Story Time, on 22 August 2018 - 08:28 PM, said:
Don't know how C3 works eh? Tell that to my 200 ton tanks with 10 tubes of Arrow 4 homing ammo and oscouts with C3 master and tag. Trust me, if I wanted my aim to be determined by dice rolls I'd only play Megamek.
I find it funny you think that the people who play this game and don't want certain lore elements aren't Loretards. I bet it would blow your mind if I told you that at least 4 members of EmP play Tabletop and would probably wreck you at it, since I know for a fact I've been steamrolled a good number of times by them with things like tank spam, artillery, Aerospace Thunder Mine FASCAM, and weapons specialists with Clan Large Pulse that need a 2 or better to hit from max range.
I was mid-Atlantic regionals champ at one point and still have the prize from FASA sitting on my desk. And yes, I keep up just fine with the rules. I know how to break tabletop like a boss, and that's why I called out your whinging on "free C3".
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We know just how BAD this game would be if we put lore into everything, we know that skill would be DEAD if we made this game require a point system, or had random hit requirements, or didn't make people WORK for their pinpoint accuracy.
Don't even try that "WAAAAAH YOU WANT EVERYTHING LIKE TABLETOP" bulldada. You know as well as I do that's not what I'm going at here.
Annnnnnnd lock on missiles are literally the exact opposite of pinpoint accuracy. Even a fricking LB-X is capable of more directed damage than missiles that auto-miss targets or randomly seek locations in a procedure that is only marginally less random than tabletop- because there's fewer possible locations, Streaks can't hit the head.
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Making LRMs delete enemy mechs without needing to expose for direct fire is not a fun game mechanic. Making Lasers do full damage to one component would make them better than ballistics in every way, and if we wanna be lore accurate, streaks still hit no matter what if you aquire lock, even to the point where host-state-rewind will let them pass through terrain on occasion, and quite frankly clan weapons would just be straight up better in every single way (range, heat, tonnage, accuracy at different ranges)
Someone's gotta expose themselves for that lock. The number of times I've sat there and laughed as people ignored the spotters is uncountable- there's no magical method where we can spot targets through blocked LOS like C3 does in tabletop. Someone has to be exposed. People fail at situational awareness, friendly lights and interceptor (Streakboats, etc) mediums don't look for and engage their counterparts and before you know it, the salt rains down with the lurms.
Lights being dangerous. You'd think that might have sunk in sometime into MWO's collective consciousness, what with the PIR-1, every NARC
Raven video made ever, and so forth. Nope.
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if you really want all of the above, dust off your Ral Partha miniatures.
I still play monthly. Not a grognard, though.
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it should be needed to counter ECM which costs 1.5 or 1 ton + nodes in the skill tree. Whats that, like a little bit of ammo to make sure you can one-shot a light mech?
Your intelligent missile boat already had to go down the Sensor tree for target decay anyway, so the nodes bit isn't saying much. ECM should never have been extending sensor lock time to begin with. Shutting down Artemis? Absolutely. Having an effect on a weapon system that should be ignoring it completely? Not at all.
And again, this isn't just about indirect fire LRMs. The Artemis change actually hurts ATMs and Streaks the most, neither of which are sitting there going "hold locks PLS" anyway.