Turtle Bay: Aftermath
#421
Posted 12 September 2018 - 10:12 AM
Eisenhorne tries to help people, most don't want it or even if they act like they do they still don't listen.
And check his posts, HE even asks top 100 players for advice, and listens to them.
Baby steps.. and I'm still dubious of that many light rushes, but I played clan this past event. But 228 and 42 both showed and posted videos of them doing it, so may have become a fad this week but not the standard play and 4 groups I've played with none did it. I did do it plenty in scouting though.
#422
Posted 12 September 2018 - 10:41 AM
Everyone has bad games. New, open players try to learn why. Bad players fight lessons better or more experienced players try to teach them.
I have a positive WLR and a negative KDR. I tried to justify this to myself that I was sacrificing myself to help the team win. But in fact I was placing a burden on them to finish the game for me.
Stats can be looked at many ways. But good players may have to carry others to get a win. Some may like getting all the kills and damage, but they definitely don't like doing it when they lose. That's why they want newer worse players to get better. And they want better competition!
I'm learning every day, and slowly finding how to play different styles, mechs, tempos, maps, with teammates, solo, etc.
This game has a huge learning curve, but it's not that big once you know the basics. And once you do, you can focus on honing your skill.
#423
Posted 12 September 2018 - 10:56 AM
ERescue, on 12 September 2018 - 08:10 AM, said:
If that 763 points is an abnormally high figure, then my immediate conclusion is that the main problem is likely one of three:
- You die too quickly to deal much damage
- Your builds don't deliver damage fast enough
- Your builds can't sustain the damage for long because they hit their heat cap too fast
Quote
Your profile stats are lifetime stats. To get any meaningful information about how you're performing with a given chassis (and your current build) now you'd have to take a copy of your current stats, then take another one a few weeks later and compare the results.
Analyze the builds and playstyles you use with those Clan mechs and see if you can apply something analogous to IS chassis you own (or else if you can get one where you can do so). There will be tradeoffs - that's without question. The only question is what those tradeoffs will be. I would recommend that you make a list of the chassis you own, another of the builds in your current FW drop decks and then post that in the Faction Warfare forum.
Also, Invasion is not about 1v1. If it's 1v1 in Invasion, both sides did something wrong.
Edited by Horseman, 12 September 2018 - 11:20 AM.
#424
Posted 12 September 2018 - 12:21 PM
I'd probably lay off playing Faction play solo, and only as a group, or wait until your quick play WLR gets closer to a 1 for a season and your solo match score gets closer to 200.
Just keep trying and learning, and as long as you enjoy the game while you are learning, you should eventually get better!
But a group (maybe Dr Vs?) should be able to get you through the faction play objectives and strategies, but the aim and positioning, as well as buying the different mechs will be on you.
Start with mid range decks, then add ranged and pure brawls as funds allow. If you stay IS it should cost less than trying both poorly. But once you start winning, 1M per match can keep your account so full you will have to switch factions to earn mechbays or buy MC!
Edited by BumbaCLot, 12 September 2018 - 12:34 PM.
#425
Posted 12 September 2018 - 02:29 PM
You also do not need to apologize, I can fully understand the reasons for the tone.
@Horseman: To an extent, yes, but as I said, I am inclined to think that problem is more me than the Mechs. I have poor vision from birth (my left eye has been operated four times, twice by some of the best German specialists in 2007, who could make my visual appearance more normal, but could not alter the fact that the eye classified as +9,375 at last time it was measured), specifically my depth vision sucks and if I were to lose vision in my right eye, I would be effectively blind, because I am effectively unable to read even with heavy magnification, if I am forced to rely only on it). I went to see another specialist a bit over a year ago. Her conclusion was that my situation has gotten worse, because natural ageing is starting to affect both eyes. She also confirmed that there are no newer surgical techniques that could be tried and repeated the warning that I received in 2007 that additional surgery could cause the loss of what still remains). I also suffer from a medical condition that is normally only present at about age 70+ (I am now 44 and have had it for a minimum of 38+ year or since before I went to school) that reduces my manual dexterity (as an every day task example, I am not able to draw a straight line or a round circle unassisted, no matter how hard I focus on the task, the line turns out slightly wavy). For the time being, the effect is only clearly visible on a single finger, but according to the doctor who examined me, the situation will get worse at an unknown speed. When I mentioned a few things from my past, she noted that there are some extremely rare cases, where the condition has been diagnosed at around age 3 or 4 and there are some indications that some people may already have it when they are born. It is also made (much) worse, if I get angry, agitated or nervous, etc. That side-effect can be reduced by medication, but as the medication also has side-effects, I mostly use it only when I absolutely have to.
