The difference between Assault and Incursion. U can stop 4 waves of Assasins in Assault. U cant in Incursion. Whithout GM agreement it is just who is faster in Base rushing.

#39 Dionnsai

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Posted 19 August 2018 - 03:23 PM

Looks like the votes are in and OP is wrong.

#40 Rick T Dangerous

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Posted 19 August 2018 - 05:52 PM

More tickets for conquest, yes. Conquest and domination in FP are real fun.

For incursion, something interesting might be turrets like the caliope turrets in MW4:mercs: lasers and lurms (IS variant, with artemis). Imagine those turrets could shoot lurms over the walls! Just imagine it! Finally a good use for those damned things!





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