

Where Is My Hollander?
#1
Posted 26 August 2018 - 07:18 PM
#2
Posted 26 August 2018 - 07:27 PM
#3
Posted 26 August 2018 - 07:31 PM
Spheroid, on 26 August 2018 - 07:27 PM, said:
It's not a matter of if its good in this meta or game at this point....I just want to pilot it!
#4
Posted 26 August 2018 - 07:33 PM
Stick a gauss on a Urbie or something.
#5
Posted 26 August 2018 - 07:36 PM
#6
Posted 26 August 2018 - 07:38 PM
#7
Posted 26 August 2018 - 07:39 PM
Edited by dante245, 26 August 2018 - 07:40 PM.
#8
Posted 26 August 2018 - 07:42 PM
#9
Posted 26 August 2018 - 07:47 PM

https://mwomercs.com...n/page__st__100
Edited by dante245, 26 August 2018 - 07:45 PM.
#12
Posted 26 August 2018 - 07:56 PM
#14
Posted 26 August 2018 - 08:10 PM
dante245, on 26 August 2018 - 07:47 PM, said:

https://mwomercs.com...n/page__st__100
Why do i have the sudden urge to make a play on the scene in Bat Man with the Joker saying "the city needs a better criminal" about thier pugs...

#15
Posted 26 August 2018 - 08:26 PM
#16
Posted 26 August 2018 - 09:42 PM
Spheroid, on 26 August 2018 - 07:27 PM, said:
Do not be so sure. 15 damage every 3 seconds from far away can be very good in the right hands. I personally want the Hollander for aesthetics. No Firestarter, or Urbie totting Gauss will give me the same satisfaction as that of Gauss Hollander. Naturally the mech would be useless if the quirks cannot support it.
#17
Posted 26 August 2018 - 10:12 PM
El Bandito, on 26 August 2018 - 09:42 PM, said:
Do not be so sure. 15 damage every 3 seconds from far away can be very good in the right hands. I personally want the Hollander for aesthetics. No Firestarter, or Urbie totting Gauss will give me the same satisfaction as that of Gauss Hollander. Naturally the mech would be useless if the quirks cannot support it.
Since the gauss rifle would be the only weapon of the Hollander, its only advantage is range and pin point damage. It lacks high alpha damage (compared to laser and SRM lights), DPS, and total potential damage from low ammo count. The lack of ammo will also turn it into a stick pretty fast. Adding more ammo will just slow it down even more which means it will become more vulnerable against speedy lights or counter sniped by larger mechs.
While that 100% cooldown would be pretty good in a 1v1 to alleviate the gauss' biggest flaw, it would only empty the ammo faster in 12v12.
Edited by Chortles, 26 August 2018 - 10:13 PM.
#18
Posted 26 August 2018 - 10:20 PM
Chortles, on 26 August 2018 - 10:12 PM, said:
While that 100% cooldown would be pretty good in a 1v1 to alleviate the gauss' biggest flaw, it would only empty the ammo faster in 12v12.
We already got full of meta light mechs for lasers and SRMs. What we lack is flavor, and just like the Clan Adder, Hollander will deliver that flavor.
#19
Posted 26 August 2018 - 10:26 PM
El Bandito, on 26 August 2018 - 10:20 PM, said:
We already got full of meta light mechs for lasers and SRMs. What we lack is flavor, and just like the Clan Adder, Hollander will deliver that flavor.
Sure, there's nothing wrong with adding the Hollander to the game for people who want to use one for fun, but imagine the forums on the week it's released.
Edited by Chortles, 26 August 2018 - 10:26 PM.
#20
Posted 26 August 2018 - 10:52 PM
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