As to your list of three:
1) This does happen occasionally, especially to the ANH-1E, which tends to get shot in the back by lights or fast mediums from clan wave 1 or 2.
2) This is difficult to judge as certain Mechs have such low damage numbers that my prime suspicion is that some of my shots miss the targets entirely.
3) The Hunchback does suffer from this, I am considering removing one or two lasers for additional heat sinks.
I have done a lot of analysis on some things and the main conclusion has been that my Mechs benefit from AMS, specifically the cool ammo dependent one (this is one major reason ANH-1E is in the deck, it is the only ANH variant that can have two) and ECM regardless of their weight class. Unfortunately IS side has no chassis that could copy the triple AMS mounting (+ECM) available for Kit Foxes (if my recollection is correct, my record is something like 1012 missiles shot down in a single QP match, piloting a KFX-C and save a few too early deaths, the KFX-C can usually deliver about 450 to 700 stopped missiles in QP).
I also cross checked some old screen shots and came to a conclusion that also leaves me a bit puzzled. As far as I can tell, many of my Mechs have very consistent results. They are neither remarkably better nor worse than they were for example a year or two ago. In other words, short term averages seem very similar to the life time averages. Any thoughts on that?
#426
Posted 12 September 2018 - 02:52 PM
Mouse pointer speed is at maximum, enhanced precision is turned on.
Advanced Zoom is useless, I do not have it skilled on any of my Mechs. At least for me, it makes things even more difficult.
My preferred location is slightly to the rear left or right from the lead assault or heavy. If I am at point, it means the Atlases / Fafnirs, etc. have already fallen leading the charge.
I tend to only wander off singly, if I am (among) the fastest unit(s) and we are on Conquest or Domination, where speed tends to get some emphasis. On rare occasions, the ANH-1E is too slow and falls behind (others do not always wait, which I can understand).
Now I better get some shut eye. Good night!
#427
Posted 12 September 2018 - 02:59 PM
ERescue, on 12 September 2018 - 02:29 PM, said:
You also do not need to apologize, I can fully understand the reasons for the tone.
@Horseman: To an extent, yes, but as I said, I am inclined to think that problem is more me than the Mechs. I have poor vision from birth (my left eye has been operated four times, twice by some of the best German specialists in 2007, who could make my visual appearance more normal, but could not alter the fact that the eye classified as +9,375 at last time it was measured), specifically my depth vision sucks and if I were to lose vision in my right eye, I would be effectively blind, because I am effectively unable to read even with heavy magnification, if I am forced to rely only on it). I went to see another specialist a bit over a year ago. Her conclusion was that my situation has gotten worse, because natural ageing is starting to affect both eyes. She also confirmed that there are no newer surgical techniques that could be tried and repeated the warning that I received in 2007 that additional surgery could cause the loss of what still remains). I also suffer from a medical condition that is normally only present at about age 70+ (I am now 44 and have had it for a minimum of 38+ year or since before I went to school) that reduces my manual dexterity (as an every day task example, I am not able to draw a straight line or a round circle unassisted, no matter how hard I focus on the task, the line turns out slightly wavy). For the time being, the effect is only clearly visible on a single finger, but according to the doctor who examined me, the situation will get worse at an unknown speed. When I mentioned a few things from my past, she noted that there are some extremely rare cases, where the condition has been diagnosed at around age 3 or 4 and there are some indications that some people may already have it when they are born. It is also made (much) worse, if I get angry, agitated or nervous, etc. That side-effect can be reduced by medication, but as the medication also has side-effects, I mostly use it only when I absolutely have to.
As to your list of three:
1) This does happen occasionally, especially to the ANH-1E, which tends to get shot in the back by lights or fast mediums from clan wave 1 or 2.
2) This is difficult to judge as certain Mechs have such low damage numbers that my prime suspicion is that some of my shots miss the targets entirely.
3) The Hunchback does suffer from this, I am considering removing one or two lasers for additional heat sinks.
