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Patch Notes - 1.4.179.0 - 21-Aug-2018


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#201 Eisenhorne

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Posted 21 August 2018 - 06:43 AM

View PostdenAirwalkerrr, on 21 August 2018 - 06:33 AM, said:

Absolutely same. Even now Artemis is useless compared to additional ammo/heat/tubes you can put on instead of it. 5700 is lol, I feel I should do the same with my Mean Baby to get potential of 4K LRM damage per one mech in FP.

https://www.twitch.tv/videos/294229286


lol the other day I did 4.3k LRM damage between my Mauler and my Awesome, which are both configured to hold maximum ammo. The Awesome still had over a thousand rounds left in it when the game ended, which is unfortunate, because a 5K game would have been cool. 20 KMDD's, 6 solo kills. Gotta love LRM's on caustic, eh?

Can't wait till the Fafnir comes out for C-Bills... gonna make a nasty LRM boat.

#202 Ninjah

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Posted 21 August 2018 - 06:45 AM

I like to lurm too sometimes:

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But I don't like stomping other people into the ground and finishing the match fresh

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This has to stop.

So let's test out the patch, if ATMs and Streaks prove to suck (doubt it) then write to PGI to buff them or bring more UAVs. I don't have problems covering the cost of 4 UAVs in a FP dropdeck since my earnings are pretty good (being in a unit is good for your C-Bill balance). You see, my Streakcrow always pops an UAV and then gets to 105% heat really fast even with chainfire. So many targets to fire at with insta-locks. "Tag Kill" all over the screen. I do admit that ATMs kinda sucked and this won't help them, health buff to ATM missiles might be in place.

#203 A Headless Chicken

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Posted 21 August 2018 - 06:46 AM

View PostNinjah, on 21 August 2018 - 06:45 AM, said:

I like to lurm too sometimes:

Posted Image

But I don't like stomping other people into the ground and finishing the match fresh

Posted Image

This has to stop.

So let's test out the patch, if ATMs and Streaks prove to suck (doubt it) then write to PGI to buff them or bring more UAVs. I don't have problems covering the cost of 4 UAVs in a FP dropdeck since my earnings are pretty good (being in a unit is good for your C-Bill balance). You see, my Streakcrow always pops an UAV and then gets to 105% heat really fast even with chainfire. So many targets to fire at with insta-locks. "Tag Kill" all over the screen. I do admit that ATMs kinda sucked and this won't help them, health buff to ATM missiles might be in place.


Wow u r vry good with LRMs support especially on Polar Hilands very well playd amazeing

#204 SilentScreamer

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Posted 21 August 2018 - 06:47 AM

View PostInnerSphereNews, on 20 August 2018 - 11:06 AM, said:

  • SDR-5V
- Small Mobility increase across all attributes
- Added a Target Retention Duration +1 quirk
- Added a Sensor Range +100 quirk
- Brand New Native 'Mech quirk added: Capture Acceleration +80%


View PostSilentScreamer, on 20 August 2018 - 09:24 PM, said:


This makes me sad. Even with a capture boost, the Spider is still going to be an easy kill for another 30 ton mech with enough speed to keep pace. Just don't see it working out as making this particular mech viable.

I still think a point rating system for building dropdecks / teams instead of tonnage would be a more effective way to handle the under-performing variants like the Spider 5V.

Ex: your group has 30 tons for a pilot to use, do you want a Arctic Cheetah or a Spider 5V?


View PostEisenhorne, on 20 August 2018 - 11:25 PM, said:


Don't write it off... an 80% boost to capture will make the spider very valuable in Faction Play as a capping mech in conquest matches. It caps twice as fast, so it's the same as having 2 mechs on a cap instead of just 1. That's huge, probably enough to make up for it's combat deficiencies. It will be bad for quick play, but who cares, quick play sucks anyway.


I understand the use of the Quirk and the specialized role the Spider 5V has been assigned to. I do not see the scenario you describe working out well.

