Sable Dove, on 28 August 2018 - 02:31 AM, said:
It's because regardless of how effective it is in a match, dual gauss is not fun to face; it's too easy to lump large amounts of damage on a single component of your choosing, which means if your armour is low on a component, or you're just in a light or light-medium, dual gauss can easily destroy that component with little skill and little risk required, potentially leading to an instant kill that wasn't really reasonably avoidable.
But 30 damage isn't exactly that scary, even if it is PPFLD. And if you are consistently getting hit in the same component by it, that says more on your ability to move than it does on the ability of the shooter.
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Any loadout that can core mechs this easily is not going to be fun to face no matter how ineffective it is in the long term.
Yea, don't stare at them. The mobility changes on PTS 2.0/2.1 should help with that too.
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Imagine a weapon that Deals 2000 damage, but can only be fired once, and you can't have any backup weapons. From a competitive point of view, it's garbage. You can never get more than one kill in a game, and if you miss, that's it for you. But for the player on the receiving end of that one shot, this fact doesn't make it any more fun when they get insta-killed with no chance to fight back.
Obviously this example is very exaggerated, but it's more or less the reason some people want dual-gauss (and other high-pinpoint-damage alpha-strikes) nerfed. The 6PPC Stalker was hated way back when not because it was too effective (it was basically useless for actually winning games), but because poking your head over a ridge and getting instantly crippled or killed before you even have a chance to spot the enemy is not fun. Especially in a game without respawns and long load/match times.
Yet people would point at the 94-point alpha Deathstrike as some sort of walking-death, which not only was not PPFLD for any more than 30 damage, but could not one-shot anything heavier than an unskilled/unquirked 45-tonner that stared straight at it for the entire duration of the HLL burn. The heat of the alpha effectively makes the mech unusable for anything more than absolute seal clubbing, so no one actually runs it on Live and instead opts for the more manageable 80-point alpha version.
My point is outright alpha damage means little if you are going to ignore everything else about the function of the mech and its weapons, such as 60 PPFLD (6 PPC Stalker) versus 30 PPFLD (dual Gauss). Long gone are the days of big, drawback-free PPFLDs since GaussPPC was outright obliterated, yet the community still grasps onto the fear of it.
Edited by Rydiak, 28 August 2018 - 03:09 AM.