I have done a lot of analysis on some things and the main conclusion has been that my Mechs benefit from AMS, specifically the cool ammo dependent one (this is one major reason ANH-1E is in the deck, it is the only ANH variant that can have two) and ECM regardless of their weight class. Unfortunately IS side has no chassis that could copy the triple AMS mounting (+ECM) available for Kit Foxes (if my recollection is correct, my record is something like 1012 missiles shot down in a single QP match, piloting a KFX-C and save a few too early deaths, the KFX-C can usually deliver about 450 to 700 stopped missiles in QP).
I also cross checked some old screen shots and came to a conclusion that also leaves me a bit puzzled. As far as I can tell, many of my Mechs have very consistent results. They are neither remarkably better nor worse than they were for example a year or two ago. In other words, short term averages seem very similar to the life time averages. Any thoughts on that?
Here's your LRM pass. Enjoy!
#428
Posted 12 September 2018 - 05:16 PM
ERescue, on 12 September 2018 - 02:52 PM, said:
Mouse pointer speed is at maximum, enhanced precision is turned on.
Advanced Zoom is useless, I do not have it skilled on any of my Mechs. At least for me, it makes things even more difficult.
My preferred location is slightly to the rear left or right from the lead assault or heavy. If I am at point, it means the Atlases / Fafnirs, etc. have already fallen leading the charge.
I tend to only wander off singly, if I am (among) the fastest unit(s) and we are on Conquest or Domination, where speed tends to get some emphasis. On rare occasions, the ANH-1E is too slow and falls behind (others do not always wait, which I can understand).
Now I better get some shut eye. Good night!
Why is your mouse setup this way? I would guess that is the majority of your aim issues! Disable enhanced pointer precision, drop speed down, and focus on laser burns! I see this in most games after I die where people hit 4-5 components and their enemies aren't even twisting! I have completely changed my laser vomit playstyles in the past 5 weeks and I can even shoot Gauss now with lasers!
I achieved one of my T4 500 MS games with a HBR laser vomit, and another with MCII-1 GAUSS/laser, and again in T3 with MC-II-1 Gauss laser. First one was MCIIB UAC5/10. I'm pretty near sighted, and recently started playing without glasses for the first time and appears to have helped me with ERLL trading and reaction time in general. I play on a 22" 1080p, but have considered going to 1280x1024 19" for a test. Also almost 44 and take a lot of medication.
I played this game a lot in open beta and was a pretty good brawler back in 8v8 in 2012/3.
I'm a lot worse now thanks to all of my health issues / PC issues, but I'm always striving to get better, but it's hard to gain new memories so that's why I need to work on placement now that I can aim and have good builds.
I just don't want the game to be made bad for outliers and those who don't want to try hard or play in a group, and a lot of people seem to wish this game be destroyed for some reason or dumbed down (anyone remember when 3rd person was almost forced on to the game?)
I played Star Wars Galaxies when it had a very diverse class structure (72?) And mining / resources/crafting and then it became dumbed down to 9 classes and less crafting, so I became a pilot and never played the RPG again.
#429
Posted 13 September 2018 - 01:23 AM
Horseman, on 12 September 2018 - 10:56 AM, said:
- You die too quickly to deal much damage
- Your builds don't deliver damage fast enough
- Your builds can't sustain the damage for long because they hit their heat cap too fast
Just to echo's Horseman's point with an example - I just levelled up a TNS-5S with dual gauss/stealth armour and performed awfully as it requires a particular playstyle which I haven't adapted to yet. As a contrast, I've spent this week since levelling up, also from scratch, my second TNS-5S but as a dual LBX20's brawler and my stats have been great. Except as they're the same global chassis stats (both TNS-5S) it amalgamates them so they really don't look great (I'm honest enough to say I REALLY sucked in that gauss/stealth version).
Over time you'll get used to mechs, playstyles or loadouts and work out your strengths and weaknesses. Same with the skill trees - you'll adapt them to cope with what works well for you or allows you to sneak just that little bit better performance from the loadout you're using. The other area you'll adjust to is "mode tactics" as i like to call it - when to be aggressive, when to rotate mechs with team mates to share armour, when to drop with long range mechs or brawlers, etc. It doesn't come overnight but I guarantee you that you'll find it satisfying when you look back or pull out a win via doing something you wouldn't have before.
Enjoy the little victories rather than concentrate on the losses is my advice.
