Chados, on 26 August 2018 - 08:09 AM, said:
. All this discussion looks to me like slapping bandaids on a sucking chest wound.
With all respect to PGI, but that is exactly what they excelled at
Sorry bro
Yes the skill would be averaged in the group
Still usually PUGs would hopefully not have to face an Evil 8-12 man or something like that
I get what your saying, I've played a lot of solo FP drops too, and lost many miserably
Usually firing lines crumble, people chase still a single light and bring terrible builds, among some problems
How can you make FP fun for players like that, while having FP be fun for better/more experienced players?
But here is the thing, even if you loose it can be fun, it's not fun when the enemy just wipes the floor with you
A hard fought loss can be great too, in fact hard thought matches that can go either way are also the best in QP
Now if you bump the rewards for new players and less good players that at least it was worth playing compared to dropping 4 times in QP, even on a loss, it might be enough to get at least some more players into FP
Again, would love PvE, especially if otherwise I get a ghost drop, or if I would have to face insurmountable odds
Horseman, on 26 August 2018 - 07:47 AM, said:
Even then. If someone isn't doing 100, then they should start practicing hitting the fire button.
That's why we want gating I guess, it's just that some will cry foul over it as well.
Ehh, I'm fine with gating.
But groups still need to be able to find new players and vice versa, and we all started somewhere.
But MM would probably take care of that, when you drop with a smaller group you'll run into solos.
Chados, on 26 August 2018 - 12:38 PM, said:
Precisely, Imperius.
Unit-approved trial builds won’t solve the problem. If you put lesser skilled pilots who don’t know how to meta in zero-skill-point meta builds they’ll do just as poorly against skilled units running 91-point meta builds in coordinated decks backed by hours of practice. I’ve seen it time and time again in the QP queue. And I’ve seen skill players excel in trash builds too. It’s not the mech, it’s the pilot. And some aren’t going to be top tier no matter how good the build.
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Doesn't that basically boil down to gating then?
I just wanted a way for less good or new players to have some kind of chance, but if people agree we should not let them in I'm not fighting for plebs doing sub 100 damage.
I hate having those on my team as much as anyone else.
Even LT didnt help them, teams just used sacrifices to make LT go off in the middle of friendlies.
I already said pugs can't beat a 12 man, especially a good one
Was just saying maybe it would be fun playing builds that don't just su** while MM tries to do it's part
Imperius, on 26 August 2018 - 06:52 PM, said:
You and me have agreed on a lot of stuff in the past
But please know that this discussion is about things that can be done in a timely fashion
If you have nothing more constructive to add then please refrain on spamming
Would love PvE, it's off the table
Have to move on
slide, on 27 August 2018 - 01:28 AM, said:
I am going to reserve judgement on the effectiveness of a match maker until Paul presents us with more info about it.
What you say is true
Solos against groups is as much fun for solos as it was way back in QP when we didnt have a split que.
If the playerbase would be there I'm sure we could do it, until then I'm hopeful that that the MM can do something about it.
That being said, MM in QP isnt up to snuff many times, because it's being fed based on tier which is skewed to level up.
Its neigh impossible to go down.
So I'm hoping a MM for FP would roll some more meaningful stats into it.
I'm saying: I'm hoping , not that I know it will or the usefulness of the stats being integrated
Kell Aset, on 27 August 2018 - 12:09 PM, said:
Well Paul mentioned that Loyalty Points might be used as a currency.
So planets you own could produce LP, maybe?
That still does not address lore though.
Maybe you could throw something in on that front?
I think Paul already said that planets that have lore wise manufacturing plants for certain weapons or mechs, giving cost reduction for purchasing or something like that, is a no go.
Edited by Peter2k, 27 August 2018 - 12:54 PM.