Eisenhorne, on 22 August 2018 - 11:10 AM, said:
Go for it, 4x LBX10 is better anyway. But by all means, keep blaming the HGR boogyman for your losses.
Actually 4 LBX-10 is trash outside of brawl ranges, while the HGR can still be a threat up to ~450m with range skills. That and the LBX isnt pinpoint, sure you deal loads of damage, but unless the target is literally in your face (where everything is pinpoint even SRMs), that damage is just annoying and not lethal.
Im not saying dual HGR necessarily needs to get nerfbatted into oblivion, but i do believe that its just too versatile right now, and even 1 HGR is still very deadly when paired with the correct secondary weapons, specifically MPLs on a mobile chassis, just wrecks entire teams so fast from all the PPFLD (IS pulses with max duration skills may as well be hitscan PPFLD, since the burn time is non-existent, and the HGR is heat-free 25 PPFLD which may as well be hitscan at 200m where its damage is maxed out).
Only thing keeping HGRs in check is clam mid range vomit, and since PGI seems dead set on nerfing all the clam lasers (which isnt really warranted imo, like 2-3 mechs can truly take full advantage of the gauss/laser vomit playstyle and not die due to bad geometry), its likely gonna be heavy gauss dominating everyone (the current meta already favors short-mid range on all but a few maps, so having all that clam alfa strike at a long range really isnt as big a deal as people make it out to be).
Edited by panzer1b, 25 August 2018 - 07:20 AM.