#430
Posted 13 September 2018 - 01:54 AM
ERescue, on 12 September 2018 - 02:29 PM, said:
Just an FYI - Solaris stats have nothing to do with normal capability - they're very heavily based off of using specific Solaris meta mechs in a particular style as its such a controlled environment. A friend of mine has insanely good stats there which I can't come close to, but quid pro quo I outperform him on the QP and FP fronts.
On your advanced zoom comment (presuming you mean the one enabled in the skill tree), it is useful in very specific roles - I use it with dual gauss or ppc IS builds where I am not under fire but am at long range, aka being a sniper. However it gives me too much tunnel vision and I become very immobile using it which is a huge negative imo most of the time. I sometime ghost people and wonder why on earth they're using it to basically brawl where spreading damage, avoiding fire and reactions are critical.
Edited by Aramuside, 13 September 2018 - 01:55 AM.
#431
Posted 13 September 2018 - 02:13 AM
Edited by Old MW4 Ranger, 13 September 2018 - 02:14 AM.
#432
Posted 13 September 2018 - 06:32 AM
@Bumba...: I am not entirely sure what to think of the results... I made minor adjustments to my Hunchback and mouse settings... and the end result is extremely confusing... I played 5 matches of QP to test it, results were as follows:
Game 1: Tourmaline, loss, 104 damage spread over at least 4 different heavy and assault class targets after accidentally falling off a steep cliff right into the middle of the enemy murder ball, none of the light or medium units I shoot at take hits as far as I can tell.
Game 2: Crimson strait, loss, 569 damage, KMDD on a Mad Cat MK IIC, killed by an Urbanmech after both another Mad Cat and Urbie hit me in the already damaged head, while I miss the Urbie at point blank range and hit the second MC instead...
Game 3: HPG, loss, 32 damage total on two targets (one unknown, second Piranha), almost completely unable to hit a Piranha that is dancing right in front of me in the basement, MGs kill me from the front and Piranha runs off with minimal damage to RA armour...
Game 4: Grim Plexus, loss, 146 damage, heavily damaged I evade one attacker and run smack dab into a basically fresh Annihilator hiding behind a corner that proceeds to put multiple UAC salvos through my CT at point blank range, dropping me as second to last of my team while my reflexive laser salvo just burns off a bit of armour, mostly on the left leg even though I aimed at the head, the last one legged light falls a few seconds later.
Game 5: River city, very easy win after abnormally brutal fighting, 57 damage spread over 8 targets, again massive difficulties with hitting light and medium weight targets, no damage taken by me at all, last two enemies are fast sticks and get run to the ground by two remaining badly damaged friendly lights, no other mediums, heavies or assaults survive.
#433
Posted 13 September 2018 - 06:56 AM
ERescue, on 13 September 2018 - 06:32 AM, said:
@Bumba...: I am not entirely sure what to think of the results... I made minor adjustments to my Hunchback and mouse settings... and the end result is extremely confusing... I played 5 matches of QP to test it, results were as follows:
Game 1: Tourmaline, loss, 104 damage spread over at least 4 different heavy and assault class targets after accidentally falling off a steep cliff right into the middle of the enemy murder ball, none of the light or medium units I shoot at take hits as far as I can tell.
Game 2: Crimson strait, loss, 569 damage, KMDD on a Mad Cat MK IIC, killed by an Urbanmech after both another Mad Cat and Urbie hit me in the already damaged head, while I miss the Urbie at point blank range and hit the second MC instead...
Game 3: HPG, loss, 32 damage total on two targets (one unknown, second Piranha), almost completely unable to hit a Piranha that is dancing right in front of me in the basement, MGs kill me from the front and Piranha runs off with minimal damage to RA armour...
Game 4: Grim Plexus, loss, 146 damage, heavily damaged I evade one attacker and run smack dab into a basically fresh Annihilator hiding behind a corner that proceeds to put multiple UAC salvos through my CT at point blank range, dropping me as second to last of my team while my reflexive laser salvo just burns off a bit of armour, mostly on the left leg even though I aimed at the head, the last one legged light falls a few seconds later.
Game 5: River city, very easy win after abnormally brutal fighting, 57 damage spread over 8 targets, again massive difficulties with hitting light and medium weight targets, no damage taken by me at all, last two enemies are fast sticks and get run to the ground by two remaining badly damaged friendly lights, no other mediums, heavies or assaults survive.
So only game 2 was with MCII and all others in laser hunchie?
