It's not even PTS Time, and there's plenty to chat about... Wow!
Sereglach, on 22 August 2018 - 04:05 PM, said:
Any chance of throwing in the Demon girl from last week? The big FP event made getting matches on the PTS quite difficult; and sadly life kept me from playing PTS more than Friday Night. I think I only managed to get in 5 matches.
Hey, doesn't hurt to ask, right?
Rampage, on 22 August 2018 - 04:16 PM, said:
I am in.
You know what would be really nice? You guys could design a exclusive warhorn, badge, decal or hanging item and give them out as part of the rewards for PTS testers. I will bet that would bring out enough people to run 8v8 or 12v12 on the PTS server. For some reason gamers love "exclusive" stuff.
SFC174, on 22 August 2018 - 06:13 PM, said:
I believe the 2 Cicada warhorns they did for PTS 1 and 1.1 were pretty rare if not unique. They suck, but they're unique
Cadoazreal, on 22 August 2018 - 07:42 PM, said:
They had an event on live server after the 1st cicada warhorn PTS with a cicada warhorn rewards, after giving the impression the cicada warhorn was going to be a unique PTS reward warhorn.
I'm with the folks who want a WarHorn or other Cockpit Item. GXP and MechXP can be earned from normal gameplay.
Also, the Emerald Cicada WarHorn is actually kind of nice when you want to 'bug' someone. Agreed on it being odd that one was given out on a Normal Event, however. But hey, those who put in the work on the PTS have more of those, right?
MechaBattler, on 22 August 2018 - 04:44 PM, said:
What if the PTS was carried out in stages by weight class. So first stage could be 20 to 35 ton 4v4. Then 40 to 55 ton 4v4, etc, etc. You'd get a focused idea on how the changes are effecting each weight range.
FupDup, on 22 August 2018 - 04:50 PM, said:
The thing is that the live game is a big sandbox inhabited by all robots simultaneously. Checks and balances that are in place for normal play won't be in place for class restricted situations. For example the crap agility and speed of mechs like the Dire Whale won't be a factor when all of your enemies are also in big fat assaults. The ankle biting power of the Piranha won't be as huge when you're up against Wolfhounds instead of fatties. Etc.
And of course the smaller player count is a really huge factor that makes the data collected much less accurate.
MechaBattler, on 22 August 2018 - 04:54 PM, said:
Well my concern is that we're not getting a very wide range of mechs. Mostly heavies and assaults. With the odd light or medium thrown into the mix. But then again I'm not looking at the data, only my own limited few matches. Be nice if they posted that kind of thing at the end of each PTS.
Probably the reason that we're limited to 4v4 in PTS is that PGI just can't get enough people to really try it out. But using weight classes to stage things doesn't seem like a good idea either. Frankly however, this would be the time for them to also figure out how to have the matchmaker assemble rounds depending on number of people in the queue, as well as how many are playing. That way, people aren't sitting around a while in order to get a match to play... be it either 4v4, 8v8, or even a 12v12 match. Heck, this could even give PGI the ability to bring back some of the older versions of maps that were more suited to smaller player counts.
Andi Nagasia, on 22 August 2018 - 04:56 PM, said:
looking forward to it,
im expecting some Faction Flavor this time,
perhaps keep IS as 0.2Dubs, but decrease Clan to 0.18to balance smaller DHSs,
perhaps also increase SHS to 0.15(up from 0.14) to help SHSs just abit more,
Eh... I would only recommend lowering Clan DHS to 0.19,
unless PGI is going to increase Clan Component Health. Otherwise that could dip in the direction of Clan Mechs always being too much like 'Glass Cannons', and that would cause unwanted imbalancing in Faction Warfare. We don't want more "Delete Button Alpha" Builds of a new kind to show up under this Altered Heat System.
Axys Rageborn, on 22 August 2018 - 05:21 PM, said:
I hope its similar to last time but this time round, SHS increase heat cap and DHS increase dissipation. Give two different directions to play which would be an interesting concept.
That would be an idea to further differentiate the choices. Although, I then wonder about that '10 HP' on the SHS. Maybe they're too thick for what they do?
Hiten Bongz, on 22 August 2018 - 05:06 PM, said:
Why didn't we get a missile balance PTS? Who the heck asked for Artemis to be nerfed into the ground? LRMers don't even use it, but ya ended up dragging the other lock-ons into the dirt with the typical blank-nerfing that nobody wants (remember Alpha Balance 1.X?). Poor show.
Even worse, the few builds that did use Artemis LRMs were either running Large-Scale Missiles with little ammo, were to be used in an up-front positioning, and/or were poptart setups. On top of that, those noteworthy cases had extremely few Missile Hardpoints. None of the Missile Systems deserved to get returned to being "Always Hiding, Trash Tier Junk" and/or "Should NEVER use, even if they were your only option" for doing stuff. Further, I was personally trying to make sure I could stick
with a team when I did my LRM/ATM/SSRM operations. Now this is going to force people with Lock-On Missiles to
always hide further away than they should have been, and
I really do NOT like that even one little bit! Those changes were way too far over the line, and a bunch of them need to be undone. Those missile changes have even gone and harmed things for those whose physical body are not fully functional, either because of age or damage incurred involuntarily. Like you've said, there
should have been a Missile PTS in the first place for that level of changes to be checked.
FallGuy0815, on 22 August 2018 - 11:07 PM, said:
Just asking beforehand: Could you remove Escort/Incursion, maybe even conquest from the PTS? On PTS 1.(latest), i asked on NGNGtv while Chris was on and those were removed, on PTS 2.0 they were back in, but i do not really see the point to do an escort match to test changes.
Usually everyone votes for the easiest game modes anyway but i think if the vote was between Escort and Incursion, that would be a waste of every participants time anyway.
Actually, those game modes are useful to have in a PTS, and something I would enjoy checking my Mech Builds on during the course of a PTS. I didn't really get to last time, and would more than appreciate the chance to see how it performs. It really tests your Mech when you're trying to complete a destruction objective in as little time as possible but without overheating, sort of like a certain MechWarrior 2 Mission that I remember, "
Silver Staff" (
Video for Example - From someone else, but still useful for reference)... If anything, I think that Skirmish is the most useless and should be removed. Most other game rounds devolve into that anyway, and things in the BattleTech Universe and earlier MechWarrior games are all centered around Mission Objectives that involved Non-Mech Targets.
And now, everyone, pardon me while I scram. See you all at the PTS!
~D. V. "
This post took me way too dang long to type, I think... 1.5 Hours or more? That video hunt took too long." Devnull