Ex1: Conquest starts, Spider5V runs to cap. There is a ~50% chance the other team will be there too.
a) If there is, the Spider flees or dies.
b) There is no enemy, the Spider gets the cap, It needs to find a new cap; it will be seen by an enemy first.

Ex2: Conquest starts, Spider5V and a friend run to cap. There is a ~50% chance they find the enemy team there.
a) no enemies, cap accomplished
b) enemy team sent 1 mech, buddy kills it while spider helps or caps. Win!
c) enemy team sent 2 mechs, outgunned, Spider and friendly withdraw. Best contested outcome.
d) enemy team sent 2 mechs, Spider and friend put up a fight, but are destroyed because they are outgunned. Loss.
e) enemy team sent 2 mechs, either Spider and friend are destroyed and other withdraws. Loss.

I just do not see a good outcome from a dedicated capping-mech. Maybe I am being too pessimistic?

Edited by SilentScreamer, 21 August 2018 - 06:50 AM.


#205 Eisenhorne

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Posted 21 August 2018 - 06:48 AM

View PostA Headless Chicken, on 21 August 2018 - 06:46 AM, said:


Wow u r vry good with LRMs support especially on Polar Hilands very well playd amazeing


... I think that his point was that LRM's require zero skill to use and are overly rewarding for requiring so little skill or effort.

#206 A Headless Chicken

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Posted 21 August 2018 - 06:51 AM

As I was sayeing LRMs are actually high skill weapon and only meta tryhard are trying to make it look useless because they think have no payoff

Sorry my England is not very powderfool

#207 Kirito Kerenksy

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Posted 21 August 2018 - 06:51 AM

View PostEisenhorne, on 21 August 2018 - 06:48 AM, said:


... I think that his point was that LRM's require zero skill to use and are overly rewarding for requiring so little skill or effort.

(He's roleplaying)

#208 Eisenhorne

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Posted 21 August 2018 - 06:51 AM

View PostSilentScreamer, on 21 August 2018 - 06:47 AM, said:


I understand the use of the Quirk and the specialized role the Spider 5V has been assigned to. I do not see the scenario you describe working out well.

Ex1: Conquest starts, Spider5V runs to cap. There is a ~50% chance the other team will be there too.
a) If there is, the Spider flees or dies.
B) There is no enemy, the Spider gets the cap, It needs to find a new cap; it will be seen by an enemy first.
Ex2: Conquest starts, Spider5V and a friend run to cap. There is a ~50% chance they find the enemy team there.
a) enemy team sent 1 mech, buddy kills it while spider helps or caps. Win!
B) enemy team sent 2 mechs, outgunned, Spider and friendly withdraw. Best contested outcome.
c) enemy team sent 2 mechs, Spider and friend put up a fight, but are destroyed because they are outgunned. Loss.
d) enemy team sent 2 mechs, either Spider and friend are destroyed and other withdraws. Loss.

I just do not see a good outcome from a dedicated capping-mech. Maybe I am being too pessimistic?


It will be great for "back capping" the enemy, for taking caps behind enemy lines that may not be defended fully. I probably wouldn't drop it wave 1 in a conquest game, since wave 1 you'd want combat lights to fight off other lights at unclaimed cap points. But imagine taking a heavy or assault wave 1, going to theta, fighting, and taking the spider as a second wave cap mech. You can attempt to sneak behind enemy lines and decap points very quickly. Especially on large maps like Polar or Forest, where it's difficult to get to cap points sometimes.

I'll probably pick one up to try it out like this, I think it will be good.

#209 Ninjah

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Posted 21 August 2018 - 06:54 AM

View PostA Headless Chicken, on 21 August 2018 - 06:51 AM, said:

As I was sayeing LRMs are actually high skill weapon and only meta tryhard are trying to make it look useless because they think have no payoff

Sorry my England is not very powderfool


They're not useless, they're actually very easy to play and they give too much for the invested effort. That's why it's ok to make people work a little bit more for their damage (and money).

