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The Longbow. Same Old Assault Lrm Mech Or Different?


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#1 IIXxXII

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Posted 17 August 2018 - 01:18 AM

If the longbow were released in this game, would it be significantly different from other LRM assault mechs?
Would it being equipped with Arrow IV make a difference?

Posted Image

I'm thinking of what a nightmare it would be for some people if they logged into the game one fine day and saw 4-5 longbow assault LRM mechs on each team.

#2 Khobai

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Posted 17 August 2018 - 01:43 AM

we really dont need a purpose built LRM assault

its bad enough that people make their brawler assaults into LRM boats as is

I would much prefer to see new assaults without missile hardpoints so people dont mistakenly get the wrong idea about what assaults are for.

Edited by Khobai, 17 August 2018 - 01:50 AM.


#3 C E Dwyer

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Posted 17 August 2018 - 02:54 AM

Arrow IV won't make the game.

It's effectively a L.R.M 20 that delivers 20 damage to one location plus 10 splash damage.


It's a pointless addition, as there are other chassis that can, do the same job, and look better doing it.

#4 A Man In A Can

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Posted 17 August 2018 - 03:02 AM

4-5 Stalkers or Cyclopses not enough? I suppose there's potential for more tubes with 8 mounts spread between torsos and arms, and potential for mixed builds with missiles Archer-style, along with some in-tech NAIS mocks for ECM 6x high-mounted ballistic play but that's about all the niches I can see for it.

#5 Asym

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Posted 17 August 2018 - 04:42 AM

Longbow is the same as the Piranha: a sales gimmick. It would be a perfect addition to the MWO line up.

Meta sells. It's the only thing, outside of whales buying "everything offered in sets or three and four", that will sell beyond the diehard's that are left playing actively.

It was one of my my favorite mech from the past games; even with limited functionality.

#6 LordNothing

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Posted 17 August 2018 - 05:49 AM

View PostC E Dwyer, on 17 August 2018 - 02:54 AM, said:

Arrow IV won't make the game.


i would spend real money on an arrowcat. and thats from someone who's wallet is nailed shut.

View PostKhobai, on 17 August 2018 - 01:43 AM, said:

we really dont need a purpose built LRM assault

its bad enough that people make their brawler assaults into LRM boats as is

I would much prefer to see new assaults without missile hardpoints so people dont mistakenly get the wrong idea about what assaults are for.


if players are going to waste tonnage on lrm assaults id rather them have an assault thats built for it.

Edited by LordNothing, 17 August 2018 - 05:47 AM.


#7 Alex Morgaine

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Posted 17 August 2018 - 08:49 AM

Mrms would be monster on the longbow for those who don't want lrms. But yeah it's be like a stalker for the most part. The NAIS version would need light autocannons full stop

Edited by Alex Morgaine, 17 August 2018 - 08:50 AM.


#8 LordNothing

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Posted 17 August 2018 - 09:20 AM

lacs would also be nice.

#9 Prototelis

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Posted 17 August 2018 - 11:19 AM

It'd probably just be a lrmboat with captain insano armor quirks to make up for those hideous hitboxes.

#10 El Bandito

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Posted 17 August 2018 - 11:33 AM

View PostThatNumbGuy, on 17 August 2018 - 03:02 AM, said:

4-5 Stalkers or Cyclopses not enough? I suppose there's potential for more tubes with 8 mounts spread between torsos and arms, and potential for mixed builds with missiles Archer-style, along with some in-tech NAIS mocks for ECM 6x high-mounted ballistic play but that's about all the niches I can see for it.


Not to mention the chance of some decent missile quirks, which most Stalkers and Cyclopses lack.

#11 OmniFail

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Posted 17 August 2018 - 01:10 PM

View PostKhobai, on 17 August 2018 - 01:43 AM, said:

we really dont need a purpose built LRM assault

its bad enough that people make their brawler assaults into LRM boats as is

I would much prefer to see new assaults without missile hardpoints so people dont mistakenly get the wrong idea about what assaults are for.


Thanks for telling me how to play bro. I'm sure ill git gud now.

#12 Lykaon

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Posted 17 August 2018 - 02:18 PM

View PostIIXxXII, on 17 August 2018 - 01:18 AM, said:

If the longbow were released in this game, would it be significantly different from other LRM assault mechs?
Would it being equipped with Arrow IV make a difference?

Posted Image

I'm thinking of what a nightmare it would be for some people if they logged into the game one fine day and saw 4-5 longbow assault LRM mechs on each team.



