(I'm going to add more builds to these comments as I encounter morth worth saying something about)
MAD IIC - 2x hll and 6x erml, xl375, 30 dhs. Can alpha without overheating, and heat dissipates so fast that you can do it again soon, even on a map like Tourmaline. Very potent.
MAD IIC - 8x erml, with xl355 and 44 shs… Fire them all at once... Basically the same thing with a bit lower alpha, but the ability to cycle alphas faster. Or, break up firing into 4 by 4 and really pour out the damage.
- PIR with 3x hml and 6x mg was very strong. I only played a few matches but we never lost and I never died.
- Generally medium and small pulse anything continues to be strong, since those are the most heat efficient lasers.
I noticed the Skillbringer's HLL based vomit is limited to 4 er meds now, you can't really alpha with 5 or 6 meds, unless you drop to erlls. Heat dissipates very quickly though. I think for most players, this is a net plus on the mech.
Seems like most PPC builds are still trash.
On tonnage starved mechs which have few heatsinks outside of the engine, it seems like dissipation is worse, or perhaps just relatively so. Like the Wolfhound doesn't seem to perform as good still.
Or also, a HBK IIC-A with 2xhll and 3x erml, a perfectly playable built on live servers, was super hot in pts. Even firing the 3x erml while also moving around or god forbid jumping, seemed unsustainable.
Edited by ShooteyMcShooterson, 24 August 2018 - 06:25 PM.