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Public Test Session 2.0 - Alpha Balance Series - 17-Aug-19


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#21 Jackal Noble

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Posted 17 August 2018 - 04:57 PM

Thank you

#22 Mikayshen

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Posted 17 August 2018 - 04:58 PM

Soooo, why is this being done on an event weekend?

#23 ShooteyMcShooterson

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Posted 17 August 2018 - 05:01 PM

^Yeah, I waited in PTS for a match for nearly 20 minutes without one. I'm in training grounds now.

#24 Jman5

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Posted 17 August 2018 - 05:01 PM

View PostMikayshen, on 17 August 2018 - 04:58 PM, said:

Soooo, why is this being done on an event weekend?

Almost every weekend is event weekend!

Edited by Jman5, 17 August 2018 - 05:02 PM.


#25 Jackal Noble

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Posted 17 August 2018 - 05:02 PM

View PostMikayshen, on 17 August 2018 - 04:58 PM, said:

Soooo, why is this being done on an event weekend?

I generally avoid weddings when given the option

#26 Nelos Kniven

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Posted 17 August 2018 - 06:32 PM

Get on this I want my matches :D

#27 Bud Crue

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Posted 17 August 2018 - 06:54 PM

Are you guys kidding?

Jesus.

You never friggin learn.

#28 Jatix

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Posted 17 August 2018 - 10:11 PM

From my tests, the concept is good but sustained energy boats that don't overheat instantly are still incredibly good. Like 8 med pulse / 6 clan. You can just continually pulse spam and do massive damage incredibly fast. Ya a lot of things can do that too but we need TTK to be lower across the board.

#29 Jackal Noble

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Posted 17 August 2018 - 10:16 PM

For real, if this change goes through it will be great overall

#30 NUMBERZero1032

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Posted 18 August 2018 - 03:32 AM

Mobility on Victor and Atlas are now good. Victor is PERFECT. Atlas, maybe buff it more. It's still a big "shoot me" mech and the twisting is helping, but a bit more and it will definitely be back in good graces.

The hardline heatcap is a good idea. Don't hesitate to play around with it for different mechs maybe? Or different weight classes even.

The upgraded dissipation makes my boogyman LRM mechs insane. My quad LRM20+A Supernova can fire forever without skills. With skills, I can ALPHA ALL FOUR LAUNCHERS FOUR TIMES on the move without shutting down on Crimson. I will post a video and will let you know in another post when I do.

Oh, and the Fafnir needs a gigabuff, for real. I get that you transfer some side torso armor into the CT, and it definitely needed SOMETHING along those lines, but it's still one big walking CT. It twists so slowly still that anyone can easily just track its nose with weaponry and still hit CT. It's also partially because you didn't go with this glorious design Posted Image

Edited by NUMBERZero1032, 18 August 2018 - 03:40 AM.


#31 Teenage Mutant Ninja Urbie

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Posted 18 August 2018 - 03:33 AM

first off: I like the proposed changes (numbers ofc still open to change I guess).
will test and report back soon.

#32 el piromaniaco

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Posted 18 August 2018 - 03:52 AM

would like to test and report, but it looks like nobodfy else is online

#33 Marius Evander

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Posted 18 August 2018 - 05:00 AM

View Postel piromaniaco, on 18 August 2018 - 03:52 AM, said:

would like to test and report, but it looks like nobodfy else is online


Not sure I want to, rewards but not knowing that they are are FP queues have people UGH! decisions !

#34 littlebulb1

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Posted 18 August 2018 - 05:30 AM

Insta like this heat change, as it is how heat sinks should work, maybe be generous with the heat cap and bump it up to 50 heat points, (some laser vom builds go up to 90% heat or more now) along with this change I would like to see Heat Containment in the OPS tree become a flat value instead of a %, such as each node provides +2 heat points, so the max can be 60 (50) heat points on any mech.

#35 el piromaniaco

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Posted 18 August 2018 - 05:41 AM

Great, have been in searching for a match for 2 hours now. Sorry PGI, no testing this way.

#36 Mighty Spike

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Posted 18 August 2018 - 06:00 AM

Is it really necessary to do a PTS session during a FP Event or any other Events again and again ??? ..., people told ya so many times pls.dont do that, you are soooo never never NEEEEEEEEEEEEEEEEEEEEVER going to learn the simplest Things, so typical PGI....

Edited by Mighty Spike, 19 August 2018 - 04:57 AM.


#37 Anastasius Foht

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Posted 18 August 2018 - 06:12 AM

Wasted 30 mins - zero matches found, PGI pls show people rewards and they join, now its desert.

#38 Captain Caveman DE

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Posted 18 August 2018 - 06:40 AM

yup, 30min and still waiting for MY FIRST game on the pts.

considering what I've tested in the testing grounds though: heatcap is actually _very_ low now, with dissipation also;
>> high-laser-alpha changes only a bit, and near constant alphas (with a bit less dmg) are a thing.
>> not sure I like it.

testing some more..

#39 el piromaniaco

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Posted 18 August 2018 - 06:48 AM

Bruahhahaha!

3 hours and still searching.

PGI: well, we had two matches on the PTS, One was a tie, because everyone was AFK. The other was 1 vs. 7 AFK'S. We found out that you can kill disco teammates as afst as disco enemies. Even if you shut down due to heat penalty. You don't get headshots if you don't hit the right hitbox.
Russ: "Let's just do all the changes on the live system, and add some bugs too"

Edited by el piromaniaco, 18 August 2018 - 06:51 AM.


#40 el piromaniaco

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Posted 18 August 2018 - 07:20 AM

whew, first two matches!





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