Jump to content

Remove Conquest And Incursion Mods From Fp

Gameplay

51 replies to this topic

Poll: Remove mods (89 member(s) have cast votes)

Remove mods?

  1. Remove (18 votes [20.22%])

    Percentage of vote: 20.22%

  2. Leave (41 votes [46.07%])

    Percentage of vote: 46.07%

  3. Other (30 votes [33.71%])

    Percentage of vote: 33.71%

Vote Guests cannot vote

#21 John Bronco

    Member

  • PipPipPipPipPipPipPip
  • The Fighter
  • The Fighter
  • 966 posts

Posted 17 August 2018 - 05:51 PM

Kidding me? Conquest is the best mode.

#22 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 17 August 2018 - 11:10 PM

I like Conquest on FP. Incursion can go straight into the recycle bin.

#23 B L O O D W I T C H

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,426 posts

Posted 18 August 2018 - 12:22 AM

View PostEisenhorne, on 17 August 2018 - 06:23 AM, said:


Eh, most conquest games I've been to, by the time we're hitting 1250 the enemy team is mostly on 3rd or 4th mechs or perma dead. 30-35 kills is common. I've had a few games where we all-kill 48 of them. Raising it to 1500-1600 is just going to make those massive stomps more common.

If you're losing the game when you have only 20-30 dead mechs on your side, you are not being aggressive enough. I play conquest almost suicidally aggressive... as long as you're not perma dead before the end of the match, being aggressive is what wins this game mode. You don't get a prize for losing with 2 fresh mechs.


Sure, but what if i win the game with 2 untouched mechs, with an end score of 1250 to 1100, 15 minutes into the game.
Happens often, way too often. I've been on games with a group where we actually let the enemy cap or decap to prolong the game.
Being aggressive shouldn't mean to yolo your mechs. I think 1250 is by far to low, often only covering half the game. 1500 might do for a start, tho it's not like additional 250 will cover for 2 waves of mechs and 15 minutes of time.

Not sure how to put this but i like when the objective is the alternative to winning a game by killcount. The current cap countdown ends conquest games way to fast.

Edited by Toha Heavy Industries, 18 August 2018 - 12:23 AM.


#24 UnKnownPlayer

    Member

  • PipPipPipPipPipPip
  • Fury
  • Fury
  • 266 posts

Posted 18 August 2018 - 01:15 AM

View PostToha Heavy Industries, on 18 August 2018 - 12:22 AM, said:


Sure, but what if i win the game with 2 untouched mechs, with an end score of 1250 to 1100, 15 minutes into the game.
Happens often, way too often. I've been on games with a group where we actually let the enemy cap or decap to prolong the game.
Being aggressive shouldn't mean to yolo your mechs. I think 1250 is by far to low, often only covering half the game. 1500 might do for a start, tho it's not like additional 250 will cover for 2 waves of mechs and 15 minutes of time.

Not sure how to put this but i like when the objective is the alternative to winning a game by killcount. The current cap countdown ends conquest games way to fast.


This is one of the main problems with FP at the moment, everyone wants to "get the most out of the game" which appears to mean taking at least 20 minutes and killing all 48 of the enemy, until we get past this obsession changing game modes, objectives or maps will be irrelevant.
If there were more rewards for completing objectives than for killing then I think this would be a very different conversation.

#25 Nimnul

    Member

  • PipPipPipPipPipPip
  • CS 2019 Top 18 Qualifier
  • CS 2019 Top 18 Qualifier
  • 255 posts

Posted 18 August 2018 - 01:43 AM

View PostUnKnownPlayer, on 18 August 2018 - 01:15 AM, said:

until we get past this obsession changing game modes, objectives or maps will be irrelevant.


If you like to run, take up athletics. In this game I like gunfights, not running around.

Edited by Nimnul, 18 August 2018 - 01:44 AM.


#26 Wing 0

    Member

  • PipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 823 posts
  • LocationCalifornia

Posted 18 August 2018 - 01:55 AM

View PostvonJerg, on 17 August 2018 - 01:35 AM, said:

incursion - out
conquest - increase ticket count to 1500


Mentioned that before as well. But I had the cap goal at 1600.

