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Mwo Will Be Completely Dead By 2019 If You Dont Fix It Now


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#81 Monkey Lover

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Posted 21 August 2018 - 12:50 PM

View PostKhobai, on 20 August 2018 - 02:38 AM, said:

The only real hope MWO has right now is for MW5 to be successful.

If MW5 is commercially successful it will bring people back to MWO.

I cant see any other way to get MWO out of its death spiral.



From what i can tell listening to the cw podcast they dont have many programming resources left in mwo. They say CW is the next spot to be worked on but they dont have the resources to do it. So i can only guess they're all hands on mw5.

Maybe thats a good thing but for now i dont see much if any big changes coming to mwo for at least a year or maybe 2.

#82 MW Waldorf Statler

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Posted 21 August 2018 - 12:53 PM

View PostFireStoat, on 21 August 2018 - 11:31 AM, said:

The issue with this is that Mechwarrior 5 is built on the Unreal Engine, and has full mod support as part of its announced launch features. Plus Co-op. Those three things will allow for a Solaris 7 pvp of 2v2 within the first 3 weeks of the game being out. Modders will pull it off. Looking even further down the road, I'm perplexed with what PGI could offer that Modders wouldn't be willing to tackle on their own, excluding maybe more mech assets.

not really full Mod Support ...no Mods for the basic gamestucturs !!! Skins, Maps, Missions ...more not

https://www.moddb.co...ull-mod-support

Quote

[indent]

MechWarrior 5: Mercenaries will also receive full mod support, empowering fans to customize their own missions, contracts, planetary systems, biomes, and much more, via powerful toolsets and Steam Workshop integration.[/indent]


im thinking No MW5LL

https://www.gamingne...ries-Interview/
Russ in Interview

Quote

Will there be any multiplayer beyond the co-op, or will that be something people could mod in later?
I won’t be giving away any secrets about future or possible future updates to MW5. As to the initial release of MW5, yes, it’s a single player/co-op PvE experience. I suppose it might be possible for mod teams to put in basic PvP gameplay but nowadays PvP experiences are extremely complex undertakings that now are no longer viewed as a throw-in to every FPS product. A proper PvP experience like MWO has a central database and server infrastructure that controls and even simulates server authoritative hit detection. MW5 won’t have that kind of infrastructure upon release and 100% of our development time is going into making the best PvE game we possibly can. Who knows how future plans for MWO might evolve.


thats sounds more like Full Mod support for Playstation 4 Fallout 4

Edited by Old MW4 Ranger, 22 August 2018 - 02:56 AM.


#83 Vanguard319

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Posted 21 August 2018 - 02:41 PM

Perhaps it's time for the game to die.

#84 Jon Gotham

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Posted 24 August 2018 - 06:12 AM

View PostVanguard319, on 21 August 2018 - 02:41 PM, said:

Perhaps it's time for the game to die.

Trouble is, it'll only reward the super solos who are the weakness in the game. It's their refusal to play in teams/units and be social that has crippled the game so much. You can't plan anything more than TDM if people REFUSE to do anything more than minimal effort gameplay.

#85 Appogee

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Posted 24 August 2018 - 06:51 AM

View PostFupDup, on 20 August 2018 - 09:32 AM, said:

If PGI made everybody buy all of their 100+ mechs in a new game all over again it would unleash a tide of rage unlike anything the internet has ever seen before.

Impotent rage. Because there will be literally nothing any of us can do about it.

So PGI can just shrug it off.

Incidentally, I am certain PGI are going to expect us to buy all our Mechs over again for MW5:Online.

Edited by Appogee, 24 August 2018 - 06:52 AM.


#86 Bud Crue

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Posted 24 August 2018 - 07:05 AM

View PostAppogee, on 24 August 2018 - 06:51 AM, said:

Impotent rage. Because there will be literally nothing any of us can do about it.

So PGI can just shrug it off.

Incidentally, I am certain PGI are going to expect us to buy all our Mechs over again for MW5:Online.


Yup.
And if MW5 and the presumed next iteration of this game MW5:Online is a super, amazing, wow PGI really, finally, hit it out of the park and gave us the MW experience we always wanted kind of game, then I will gladly throw money at them and not only buy the the former, but I will also buy new mechs for the latter.

But c’mon, what are the chances of that happening?

