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Atm, Streaks, And Agressive Lrm Now Is Basically Removed From The Game.


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#41 Asym

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Posted 22 August 2018 - 05:07 PM

Every time PGI swings the change hard right or hard left, we lose a few more players that have had it...

The population is pretty low and I'd bet we lost another .05 percent of the LRM community. Say what you want, MWO can't afford to lose anyone and of we continue like this, the doors will close.

Go ahead look up my stats.......I haven't played in what three weeks and when I do, it's for one day... Yuk it up cause pretty soon all you hear is your own laughter.

Don't worry JediPanther, the rest of us could care less about anyone's stats because they never had meant anything from day one and mean nothing now.

Edited by Asym, 22 August 2018 - 05:08 PM.


#42 Andi Nagasia

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Posted 22 August 2018 - 05:18 PM

this Expoit in the Artemis system did need to be fixed, personally i feel this is a good thing,
i would rather Lockon time, Tracking Strength, be a by weapon thing instead of all the same personally,

im hoping that SSRMs ATMs and LRMs will see more buffs, as their efficiency has dropped with this change,
im confident Chris will keep a close eye on this, the Forums as well as the weapon systems viability in game,

#43 Requiemking

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Posted 22 August 2018 - 05:34 PM

View PostAndi Nagasia, on 22 August 2018 - 05:18 PM, said:

this Expoit in the Artemis system did need to be fixed, personally i feel this is a good thing,
i would rather Lockon time, Tracking Strength, be a by weapon thing instead of all the same personally,

im hoping that SSRMs ATMs and LRMs will see more buffs, as their efficiency has dropped with this change,
im confident Chris will keep a close eye on this, the Forums as well as the weapon systems viability in game,

I too am confident in Chris' ability to keep track of these issues. What I am not confident in is his ability to convince Paul to ease up on the veto button.

#44 General Solo

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Posted 22 August 2018 - 05:41 PM

View PostA Headless Chicken, on 22 August 2018 - 04:05 PM, said:

putting crosshair over enemy is difficult mang


Dats why narc's so good
Only gotta aim once a minute Posted Image

#45 LordNothing

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Posted 22 August 2018 - 05:43 PM

View PostToha Heavy Industries, on 22 August 2018 - 10:51 AM, said:

Just hold a lock instead of let it break every 2 seconds.
(Oh yea, this requires actual line of sight, not having "friendlies" "holding" "your" lock.)


il hold locks if i see a lot of missiles coming in. but usually when you hold locks the lerm boats are so out of position the missiles never show up.

#46 Chados

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Posted 22 August 2018 - 06:19 PM

View PostDago Red, on 22 August 2018 - 11:44 AM, said:


Tell that to my Hunchback 4J in the pre MRM days where LRMing people from the center of the murder ball while simultaneously using medium lasers at within their optimal. Pretty toasty but it worked. Had a Battlemaster that pulled a similar play style except with a bunch of medium pulses.

These days MRM's and ATM's do that play style better but it's totally workable and really annoys people.


Ah, yes. Pepperidge Farm remembers. So do my Catapults, all of which see no playing time except the occasional K2 and maybe the Jester from time to time.

#47 S O L A I S

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Posted 22 August 2018 - 06:37 PM

Pretty sure you are overreacting here.

#48 Requiemking

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Posted 22 August 2018 - 10:30 PM

View PostS O L A I S, on 22 August 2018 - 06:37 PM, said:

Pretty sure you are overreacting here.

Nope, not at all. Artemis has lost the only upgrades that made it worth taking, resulting in mass nerfing of ATMs and Streaks, all apparently to make indirect mass LRM spamming less viable, only to do just the opposite.

#49 Kirito Kerenksy

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Posted 22 August 2018 - 11:06 PM

Posted Image

#50 Vellron2005

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Posted 22 August 2018 - 11:35 PM

I just love it how people are telling LRM users to fight with line of sight for their LRMs..

Its kinda like telling Gauss users to fight withing that 150 meter sweet spot..

Makes about just much sense..

#51 Lawrence Elsa

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Posted 23 August 2018 - 12:43 AM

View PostVellron2005, on 22 August 2018 - 11:35 PM, said:

Its kinda like telling Gauss users to fight withing that 150 meter sweet spot..


But... gauss doesn't have just one range it works best at?

