Z Paradox, on 21 August 2018 - 10:28 AM, said:
I coudnt care for Narc cd of 7 sec if hit reg coud be good. hiting 5 narcs in ennemy point blank (~10m from me) and just last one activating is just a reason I have 4 tons of ammo. and now I nead to bring 2 narcs to compesate for long CD when narc dont register a hit???
This game has had a serious hitreg issue since a patch almost a year ago now? I forget the exact patch it clearly became an issue after, I think it was last October or November.
Pretty much daily, I'm in a situation where I'm shooting an enemy mech who is standing still, so issues with lag making me think I hit an enemy who isn't there anymore do not apply... And I'll dump an alpha into the enemy and nothing will happen, their paper doll doesn't even so much as light up.
I also frequently encounter enemy mechs that are like cored out, shot to ****, and I'm fresh so happy day, let's go in and 1v1 him down... And I will hit that enemy over and over, dumping a large amount of dmg into their already damaged components.. And next thing you know magically I'm CTed out and dead, no matter how much I twisted, and their paper doll will have barely changed colors even though I dumped enough shots into them to kill them several times over.
It was actually that issue and PGI's failure to do anything about it that changed my perspective on this game. I used to spend money on it, played with the intent of getting better. I was in a unit where I was active in helping other players git gud. But it eventually dawned on me, this game has too many playability flaws to take too seriously. You can play the right way and get screwed by the game itself, not a superior opponent. It's like trying to play chess and you tell the computer to move your queen to a certain spot, but it moves somewhere else and you just have to deal with the new position... As a customer, no, I don't.