InnerSphereNews, on 20 August 2018 - 11:06 AM, said:
- Small Mobility increase across all attributes
- Added a Target Retention Duration +1 quirk
- Added a Sensor Range +100 quirk
- Brand New Native 'Mech quirk added: Capture Acceleration +80%
SilentScreamer, on 20 August 2018 - 09:24 PM, said:
This makes me sad. Even with a capture boost, the Spider is still going to be an easy kill for another 30 ton mech with enough speed to keep pace. Just don't see it working out as making this particular mech viable.
I still think a point rating system for building dropdecks / teams instead of tonnage would be a more effective way to handle the under-performing variants like the Spider 5V.
Ex: your group has 30 tons for a pilot to use, do you want a Arctic Cheetah or a Spider 5V?
Eisenhorne, on 20 August 2018 - 11:25 PM, said:
Don't write it off... an 80% boost to capture will make the spider very valuable in Faction Play as a capping mech in conquest matches. It caps twice as fast, so it's the same as having 2 mechs on a cap instead of just 1. That's huge, probably enough to make up for it's combat deficiencies. It will be bad for quick play, but who cares, quick play sucks anyway.
I understand the use of the Quirk and the specialized role the Spider 5V has been assigned to. I do not see the scenario you describe working out well.
Ex1: Conquest starts, Spider5V runs to cap. There is a ~50% chance the other team will be there too.
a) If there is, the Spider flees or dies.
b) There is no enemy, the Spider gets the cap, It needs to find a new cap; it will be seen by an enemy first.
Ex2: Conquest starts, Spider5V and a friend run to cap. There is a ~50% chance they find the enemy team there.
a) no enemies, cap accomplished
b) enemy team sent 1 mech, buddy kills it while spider helps or caps. Win!
c) enemy team sent 2 mechs, outgunned, Spider and friendly withdraw. Best contested outcome.
d) enemy team sent 2 mechs, Spider and friend put up a fight, but are destroyed because they are outgunned. Loss.
e) enemy team sent 2 mechs, either Spider and friend are destroyed and other withdraws. Loss.
I just do not see a good outcome from a dedicated capping-mech. Maybe I am being too pessimistic?
Edited by SilentScreamer, 21 August 2018 - 06:50 AM.