

Atm, Streaks, And Agressive Lrm Now Is Basically Removed From The Game.
#21
Posted 22 August 2018 - 11:43 AM
#22
Posted 22 August 2018 - 11:44 AM
Tranderas, on 22 August 2018 - 11:33 AM, said:
Tell that to my Hunchback 4J in the pre MRM days where LRMing people from the center of the murder ball while simultaneously using medium lasers at within their optimal. Pretty toasty but it worked. Had a Battlemaster that pulled a similar play style except with a bunch of medium pulses.
These days MRM's and ATM's do that play style better but it's totally workable and really annoys people.
#24
Posted 22 August 2018 - 11:48 AM
Dago Red, on 22 August 2018 - 11:44 AM, said:
These days MRM's and ATM's do that play style better but it's totally workable and really annoys people.
I've seen people play like this... but you know what does this job even better? A mech dedicated to a single role. If you're firing the lasers you'll heat up too fast to use the LRM constantly. If you're in direct sight of things, lasers do a better job of doing damage anyway. Pick an optimal range and dedicate your mech to it. A hunchback with a laservomit loadout (maybe 6 ERMeds and a Large or something) will do this job better than a 4J with missiles and lasers. A battlemaster with 3 LPL + 5 ER Meds will do the job better than one with some medium pulses and some LRM's.
Pick a role, and dedicate your mech to it. Jack of all trade mechs end up being masters of none.
#25
Posted 22 August 2018 - 11:50 AM
denAirwalkerrr, on 22 August 2018 - 11:45 AM, said:
LRM Atlas? Supernova? Warhawk? Scorch? Highlander? Mad Cat MKII? Blood Asp? (LRMs with ECM... man!!!) King Crab?
Ahhhh.. there are too many choices!!!
Wait wait wait.. NOW I know... TADA:
https://mwo.smurfy-n...3409abd3376ab52
Edited by x Deathstrike x, 22 August 2018 - 12:02 PM.
#26
Posted 22 August 2018 - 12:04 PM
Eisenhorne, on 22 August 2018 - 11:48 AM, said:
I've seen people play like this... but you know what does this job even better? A mech dedicated to a single role. If you're firing the lasers you'll heat up too fast to use the LRM constantly. If you're in direct sight of things, lasers do a better job of doing damage anyway. Pick an optimal range and dedicate your mech to it. A hunchback with a laservomit loadout (maybe 6 ERMeds and a Large or something) will do this job better than a 4J with missiles and lasers. A battlemaster with 3 LPL + 5 ER Meds will do the job better than one with some medium pulses and some LRM's.
Pick a role, and dedicate your mech to it. Jack of all trade mechs end up being masters of none.
Wasn't really looking for advice on goof off mechs that I have a total of two of set up for that but thanks. Effectiveness was never the point so much as game play variety. Well these days anyway, there was a point where that 4J really printed Cbills for me but that's all the way back in the pre clan days. Worked best on Tourmaline where people like to barely break line of site using short cover.
Now I just chunk a decent amount of MRM's on with appropriate accompaniment lasers. Most things are too durable to peel with a pair of 10's anymore no matter how quirked they are.
Anyway point was it's doable even if sub optimal and as such his whole they can only be used passively BS was well BS.
Edited by Dago Red, 22 August 2018 - 12:06 PM.
#27
Posted 22 August 2018 - 12:09 PM
Eisenhorne, on 22 August 2018 - 11:48 AM, said:
This is a game, not a job. Its what gives most fun, not what gives highest score. Yes pure laser vomit will give highest score, but its boring. While multirole multirange build (for example uac20+2*alrm10+2*erll) is fun. Well, was fun untill this patch.
#28
Posted 22 August 2018 - 12:12 PM
#30
Posted 22 August 2018 - 12:15 PM
brroleg, on 22 August 2018 - 12:09 PM, said:
This is a game, not a job. Its what gives most fun, not what gives highest score. Yes pure laser vomit will give highest score, but its boring. While multirole multirange build (for example uac20+2*alrm10+2*erll) is fun. Well, was fun untill this patch.
This attitude is why we have such a fundamental disconnect between players, I think. I think winning is fun. Finding the "best" way to play, the most effective builds, and the most effective strategies. There's significant wiggle room for different builds and strategies already in there, its not like there's a single dominant mech or strategy you have to go with. If I bring the most effective mechs, and you bring something you think is "fun" to play but has a low chance of winning, I do not have fun because I have to do significantly more work to have fun than you do, because I have to make up for your build's deficiencies. So naturally I seek out people who have similar attitudes to mine to form teams for faction play, and then we go up against random pugs with attitudes like yours, and in the end we have people saying faction play is no fun because they always lose....
Like your UAC20 - ALRM10 - ERLL example... that's a mad cat II build I think? Gauss + 2 ERLL + 2 ERML is significantly better at basically everything. So I'd need to play harder to make up for your mech being worse. Less fun for me.
#31
Posted 22 August 2018 - 12:21 PM
Eisenhorne, on 22 August 2018 - 12:15 PM, said:
This attitude is why we have such a fundamental disconnect between players, I think. I think winning is fun. Finding the "best" way to play, the most effective builds, and the most effective strategies. There's significant wiggle room for different builds and strategies already in there, its not like there's a single dominant mech or strategy you have to go with. If I bring the most effective mechs, and you bring something you think is "fun" to play but has a low chance of winning, I do not have fun because I have to do significantly more work to have fun than you do, because I have to make up for your build's deficiencies. So naturally I seek out people who have similar attitudes to mine to form teams for faction play, and then we go up against random pugs with attitudes like yours, and in the end we have people saying faction play is no fun because they always lose....
Like your UAC20 - ALRM10 - ERLL example... that's a mad cat II build I think? Gauss + 2 ERLL + 2 ERML is significantly better at basically everything. So I'd need to play harder to make up for your mech being worse. Less fun for me.
1. I dont play FP (unless its an event)
2. I was doing pretty much average score, most time close to top score, so i dont think i was hurting team in any way.
#32
Posted 22 August 2018 - 12:21 PM
JediPanther, on 22 August 2018 - 11:18 AM, said:
By all means keep telling which mechs and load outs are to blame for those losses you imagine me to have.
Spoken like a true master in the 24th percentile. In your case the losses are definitely not due to the loadouts.
#33
Posted 22 August 2018 - 12:27 PM
Eisenhorne, on 22 August 2018 - 12:15 PM, said:
...
To add to this well written statement:
People that always claim they play for "fun" and use nonsense builds with LRMs strangely have even more fun when winning a game. How hard somebody else has to work/carry for that "win" they do not consider, because they certainly didnt with 500 damage in an LRM assault spreading their damage all over the place.
Claiming to just have fun is also a typical excuse for failing to improve oneself.
Sure everybody wants to have fun. I also once played a Quad-NARC Timber for fun... because I was drunk and couldnt hit sh|t anymore anyway.
#34
Posted 22 August 2018 - 12:42 PM
Eisenhorne, on 22 August 2018 - 11:48 AM, said:
I've seen people play like this... but you know what does this job even better? A mech dedicated to a single role. If you're firing the lasers you'll heat up too fast to use the LRM constantly. If you're in direct sight of things, lasers do a better job of doing damage anyway. Pick an optimal range and dedicate your mech to it. A hunchback with a laservomit loadout (maybe 6 ERMeds and a Large or something) will do this job better than a 4J with missiles and lasers. A battlemaster with 3 LPL + 5 ER Meds will do the job better than one with some medium pulses and some LRM's.
Pick a role, and dedicate your mech to it. Jack of all trade mechs end up being masters of none.
The playstyle he's referring to is one where from second line position, you shoot lasers when you have a clear shot, and shoot lrm's when the front line obscures your clear shot. It's about keeping the pressure on the opposing team. Also, when trading, you can get the last word with a few volleys as they slip behind cover, and sometimes finish a cored mech off.
The other aspect of this playstyle is to be able to project dps as soon as your team mate makes contact, and not have to wait until you are in a good laser position.
At it's core, the strategy is project damage, maintain dps pressure and fight asymmetrically. The workload is higher, it's not for everyone. If I want an easy game, I'll just play laser vomit. It does get boring though, and does less to support the team overall.
It's not like the guys that play this way never play with straight up gun/laser shooters and don't understand the pros and con of that playstyle.
#35
Posted 22 August 2018 - 12:54 PM
x Deathstrike x, on 22 August 2018 - 11:50 AM, said:
don't say something like that - like it was a joke and doesn't exist..
the things I've seen these days in fw-event-puglandia; too many LurmLas'es to count.
the horror.. the horror!

