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Assaults Still Ez Mode, Lights Still Need Buffing


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#1 UnofficialOperator

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Posted 18 August 2018 - 09:56 AM

6 wlr 5.4 kdr 470 matchscore for Assaults.

1.83 wlr 3.23 kdr 307 matchscore for Lights.

All solo qp.

Not sure why Assault pilots are qqing about Lights when Assaults are so easy to play and as long as you can aim, most Lights are easy to leg with 1 to 2 alphas.

Eagerly awaiting input from our fellow weekend warriors :)

Edited by UnofficialOperator, 18 August 2018 - 09:57 AM.


#2 Spheroid

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Posted 18 August 2018 - 10:17 AM

Text book logical fallacy. Affirming the consequent.

#3 x Deathstrike x

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Posted 18 August 2018 - 10:24 AM

Try Piranha... easy mode light.
Seen many folks reach insane K/Ds with it the last season.
Just check the top K/D for lights in season 25. That's all Piranha work.

#4 MischiefSC

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Posted 18 August 2018 - 10:28 AM

Except it is born out in leaderboards and Jarls List. Assaults have higher W/L average, matchscore average and KDR.

The real problem is that deep down people feel that bigger = better and the biggest mechs should be the strongest, so the idea that you should be able to do as well on average with the same effort in a light as an assault isn't even part of how most people think about the game.

#5 El Bandito

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Posted 18 August 2018 - 10:32 AM

View PostUnofficialOperator, on 18 August 2018 - 09:56 AM, said:

6 wlr 5.4 kdr 470 matchscore for Assaults.

1.83 wlr 3.23 kdr 307 matchscore for Lights.

All solo qp.


Assaults usually make much bigger difference than Lights, that much is self evident truth. Although basing your claim on mere 14 assault mech matches played in this season is rather misleading. Your last season's Assault match score over 41 matches, for example, shows mere 1.28 WLR, and 1.50 KDR--which is way worse than that season's Light stats.

So yeah, judging by your Season 24's stats, Lights are more powerful than Assaults! Posted Image

Posted Image

vs.

Posted Image

Edited by El Bandito, 18 August 2018 - 10:43 PM.


#6 Kaeb Odellas

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Posted 18 August 2018 - 11:26 AM

View Postx Deathstrike x, on 18 August 2018 - 10:24 AM, said:

Try Piranha... easy mode light.
Seen many folks reach insane K/Ds with it the last season.
Just check the top K/D for lights in season 25. That's all Piranha work.


The vast majority of lights still need help. The Piranha is a massive outlier.

#7 C E Dwyer

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Posted 18 August 2018 - 11:30 AM

<---Smells troll

#8 x Deathstrike x

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Posted 18 August 2018 - 12:09 PM

View PostKaeb Odellas, on 18 August 2018 - 11:26 AM, said:


The vast majority of lights still need help. The Piranha is a massive outlier.

Sisisi, I agree.

#9 UnofficialOperator

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Posted 18 August 2018 - 05:19 PM

View PostEl Bandito, on 18 August 2018 - 10:32 AM, said:


Assaults usually make much bigger difference than Lights, that much is self evident truth. Although basing your claim on mere 12 assault mech matches played in this season is rather misleading. Your last season's Assault match score over 41 matches, for example, shows mere 1.28 WLR, and 1.50 KDR--which is way worse than that season's Light stats.

So yeah, judging by your Season 24's stats, Lights are more powerful than Assaults! Posted Image

Posted Image

vs.

Posted Image


Yeah well unfortunately for you what was happening during the past few seasons for my med, heavy and assaults were that I was levelling mechs for Solaris through mass dropping and using up the GXP. Having to level 6 mechs and master them is a pain. Plus messing around with lrms etc. You don't know me.

But things are really different when you play with mastered assaults. Its not even LRMs lol. Explain my sudden increase then.

Ps: I wouldn't even say it was playing seriously on hindsight. It felt so easy in an assault after maining lights for the past few months. You can easily reduce down Assault to position, spamming mouse button and riding heat. So relaxing.

Pss: Actually realized you proved my point. Unmastered Assaults are on par with mastered Light mechs. Hahaha scrubbed.

Edited by UnofficialOperator, 18 August 2018 - 07:19 PM.


#10 Tarl Cabot

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Posted 18 August 2018 - 05:37 PM



Not the only but one of the primary issue was PGI resizing/rescaling, based on how configured their "volume" scaling..

#11 LordNothing

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Posted 18 August 2018 - 05:53 PM

the problem with assaults is they are a potato magnet. a good assault pilot is nice to have. but most assaults get written off as useless from the get go, because of all the puglets in lrm atlases. a good assault pilot in a good assault build is death incarnate. but the same holds true for light pilots. the real easy mode in this game is heavies.

#12 General Solo

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Posted 18 August 2018 - 05:59 PM

View PostLordNothing, on 18 August 2018 - 05:53 PM, said:

the problem with assaults is they are a potato magnet.