Well depending on how Alex redesigns the Longbow will tell how high the high mounted arms will be. And seeing how those arms are basically missile drums the Longbow will lend it's self to being a pretty good MRM platform.

#13 DrxAbstract

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Posted 17 August 2018 - 02:22 PM

View PostEl Bandito, on 17 August 2018 - 11:33 AM, said:


Not to mention the chance of some decent missile quirks, which most Stalkers and Cyclopses lack.


PGI tends to issue quirk values for weapon types based on number of correlating hard points, which is why you see so many instances of, for example, massive ballistic cooldown percentiles on mechs with 1 blasted ballistic hard point and 4 energy/missile hard points that have 0 associated quirks... So the chance a Longbow would have much, if anything, beyond a standard IS Assult Armor/Structure suite is minimal.

#14 FupDup

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Posted 17 August 2018 - 02:29 PM

View PostDrxAbstract, on 17 August 2018 - 02:22 PM, said:

PGI tends to issue quirk values for weapon types based on number of correlating hard points, which is why you see so many instances of, for example, massive ballistic cooldown percentiles on mechs with 1 blasted ballistic hard point and 4 energy/missile hard points that have 0 associated quirks... So the chance a Longbow would have much, if anything, beyond a standard IS Assult Armor/Structure suite is minimal.

Depends on the hardpoint inflation. The default Longbow comes with 2E + 4M, which would likely be inflated with either two extra missiles or two extra energies for eight total. Perhaps there would be one variant exploring each of those two options. Assuming 4E + 4M, the closest comparison is the Battlemaster 1S that gets 10% missile cooldown and 10% missile heat (okay quirks but nothing huge).

The LBG-7V variant has 6E + 2M stock, definitely a candidate for good missile quirks and likely a decent platform for MRM vomit (MRM60 + lasers).

Edited by FupDup, 17 August 2018 - 02:44 PM.


#15 IIXxXII

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Posted 17 August 2018 - 03:29 PM

View PostKhobai, on 17 August 2018 - 01:43 AM, said:

I would much prefer to see new assaults without missile hardpoints so people dont mistakenly get the wrong idea about what assaults are for.


It all depends on whether you hail from that intellectual school of thought that says assaults must solo charge, be focused down in 10 seconds, and inflict 90 damage while the rest of the team hides.

Posted Image

Edited by IIXxXII, 17 August 2018 - 03:34 PM.


#16 Tetatae Squawkins

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Posted 17 August 2018 - 03:54 PM

View PostIIXxXII, on 17 August 2018 - 03:29 PM, said:


It all depends on whether you hail from that intellectual school of thought that says assaults must solo charge, be focused down in 10 seconds, and inflict 90 damage while the rest of the team hides.

Posted Image



I don't think that school of thought exists anywhere outside of fallacious internet arguments.

#17 DrxAbstract

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Posted 17 August 2018 - 04:18 PM

View PostFupDup, on 17 August 2018 - 02:29 PM, said:

Depends on the hardpoint inflation. The default Longbow comes with 2E + 4M, which would likely be inflated with either two extra missiles or two extra energies for eight total. Perhaps there would be one variant exploring each of those two options. Assuming 4E + 4M, the closest comparison is the Battlemaster 1S that gets 10% missile cooldown and 10% missile heat (okay quirks but nothing huge).

The LBG-7V variant has 6E + 2M stock, definitely a candidate for good missile quirks and likely a decent platform for MRM vomit (MRM60 + lasers).


Four extra missile hard points for all variants! It is the Longbow after all and we need an Assault Archer... It's long overdue.

#18 Y E O N N E

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Posted 17 August 2018 - 04:29 PM

I only want the LAC boat, but we don't have LACs. :(

#19 DrxAbstract

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Posted 17 August 2018 - 05:32 PM

View PostYeonne Greene, on 17 August 2018 - 04:29 PM, said:

I only want the LAC boat, but we don't have LACs. :(


Maybe if we asked 228 to lose a few rounds in the tournament and blame it on not having LACs PGI might overnight them in?

#20 El Bandito

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Posted 17 August 2018 - 08:09 PM

View PostKhobai, on 17 August 2018 - 01:43 AM, said:

I would much prefer to see new assaults without missile hardpoints so people dont mistakenly get the wrong idea about what assaults are for.


Assaults are slow platform with a lot of guns. Built for doing more damage than all other classes.





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