Edited by Captain Caveman DE, 22 August 2018 - 12:55 PM.
#36
Posted 22 August 2018 - 12:56 PM
The Lobsters, on 22 August 2018 - 12:42 PM, said:
The counter-argument to that is that if you do not have a clear shot, you should move to a position where you DO have a clear shot. If you're constantly being obscured by other mechs, you should find a new position, where you can shoot. As far as finishing off cored mechs, well, they wouldn't even have gotten to cover if you had a few more lasers / autocannons on your mech, they'd have died immediately out in the open.
I'm not saying LRM's dont' have a place... LRM boats are decently strong in a lot of situations. It's just the people who play them "aggressively" using hybrid builds tend to not do as well as people who play a specific role and strive to stay at an optimal range / position for that role to work. I haven't played much quick play this month, but last month I did solely LRM assault boats, and I averaged like 800-900 damage per game. I have rarely seen a hybrid build match that.
#37
Posted 22 August 2018 - 12:59 PM
The Lobsters, on 22 August 2018 - 12:42 PM, said:
If I want an easy game, I'll just play laser vomit. It does get boring though, and....
...does less to support the team overall.
Uhhh, no?
Assuming you really did mean to say that a proper lasvom build does less to support the team than a mixed build as posted.
#38
Posted 22 August 2018 - 04:05 PM
#39
Posted 22 August 2018 - 04:14 PM
Tiy0s, on 22 August 2018 - 11:26 AM, said:
You do realize that the reason people are complaining isn't because LRMs take more brains to use, but because all the tools required to make direct-fire LRM worthwhile just got beaten over the head with the nerfbat wrapped in barbed wire, right?
#40
Posted 22 August 2018 - 04:35 PM
jtyotJOTJIPAEFVJ, on 22 August 2018 - 12:21 PM, said:
Hey thanks for looking up my stats. Now quote the thread where I actually give a **** about my stats. 24% wow! I'm better than 23% of the people who play this game. Dam i'm getting better. Thanks for the boost in self ego. I sure needed it like a lrm atlas needs a spotter. HEY GUYS!!! I"M 24%!!!!! **** YEEEAAAHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
**** "MERCIA!!!!!!!!!!!!!!!!!!!!!!!!!! WORLD FUN POLICE!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'm 24%! I'M 24%!!!!
I'm DOG DAM ******* 24% !!!! YOU CA'T BEAST ME YOU 23% LOOSERS!!!! FU 23%-ERS!

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