I suspect that if MW5:online, or MWO2 or whatever they call their next venture into this arena ever becomes a reality they will end up doing some sort of introductory incentive for former account holders of MWO, wherein X amount of in game currency, etc. is provided as a bonus of sorts if you sign up for an account in their new game, in order mitigate that sense of loss, redundancy or whatever. But you are totally correct that there is no way they are going to port over accounts or content from the old game to the new game even if that content has an apples to apples equivelant in the new game.

#87 Daggett

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Posted 24 August 2018 - 07:15 AM

View PostJon Gotham, on 24 August 2018 - 06:12 AM, said:

Trouble is, it'll only reward the super solos who are the weakness in the game. It's their refusal to play in teams/units and be social that has crippled the game so much. You can't plan anything more than TDM if people REFUSE to do anything more than minimal effort gameplay.

Wait what? Please name a commercially successful multiplayer online game that enforces being part of an organized team because it has no viable option for playing with random teammates or against an AI.

#88 DarkFhoenix

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Posted 24 August 2018 - 07:22 AM

This thread will be completely dead by 2019 Posted Image

And there is no fixing this

Edited by DarkFhoenix, 24 August 2018 - 07:23 AM.


#89 x Deathstrike x

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Posted 24 August 2018 - 08:25 AM

View PostDarkFhoenix, on 24 August 2018 - 07:22 AM, said:

This thread will be completely dead by 2019 Posted Image

And there is no fixing this

I will necro it.
Made a reminder in my calender.

#90 MW Waldorf Statler

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Posted 24 August 2018 - 09:49 AM

View PostDaggett, on 24 August 2018 - 07:15 AM, said:

Wait what? Please name a commercially successful multiplayer online game that enforces being part of an organized team because it has no viable option for playing with random teammates or against an AI.

and now ..PGi make a Only Coop/single Player game 2019 ,who the most modern Titles most all Openworld Games with great building and customization Parts or Multiplayerparts ...Fallout 4 with basebuilding Option...GTA V...Red dead Redemption ..or have very big and interesting Storys seeing Zero Horizon

Edited by Old MW4 Ranger, 24 August 2018 - 09:49 AM.


#91 DigitalMerc

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Posted 24 August 2018 - 11:08 PM

I'm surprised no one has called out the elephant in the room;
"Mechs -->PURPOSELY<-- released OP [either due to abusing 'the current meta' or by allowing otherwise broken metrics/armor/hitboxes/hardpoints] then when they can FINALLY be purchased for in-game currency, they've been nerfed back to a manageable skill level."

because no one likes a pay to win game, regardless of how many zealots your IP brings to 'the marketplace'.

PGI is trying to 'sell their way' into obsolescence.

nuff said.

#92 Uhtred the Pagan

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Posted 28 August 2018 - 07:54 PM

Wow lots of irrelevant and off-topic replies. Reminded me why I dont post here often.
For the few who weren't, i'm aware theire's more reasons than 2 that makes people leave. But playing as much as I do, I might see some things most don't.

1. Theire was a direct link between the sudden and massive drop in player activity and the increased usage of OP LRM. In the last 3 years, i've never seen such a sudden drop in activity, and it was a real threat to this game. Which needed fix ASAP, doesn't take hours of work to do, and that was the reason for my post. All of you who started listing every little thing they don't like about this game missed the point. Those things never killed half the community in just a few weeks. LRM opiness did.

2. LRM was indeed OP. Those that thought that it was simply a n00b complaint(like its impossible for LRM to become OP in your little cool dude's mind) either don't play enough, don't have the skills to analyse correctly game materials or have never seen teams of decent players centered on LRM rolling every teams in group queue for hours straight.

3. PIR is the most OP mech for its tonnage and the most ridiculous design that will ever be seen in MWO. But it only affects T1 group games, unlike LRM. Its on cbills and still no nerf lol.

#93 MW Waldorf Statler

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Posted 28 August 2018 - 08:06 PM

View PostUhtred the Pagan, on 28 August 2018 - 07:54 PM, said:

Wow lots of irrelevant and off-topic replies. Reminded me why I dont post here often.
For the few who weren't, i'm aware theire's more reasons than 2 that makes people leave. But playing as much as I do, I might see some things most don't.

1. Theire was a direct link between the sudden and massive drop in player activity and the increased usage of OP LRM. In the last 3 years, i've never seen such a sudden drop in activity, and it was a real threat to this game. Which needed fix ASAP, doesn't take hours of work to do, and that was the reason for my post. All of you who started listing every little thing they don't like about this game missed the point. Those things never killed half the community in just a few weeks. LRM opiness did.