Yarp

Also, biggeest mechs in the game stronger than smallest mechs in the game

Intriguing and outrageous both@once

Edited by OZHomerOZ, 18 August 2018 - 06:01 PM.


#13 UnofficialOperator

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Posted 18 August 2018 - 06:16 PM

View PostTarl Cabot, on 18 August 2018 - 05:37 PM, said:



Not the only but one of the primary issue was PGI resizing/rescaling, based on how configured their &quot;volume&quot; scaling..


Definitely need to rescale all light mechs again

#14 Khobai

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Posted 18 August 2018 - 06:21 PM

um bigger mechs should be better than small mechs

the expectation that a light should be equal to an assault in combat is ludicrous

the problem is that PGI hasnt designed most of the gamemodes or implemented actual role warfare in such a way that lights can perform crucial roles assaults cant

the closest we have to that is conquest where lights absolutely matter, and thats exactly why conquest is one of the better gamemodes.

gamemodes like skirmish are poorly designed and dont give lights anything to excel at. thats the biggest problem right there.

Edited by Khobai, 18 August 2018 - 10:19 PM.


#15 UnofficialOperator

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Posted 18 August 2018 - 06:44 PM

So why all the crybaby assaults since assaults be so ez?

#16 El Bandito

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Posted 18 August 2018 - 07:40 PM

View PostUnofficialOperator, on 18 August 2018 - 05:19 PM, said:

Yeah well unfortunately for you what was happening during the past few seasons for my med, heavy and assaults were that I was levelling mechs for Solaris through mass dropping and using up the GXP. Having to level 6 mechs and master them is a pain. Plus messing around with lrms etc. You don't know me.

But things are really different when you play with mastered assaults. Its not even LRMs lol. Explain my sudden increase then.

Ps: I wouldn't even say it was playing seriously on hindsight. It felt so easy in an assault after maining lights for the past few months. You can easily reduce down Assault to position, spamming mouse button and riding heat. So relaxing.

Pss: Actually realized you proved my point. Unmastered Assaults are on par with mastered Light mechs. Hahaha scrubbed.


Your completely juvenile antics and excuses aside, easiest way to explain your sudden increase in Assault score is simple. Sometimes one can get very lucky in the few matches they played. My Deathstrike for example, had 12:1 WLR in the first few matches I played. However, things tend to average over time, and now my DS is sitting around 2.64 WLR after 400+ SQ matches. Which is why your impressive season 25 score is but a facade compared to your real stats--the ones that were accumulated over time. A simple look at Jarl's list can prove it.

View PostLordNothing, on 18 August 2018 - 05:53 PM, said:

the problem with assaults is they are a potato magnet. a good assault pilot is nice to have. but most assaults get written off as useless from the get go, because of all the puglets in lrm atlases. a good assault pilot in a good assault build is death incarnate. but the same holds true for light pilots. the real easy mode in this game is heavies.


Technically the most popular mech class across time is the heavy class. Which stands to reason that the heavy class attracts the most potatoes.

#17 brroleg

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Posted 18 August 2018 - 07:57 PM

The only way of fixing light vs assault, and not make lights ridiculous(they already close to it, by doing so much damage from their tiny tonnage) in process

is this https://mwomercs.com...ve-convergence/

#18 El Bandito

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Posted 18 August 2018 - 08:05 PM

View Postbrroleg, on 18 August 2018 - 07:57 PM, said:

The only way of fixing light vs assault, and not make lights ridiculous(they already close to it, by doing so much damage from their tiny tonnage) in process

is this https://mwomercs.com...ve-convergence/


Removing convergence will actually help Lights more, since they can easily run up to you and leg hump for maximum concentration of fire, while the Assaults tend to have very wide spread hardpoints and would not effectively one/two shot Lights anymore.

#19 General Solo

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Posted 18 August 2018 - 08:26 PM

View PostUnofficialOperator, on 18 August 2018 - 06:44 PM, said:

So why all the crybaby assaults since assaults be so ez?


View PostLordNothing, on 18 August 2018 - 05:53 PM, said:

the problem with assaults is they are a potato magnet.


this why.

#20 xe N on

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Posted 18 August 2018 - 09:35 PM

View PostKhobai, on 18 August 2018 - 06:21 PM, said:

um bigger mechs should be better than small mechs

the expectation that a light should be equal to an assault in combat is ludicrous

the problem is that PGI hasnt designed most of the gamemodes or implemented actual role warfare in such a way that lights can perform crucial roles assaults cant

the closest we have to that is conquest where lights absolutely matter, and thats exactly why conquest is one of the better gamemodes.


Multi objective driven warfare would be great. An important change would be to remove skirmish as well as the "kill all enemies" win condition and rewarding missions goals with much more match score and Cbills.

Interesting would be game modes with respawn. Heavier mechs could have longer respawn times.

However, with PGIs competence shown in game modes like escort VIP, I don't see any future here.

Edited by xe N on, 18 August 2018 - 09:39 PM.






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