C337Skymaster, on 27 August 2018 - 06:54 PM, said:
But that was all before Civil War tech, and long before Engine Desync. A lot has changed since then.
Again, none of that is impressive given what the Whale is truly capable of.
C337Skymaster, on 27 August 2018 - 06:54 PM, said:
And there's nothing about "piloting wrong" or "bad aim".
Taking kitchen sink builds that have no synergy and probably have more weapons than a person can reliably use is indeed piloting wrong. Your brain has limitations, and if you are focusing more on adjusting your aim for the variety of velocities in that build and your heat given your weapon groups, that is less time you are focusing on what you need to be which is your positioning given you are one of the slowest mechs in the game. This is why people go for the simpler builds, because kitchen sink builds ask of a person more than a person can keep up with. This is a consistent underlying theme that gets in the way between players like you and players like me.
I want this game to focus less on the managing your mech and more on the teamwork, positioning, and strategy aspects (specializing and trying to make the most of it).
Players like you want this game to be more like a sim and focused on you overcoming the obstacle that is the mech itself rather than team compositions, enemy loadouts, etc.
These two are odds with each other because the have very different objectives, and specifically, what you want simply has never really been a part of mechwarrior which is why it has always been essentially a sim-lite game. It tries to be more realistic than your average game but ultimately it is still a game.