justcallme A S H, on 28 August 2018 - 10:52 PM, said:
Care to show us all then how many of the common builds are above the 50 heat cap? Taking into account the higher/instant dissipation which allows you to run more than 50 heat quite easily especially with DHS stacking.
Um every build with more than 10 DHS is already operating with more than 50 heat cap. Which is literally every build in the game except for a few light mechs.
As for heat dissipation, the heat dissipation values shouldve always been 2.0. Because that's what they are in battletech. They never shouldve been less than that to begin with.
denAirwalkerrr, on 29 August 2018 - 03:15 AM, said:
Fun fact: in TT you can exceed your heat by freaking 30 points before you trigger forced shutdown on mech
Wrong. Its 30 heat + 1 heat per single heatsink and + 2 heat per double heatsink. Heatsinks add to heat capacity in battletech.
A mech with 10 DHS in battletech can generate 50 heat before shutting down. While a mech with 20 DHS can generate 70 heat before shutting down. A mech with 30 DHS can generate 90 heat before shutting down. The more heatsinks you have the more total heat you can generate before shutting down.
Because in battletech, heat is dissipated
BEFORE you check your heat level to determine penalties.
So if you generate 70 heat, then dissipate 40 heat from having 20 DHS, youre still only at 30 heat on the heat table. See how that works? Thats not a 30 heat cap its a 70 heat cap. Because with 20 DHS, the total amount of heat you can generate before shutdown is 70. DERP.
Think of it like your heatsinks creating a "buffer" where you suffer no heat penalties as long as your heat level stays inside that buffer. But if your heat exceeds that buffer, you suffer penalties on the heat table. And you can exceed the buffer by upto 30 heat before shutting down.
justcallme A S H, on 28 August 2018 - 10:52 PM, said:
I mean it's one thing to argue about table top values, it's another to argue them with no idea what they actually are.
Obviously I have a far better grasp of how it works than you do, lol.
Battletech absolutely does not have a strict 30 heat cap. That is a misnomer. Because people either forget or are unaware that heatsinks in battletech subtract heat before checking for heat penalties.
Thats the whole reason PGI designed MWO so heatsinks add to both heat dissipation and capacity. Because thats exactly how it works in battletech. The only difference is PGI didnt include heat penalties at the top of the heat scale, which is why they ended up having to nerf DHS.
As far as MWO is concerned, having a higher heat cap than 50 would work absolutely fine as long as theres heat penalties at the very top. IMO thats preferable to being stuck with a strict heatcap of 50. Because you retain the option to fire off huge alphastrikes and just have to suffer additional heat penalties for doing so.
Edited by Khobai, 29 August 2018 - 06:08 AM.