Hiten Bongz, on 21 August 2018 - 04:05 AM, said:
Who cried out for nerfs on Streaks and ATMs in the first place? Nobody.
So what's bothering me is not just a reduced locking circle, no. It's the nerfing of weapon systems that didn't NEED to be nerfed, a casualty of nerfing Artemis itself (affecting base ATM launchers) and LRMs since they all share the same lockon system. God forbid PGI find a way to deal with potato LRMers without wrecking other weapons at the same time, such as simply making Artemis require LoS as it should, etc etc.
Fixing the Artemis "double stack" is a good thing, NO argument there. Didn't make sense, but it's removal nonetheless makes Streakboats harder to play in the one role they have.
ATMs and Streaks needed a usability buff, while LRMs needed a usability nerf. This was just not the right way to go about it, it's just nerfs all around with a "lol here's 10% velocity" bone thrown in that doesn't account for much of anything at the end of the day.
So you knew that streaks and Artemis stacked when it wasn't supposed to, added an upgrade that didn't say it would effect your weapon, all of the forum posts and info we were given said streaks would not receive a benefit from Artemis, and yet now that the bug is being fixed and they're working the way they were supposed to with the only difference being that you have to aim now is that its a nerf?
If requiring someone to aim in order to one-shot a class of mech that is a pain in the *** to play (outside of the piranha) is a nerf, then I welcome it.
in case you didn't see it last time
EDIT: A lot of people, myself included, agreed that ATMs were too accurate and did way too much damage for the risk required to use them. Not as good as LRMs, but still stronk.
Edited by Story Time, 21 August 2018 - 04:15 AM.