#210 Ravenlord

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Posted 21 August 2018 - 06:54 AM

Well, to me it seems the smaller lock on circle will mainly punish mechs without actuators or small yaw/pitch angles or any combination of them. When having fully mobile arms it's really not that hard to keep your crosshair on the general shape of an enemy. I already tried to do that when possible before those changes.
As for the Artemis changes, I rarely ever used that anyway, especially on IS mechs, guess it's time to get rid of it alltogether.

Edited by Ravenlord, 21 August 2018 - 06:55 AM.


#211 HammerMaster

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Posted 21 August 2018 - 06:54 AM

View PostA Headless Chicken, on 21 August 2018 - 06:36 AM, said:


SoPosted Image

Just died.

#212 Eisenhorne

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Posted 21 August 2018 - 06:56 AM

View PostHammerMaster, on 21 August 2018 - 06:54 AM, said:

Just died.


RIP.

#neverforget

#213 Chris Lowrey

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Posted 21 August 2018 - 08:17 AM

View Postmad kat, on 20 August 2018 - 11:05 PM, said:


I'm sorry what?

So you can't go over to the art team and say hey guys a few people on the forum (me included) would like a quick fix on the floating shadows. I can add the catapult, kintaro etc all do it. While i'm here tell them about the floating decal's.

That 'it's not my problem' sums up this company precisely. All you needed to say was 'i'll ask them' (surely they know about it anyway). Well at least we now know where we stand.


Whoever said I didn't? Just because I can't publicly respond to a particular question doesn't mean I don't bring it up internally. But my original point still stands. I'm not allowed to speak on the art team's behalf, so if they do have something to say about that particular point, they will have to be the ones that respond to it.

#214 SilentScreamer

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Posted 21 August 2018 - 08:20 AM

View PostA Headless Chicken, on 21 August 2018 - 06:36 AM, said:

Posted Image


The red marker just does not look professional. Who is willing to pool money to buy the Headless Chicken a box of Crayons?

#215 TheFallOfTheReaper

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Posted 21 August 2018 - 08:23 AM

View PostA Headless Chicken, on 21 August 2018 - 06:36 AM, said:


Excuse me sir how DARE you tell me I am not gud, I have been playing the role of LRM support because NO ONE else will ever THINK about being the LRM support for a pathetic person like you LRMing is not as easy as it seems but actually it requires alot of thinking such as what is the arc of fire how long will it take to hit you and wind direction and gravity and I am very appalled that you dare look down on a person like me who does so much for the team but gets so little respect from the community meta tryhards you should be like me and use LRMs and see who can crack more damage me or you also the circle reduction is nonsense and you know it LRMs are not in a good spot now and it is all because of trolls who decide to spoil the fun for every other player that we have this problem now. Lock on weapons are perfectly balanced as they are and by doing this you are interfering with my roleplay and hurt my feelings now I need to fill in a butthurt formPosted Image

ANNNNNNNNNNNND THRASHED
i died, couldnt even get halfway thru reading it before i was laughing so hard i fell off my chair

#216 Deus Tormentum

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Posted 21 August 2018 - 08:33 AM

Here show me on LRM Annie where PGI touched you
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#217 TheFallOfTheReaper

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Posted 21 August 2018 - 08:34 AM

also gonna leave this here for yall "lrm 80s"

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#218 Lynx OGrady

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Posted 21 August 2018 - 08:38 AM

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#219 TheFallOfTheReaper

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Posted 21 August 2018 - 08:40 AM

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#220 Joshua McEvedy

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Posted 21 August 2018 - 08:45 AM

Dumbest "patch" ever.

View PostChris Lowrey, on 21 August 2018 - 08:17 AM, said:


Whoever said I didn't? Just because I can't publicly respond to a particular question doesn't mean I don't bring it up internally. But my original point still stands. I'm not allowed to speak on the art team's behalf, so if they do have something to say about that particular point, they will have to be the ones that respond to it.


So why does the art team never make an appearance on this forum?





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