Posted Image

#52 Khobai

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Posted 23 August 2018 - 01:04 AM

there was no reason to nerf any of those weapons

#53 Lethe Wyvern

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Posted 23 August 2018 - 01:09 AM

View PostKhobai, on 23 August 2018 - 01:04 AM, said:

there was no reason to nerf any of those weapons

Thats not a nerf, buddy. That is an request of little effort for no skill damage farming.

#54 Khobai

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Posted 23 August 2018 - 01:12 AM

View PostLethe Wyvern, on 23 August 2018 - 01:09 AM, said:

Thats not a nerf, buddy. That is an request of little effort for no skill damage farming.


But it inadvertently nerfed weapons that do require some skill like ATMs

Again none of those weapons needed to be nerfed.

Laser vomit is far more of a problem when it comes to no skill damage farming than LRMs ever were. Lasers are one of the least skillful weapons there is and theyre far more prolific than LRMs in higher level play.

Seems ridiculous to me to nerf LRMs for no good reason, nerf them the wrong way so other weapons like ATMs also get nerfed for no good reason, and then not even touch lasers which are guilty of no skill farming on a level that far exceeds the stated reasons LRMs were nerfed.

PGI is so completely out of touch with their own game its laughable.

Edited by Khobai, 23 August 2018 - 01:20 AM.


#55 B0oN

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Posted 23 August 2018 - 01:22 AM

Ahhh, the outcome of typical PGI balancing .
Thanks for the amusement, ladies and gentlemen, it looks a bit to me as if you had totally forgotten those past six years and how balancing usually panned out, but by all means, do carry on .

#56 MiZia

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Posted 23 August 2018 - 01:22 AM

View PostKhobai, on 23 August 2018 - 01:12 AM, said:


But it inadvertently nerfed weapons that do require some skill like ATMs

Again none of those weapons needed to be nerfed

Laser vomit is far more of a problem when it comes to no skill damage farming than LRMs ever were. Lasers are one of the least skillful weapons there is and theyre far more prolific than LRMs in higher level play.

Welp cannot say about ATMs but yesterday i did fit my asn21 with 4 streak4s just to complete that counter ecm crap challenge and i didnt had any problems holding locks on circle stafing lolmandos or other lights... and in regards of no skill las vom, LOL?

#57 Khobai

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Posted 23 August 2018 - 01:32 AM

View PostMiZia, on 23 August 2018 - 01:22 AM, said:

in regards of no skill las vom, LOL?


laser vomit requires no skill. its hitscan point and click. wow so hard.

im not saying lrms require much skill either. but lets not be disillusioned about laser vomit because its no skill too.

#58 A Headless Chicken

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Posted 23 August 2018 - 01:49 AM

i mean lets face it, none of the weapons in mwo require THAT much skill (if you use a mouse, and you should be using one) but LRM players who insist they are being useful firing at walls? just dead weight most of the time...

#59 Wil McCullough

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Posted 23 August 2018 - 02:06 AM

View PostKhobai, on 23 August 2018 - 01:32 AM, said:


laser vomit requires no skill. its hitscan point and click. wow so hard.

im not saying lrms require much skill either. but lets not be disillusioned about laser vomit because its no skill too.


It requires some skill to make the micro adjustments necessary to keep the lasers on a component. Dealing some form of damage with lasers is easy cos you can just swipe lightsabers everywhere but making the damage count is more difficult. Not as difficult as leading ballistic shots accurately onto specific components but still it's not as simple as you make it to be.

#60 Kroete

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Posted 23 August 2018 - 02:09 AM

View PostLethe Wyvern, on 23 August 2018 - 01:09 AM, said:

Thats not a nerf, buddy. That is an request of little effort for no skill damage farming.

Can still stay back and rain.

But i cant be on the front and get my own locks,
because now i get nearly cored until i get a lock with the artemis nerf and will now get hit my torso more because i cant wiggle/twist anymore because arc/targetradius nerf.

Means that my boats need to stay back, nned indirect locks and spam more because i can reduce my near max armor by 1/3, remove 4 tons of artemis and dont need cap or ams anymore, thats 20 tubes more and lots of ammo.

They nerfed proper usage of lrms but did nearly nothing for skillless indirect massspamming.
Is this that what you wanted and what you chear for?

Edited by Kroete, 23 August 2018 - 02:09 AM.






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