#27 UnKnownPlayer

    Member

  • PipPipPipPipPipPip
  • Fury
  • Fury
  • 266 posts

Posted 18 August 2018 - 02:25 AM

View PostNimnul, on 18 August 2018 - 01:43 AM, said:


If you like to run, take up athletics. In this game I like gunfights, not running around.


That's what quick play is for. You can have all the mindless killing you want.

#28 tutzdes

    Member

  • PipPipPipPipPipPip
  • The Pest
  • The Pest
  • 445 posts

Posted 18 August 2018 - 05:08 AM

The Conquest is the best FP mode. It is both different from QP and at the same time it doesn't degrade into cheese rush tactics.

Incursion needs quite a bit of rework.

#29 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,120 posts

Posted 18 August 2018 - 06:29 AM

incursion and conquest are the 2 modes that belong in fp. the others can go, especially assault (just remove from game) and domination.

#30 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,854 posts

Posted 18 August 2018 - 09:10 AM

It's 2018 and for some odd reason we can't the pick game modes we want to play.

#31 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 18 August 2018 - 10:30 AM

Incursion should work like Siege. One side has a base. Buff HP 3x on everything. Boom, better.

Conquest is great, yeah buff tickets to 1500.

Edited by MischiefSC, 18 August 2018 - 10:31 AM.


#32 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,459 posts
  • LocationGermany/Berlin

Posted 18 August 2018 - 11:02 AM

conquest in FW good and incursion ok ...not all will playing Robot stompfest or only Deathmatch in each Mode..ok the Modes not
in quality like the modes in UT 2004..or Modes in BFBC2 ..other side better as 48 vs 48 Deathmatch and hve Objectives for tactical play

Edited by Old MW4 Ranger, 18 August 2018 - 11:02 AM.


#33 B L O O D W I T C H

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,426 posts

Posted 18 August 2018 - 12:15 PM

View Posttutzdes, on 18 August 2018 - 05:08 AM, said:

The Conquest is the best FP mode. It is both different from QP and at the same time it doesn't degrade into cheese rush tactics.

Incursion needs quite a bit of rework.


No cheese? One side spams assassins, the other linebackers.. clearly no cheese in conquest on FP.

View PostUnKnownPlayer, on 18 August 2018 - 02:25 AM, said:


That's what quick play is for. You can have all the mindless killing you want.


Quickplay Conquest often ends in a cap clutch.. dunno if we play the same game.

Edited by Toha Heavy Industries, 18 August 2018 - 12:21 PM.


#34 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,767 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 18 August 2018 - 05:39 PM

Incursion and Assault should be combined. Destroy the objectives then hold it (ie capture).

#35 Lukoi Banacek

    Member

  • PipPipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 4,353 posts

Posted 18 August 2018 - 06:25 PM

I dig CQ in FP and Inc is just glorified assault anyway. Can't get behind this recommendation.

#36 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,966 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 18 August 2018 - 06:34 PM

Conquest works best in FP.

No need to increase Conquest tickets. Don't risk it becoming yet another 48v48 death match.

#37 DarkFhoenix

    Member

  • PipPipPipPipPipPip
  • The Terror
  • The Terror
  • 401 posts

Posted 18 August 2018 - 09:33 PM

I am not a fan of FP domination .

#38 Ignatius Audene

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,233 posts

Posted 19 August 2018 - 04:01 AM

The difference between Assault and Incursion. U can stop 4 waves of Assasins in Assault. U cant in Incursion. Whithout GM agreement it is just who is faster in Base rushing.

#39 Dionnsai

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 469 posts

Posted 19 August 2018 - 03:23 PM

Looks like the votes are in and OP is wrong.

#40 Rick T Dangerous

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 354 posts
  • LocationExactly above Earth's center

Posted 19 August 2018 - 05:52 PM

More tickets for conquest, yes. Conquest and domination in FP are real fun.

For incursion, something interesting might be turrets like the caliope turrets in MW4:mercs: lasers and lurms (IS variant, with artemis). Imagine those turrets could shoot lurms over the walls! Just imagine it! Finally a good use for those damned things!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users