Davegt27, on 15 September 2018 - 03:53 AM, said:
"
#1 make loyalist worth being so people take pride in their faction and they fight long hours for it.
#2 balance, Low skilled players,small units and low population factions should all want to play. Give no reason not to play!
#3 reasons to play long hours not just for cbill/mc/decals. Start towards a NBT clone."
monkey lover's ideas and goals are still valid
I play all the time and must have swapped factions 5 times ( with the 10 match penalty each time)
as we work toward improvements its a great idea to work in lore and pride in factions
I just want the mechanical improvements to come first
improved game maker: in work by Paul
economy: (with things like jump ship costs, star lane access costs, contracts for mercs)
lore: with events at first, mini story lines like Paul's kidnap scenario
Ok I'm new here, so bear with me. I see the tug of war stuff, and is it good / bad / too long / etc?
How do planet tags work?
Voting I don't get.
If there is only one war going on presently can only one faction or merc unit gain it?
Nothing makes sense, and as long as it stays that way, I play to play.
Without knowing all of the above (and it would be way more confusing for people just starting) it's silly.
I've played more faction matches than the majority of people in the past 2 months, and I still know nothing and don't see how/where it is explained in game.
That is the main reason I literally don't care about those who don't play now and think it is going to change a ton while people are complaining about lore and loyalists etc..
If people left, they don't care about the same things I care about.
If they left because of MM, then hopefully Paul's change will fix that.
If some other reason, then yeah, it doesn't probably matter.
50 people hit the top level in loyalist, so it wasn't that important and only a few cared enough to do that.
So either the system was bad, is bad, or will forever be bad.
Edit: the event rewards seem to be driving the game. If those aren't important to older players, I get it, but the newer players and weekend warriors seem to be falling over themselves to get them.
That's why I said all of this stuff I don't understand doesn't matter. It might, but I just don't see it.
Half of this thread is people talking about stuff that isn't going to change or is going to hurt new players even more for a bad choice they had no idea about (tonnage etc..)
Edited by BumbaCLot, 15 September 2018 - 09:33 AM.