I had 80+ mechs in 2013, just came back 2-3 months ago and sold a lot of my mechs. Up to 108 or so now so 40 new and improved mechs.
I was thinking last night lasers may not be the best weapons for you. Maybe focus on high damage burst weapons instead of something that you have to hold steady so the damage is more binary (you either hit or miss for high damage, not hit and do bad damage anyway because it doesn't stay on target. SRMs, MRMs, ACs, LBX, etc?
The IS HBK just doesn't interest me in 2018 and if I didn't sell all of them I probably only have my legendary founder one
It's iconic and people know to shoot that torso.
And stay out of the basement!
Edited by BumbaCLot, 13 September 2018 - 06:57 AM.
#434
Posted 13 September 2018 - 07:01 AM
Old MW4 Ranger, on 13 September 2018 - 02:13 AM, said:
Adv zoom is fine for shooting standing still targets while standing still. Neither which should be happening regularly. You can't lead targets with it and miss out on everything else happening.
#435
Posted 13 September 2018 - 07:08 AM
HPG Basement is the baddest position like Tunnel in Crimson and with this Problems try other Mechs with better Mobility and Punch , or other Tactics ? you not run with Team ? you look on minimap watch the tactical situation and have a Good POV 80 or 85 ? or have tunnelview and not seeing Targets thats not in direct line? you firing by moving ? you change the Position ? you what for weapons you use ?what you Playstyle ? Brawl ? Sniperturett? Situationmix ?
BumbaCLot, on 13 September 2018 - 07:01 AM, said:
im use Adv Zoom for fire in Move up to 900m ..still standing only with very good cover ...bring it of the horizontal Line from the Red and by moving the target come in the Cursor
#436
Posted 13 September 2018 - 07:36 AM
Since you have already given a lot of very good advice, I am going to try a couple of completely different chassises and see how they compare to the previous settings now. I will let you know how things went later on. In the meanwhile, I wish both you and others fun matches!
@Old MW4 Ranger: I was supposed to just quickly run through and hit distracted enemies in the back, the Piranha basically ran towards me down there, I missed it from BOTH left AND right and it tore through my chest armour with MGs.
#437
Posted 13 September 2018 - 07:52 AM
You may like to look at the following vid by RJBass3 that may be of some assistance regarding basic settings: https://www.twitch.tv/videos/297495199
Also, what FPS are you getting? You can hit 'F9' in-game to see how your machine is faring. My old potato machine was appalling (approx 20fps, regularly redlining) but since I invested in a new rig, performance has definitely improved (60+ fps as standard).
Finally what time-zone are you playing in (and which servers)?
As mentioned, it's a steep learning curve but with a willingness to listen, learn and improve you'll get there.
Z.
#438
Posted 13 September 2018 - 08:13 PM
#439
Posted 13 September 2018 - 09:26 PM
What are your game settings, and is AA enabled, and if so which AA? What size monitor?
Also, do you play with torso locked or unlocked (arms move freely)? And have you changed Arm Lock to Toggle Arm Lock? This allows you to turn it off and on without having to get a key pressed down. Good way to give arm mounted weapons more freedom when needed, ie when pesky lights are bothering you.
#440
Posted 14 September 2018 - 12:45 AM
ERescue, on 12 September 2018 - 02:29 PM, said:
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ERescue, on 12 September 2018 - 02:52 PM, said:
Enhanced Pointer Precision has a similar effect, but also works the movement speed into the equation (turning faster moves into wider swipes): https://www.howtogee...ion-in-windows/
ERescue, on 13 September 2018 - 06:32 AM, said:
ERescue, on 13 September 2018 - 07:36 AM, said:
Now, dialing in your mouse sensitivity settings is something that takes a few attempts... I've seen advice to test it by going to Frozen City testing grounds and trying to hold a Large Laser beam on a specific section of the Atlas from one grid square away while moving around it.
Another thing you can do to train and test builds is go to Canyon Network testing grounds and kill the eight mechs (Centurion -> Cataphract -> Awesome -> Jenner -> Atlas -> Catapult/Cicada -> Commando) as quickly as possible - under 5 minutes is good, but with some practice you can cut the time even faster. This also tends to be an indicator of whether the balance of your speed, firepower, cooling and ammo is suitable for PVP modes and is my go-to check when trying a new build.
Edited by Horseman, 14 September 2018 - 12:58 AM.
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