2. LRM was indeed OP. Those that thought that it was simply a n00b complaint(like its impossible for LRM to become OP in your little cool dude's mind) either don't play enough, don't have the skills to analyse correctly game materials or have never seen teams of decent players centered on LRM rolling every teams in group queue for hours straight.

3. PIR is the most OP mech for its tonnage and the most ridiculous design that will ever be seen in MWO. But it only affects T1 group games, unlike LRM. Its on cbills and still no nerf lol.
...back we had important OP problems with not leaves of Members , like Poparting...LRMs not a Problem when using cover , Teamplay...skilltree and Radar Dep. and have tactical Awarness (like watch for UAVs and spotter)...LRMs only a problem with a good Team and thats use UAV spam and Narcers

Edited by Old MW4 Ranger, 29 August 2018 - 02:18 AM.


#94 Xmith

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Posted 28 August 2018 - 08:54 PM

The closer I got to my 66th birthday, the less I have played.

Something is missing.

I know, unlimited respawns with any mech I choose. Yeah that's it.

#95 mad kat

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Posted 29 August 2018 - 12:47 AM

I've been noticing a sure drop in player numbers, Matches are taking noticeably longer to find i'm now constantly seeing the same players over and over again.

Match quality is now abysmal as any form of MM must of been switched of due to there not being enough players. Its been mixing tiers for a while now.

One look at the Steam charts:
https://steamcharts.com/app/342200

Sais it all, that is a miserable player base.

#96 Almond Brown

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Posted 29 August 2018 - 06:35 AM

Quote

"that is a miserable player base."


Finally, some GD truth around here. ;) ;)

#97 Mooninite Err

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Posted 29 August 2018 - 07:23 AM

View PostUhtred the Pagan, on 28 August 2018 - 07:54 PM, said:

3. PIR is the most OP mech for its tonnage and the most ridiculous design that will ever be seen in MWO. But it only affects T1 group games, unlike LRM. Its on cbills and still no nerf lol.


I just started MWO about a month ago, and I have to say, the PIR is ruining the game for me. Their DPS is so insanely high, and the crits just turn you into a husk nearly instantly. 3-4 seconds of fire and all of your weapons are gone and you're shedding components like a snake.

The PIR is TERRIBLE design. It's too small (assaults cant even bend down enough to shoot it), it's too fast, and has about 4x more hardpoints than it should.

Remove a BUNCH of hardpoints from the PIR and completely redesign MGs (totally remove their crit chance OR cut their damage by 50-75%).

#98 Stealth Fox

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Posted 29 August 2018 - 08:21 AM

While this game IS in trouble and WILL die if things keep going the way they are, it ain't LRMs that's doing it.

It's the stupid super high instant death alphas that punish you and your one life with unrollable death if you make one wrong step. Right now LRM builds are about the only thing that CAN counter these retardedly high alpha builds.

What they need to do is reduce the heat cap by a fair amount, increase cooling, and get rid of ghost heat. Then we can worry about LRMs

#99 Mystere

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Posted 29 August 2018 - 08:30 AM

View PostMooninite Err, on 29 August 2018 - 07:23 AM, said:


I just started MWO about a month ago, and I have to say, the PIR is ruining the game for me. Their DPS is so insanely high, and the crits just turn you into a husk nearly instantly. 3-4 seconds of fire and all of your weapons are gone and you're shedding components like a snake.

The PIR is TERRIBLE design. It's too small (assaults cant even bend down enough to shoot it), it's too fast, and has about 4x more hardpoints than it should.

Remove a BUNCH of hardpoints from the PIR and completely redesign MGs (totally remove their crit chance OR cut their damage by 50-75%).


On one hand, the PIR is a BT stock mech. Its hardpoints are not going to be touched.

On the other hand, reducing MG effectiveness by 75% makes the weapon trashier than trash.

Ergo, people are going to have to be really creative in their suggestions instead of going for the usual "nerf XXX into the ground" demands.

I'm at the point where I'd rather MWO die than PGI doing either of the two above.

Edited by Mystere, 29 August 2018 - 08:30 AM.


#100 Mystere

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Posted 29 August 2018 - 08:39 AM

View PostStealth Fox, on 29 August 2018 - 08:21 AM, said:

What they need to do is reduce the heat cap by a fair amount, increase cooling, and get rid of ghost heat. Then we can worry about LRMs


The current PTS is looking into this. However, the increase from the original 40 to 50 heat threshold is worrying me. I would have preferred faster dissipation rates and lowered heat on the smaller weapons.

Edited by Mystere, 29 August 2018 - 08:43 AM.






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