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Turtle Bay: Aftermath


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#181 Uakari

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Posted 31 August 2018 - 04:58 AM

View PostxX PUG Xx, on 31 August 2018 - 03:41 AM, said:


You may already have that pattern available for that chassis, I got the same message and then chose a different chassis a few games later. Bingo, Arctic Wolf has a pattern I probably won't use Posted Image


I had urban block pattenr unlocked for my king crab. just deleted my kills and gave me the error message.

should nt i be able to use multiple patterns for one mech type?

Edited by Uakari, 31 August 2018 - 04:58 AM.


#182 KrocodockleTheBooBoxLoader-GetIn

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Posted 31 August 2018 - 05:56 AM

Ok so my final picks for the mech release today are Sunder and Stridder

#183 BumbaCLot

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Posted 31 August 2018 - 06:31 AM

View PostD V Devnull, on 30 August 2018 - 04:06 PM, said:

===== EVENT REVIEW UPDATE =====

Alright... With the details up, I've finally had a look. My worst fears have been confirmed. In addition to my response to another person at...

--->>> https://mwomercs.com/forums/topic/268669-turtle-bay-aftermath/page__view__findpost__p__6157339

...there is now further reason to slam the Event Rating. It is now down to...

3.5/10

...because in addition to the previous 10 Bullet Points, we also have of note...
  • PGI has lied, and rather coldly, about the available Time Frames. The website's News posting says "Aug. 31 @ 0:00 UTC to Sept. 7 @ 0:00 UTC" for the Faction Warfare section, which is a total time of 7 Days. The item on the In-Game Event Browser is only providing 6 Days right now for the Faction stuff. The part for Quick Play says "Sept. 6 @ 0:00 UTC to Sept. 11 @ 0:00 UTC", which is a total time of 5 Days. But again, the In-Game Event Browser is only showing 4 Days for the Quick Play part. Where we should have had 12 Days in total, we are only being given 10 Days. This is downright underhanded and cruel, and therefore will NOT be overlooked. If they want to fix it, they need to adjust BOTH Event Run Times upward to the original promised values. It would also help if the adjustments maintained the avoidance of overlap between the Event Phases.
  • PGI is also asking for 25 Kill and/or KMDD within a 4-Day Time Frame on the Quick Play part, where 5 days had been shown on the News Article as a promised Run Time. Being as people are likely to be burned out from the Faction Warfare part of this Event, this is once again asking for too much in too short a Time Frame. The available Quick Play Time Frame NEEDS to be lengthened. (I'm starting to get the feeling here that somebody at PGI has lost their mental sense of 'realistic expectations'...)
  • PGI is unrealistically expecting someone to manage 500 Match Score in Quick Play, after making them feel burned out by the Faction Warfare part. Look, 400 Match Score in Quick Play is more reasonable, particularly after running someone through the grinder too many times in Faction Warfare. Stressing players out worse over a chunk of (C-Bills) is rather unnecessary overkill. Maybe some can still do 500 M.S., but not enough of the Player Base to warrant that level of Difficulty and exclude tons of people. To PGI, I ask you to turn down the needed Match Score for that before many of the Player Base can get disillusioned with MWO. The abuse of the Player Base is NOT funny.
  • The available Rewards from Random Loot Bags have once again come up dry on Hanging Cockpit Items. There are people out there who would really like to be able to earn these from Events more, myself included. PGI, if you want to fix this, just pick out 6 Hanging Cockpit Items... Even some that you've done before will do, but please don't leave your Player Base to get disillusioned through the lack of these. Also make sure the chances to get them are tuned high enough, as I've noticed from Previous Events that it always seems like the chances to get Hanging Cockpit Items were unusually low.
...and now I need to travel onward to the Event, which is now about 5 minutes in. Frankly however, my hopes for this Event improving are hellishly low, and I'm in danger of just tossing my hands into the air and giving up. If PGI wants to have people in the queues, leaving them to feel like giving up is counterproductive to that. Posted Image


~Mr. D. V. "I'm starting to feel like this Event is a 'Half-Dead Horse' from the start... It needs surgery to fix it, not drugs." Devnull


Lack of hanging items? Now I feel like I'm the one who was trolled so you have more to reply to (me) in order to also increase comments.
As to the Kills and KMDD, you have to get 25 and if in a 4 respawn mode where some have to do 75 matches, that's a .083 KDR. Hopefully this isn't too much of a requirement.

As for the 500 match score, I too, before actually playing events and just reading about them, thought that these scores and damages etc.. must be done in a single match. But no! It's actually cumulative! So even gaining 50 match score (and I surpassed that with a 3 damage and a 5 damage match yesterday, to describe how low 50 match score is) 10 games where you fire one round of machine guns from a light mech should get you that.

It's LITERALLY the least some can do.

#184 Eisenhorne

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Posted 31 August 2018 - 06:33 AM

View PostBumbaCLot, on 31 August 2018 - 06:31 AM, said:

It's LITERALLY the least some can do.


I think you're greatly overestimating the skill of the average MWO player, who will fire LRM's into the sides of generators while being cored out from the back, and wonder why they aren't winning the game because they're focusing on the objective unlike the "meta tryhards only concerned with e-spurts who have no honor and aren't loyalists and play filthy non-stock mechs".

Edited by Eisenhorne, 31 August 2018 - 06:33 AM.


#185 BumbaCLot

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Posted 31 August 2018 - 06:41 AM

View PostEisenhorne, on 31 August 2018 - 06:33 AM, said:


I think you're greatly overestimating the skill of the average MWO player, who will fire LRM's into the sides of generators while being cored out from the back, and wonder why they aren't winning the game because they're focusing on the objective unlike the "meta tryhards only concerned with e-spurts who have no honor and aren't loyalists and play filthy non-stock mechs".

So I should see what my match score is for sitting still and getting 0 damage vs getting my piranha legged in the first minute by a gauss and only getting 3 damage? Did I end up in formation or press R too much? HOW DID I GET 56 MATCH SCORE WITH 3 DAMAGE?

#186 Dungeon 206

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Posted 31 August 2018 - 06:41 AM

do Freelancer kills and KKMDs not count toward the Kurita and Smoke Jaguar faction challenges?

#187 BumbaCLot

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Posted 31 August 2018 - 06:48 AM

View PostD V Devnull, on 30 August 2018 - 01:46 PM, said:

I see this person has failed to check my Join Date... Hmph... Posted Image


Right now, we do NOT have enough information for me to give the Loot Bags any real weight. But, unknown things like those are one of the reasons that the Current Rating is NOT lower than you see. Posted Image

If you want to know why the Rating is so horribly low... well... let's just list out why I'm at a...

5.0/10

...at current, still. Just keep reading, here it is...
  • Expectation by PGI to literally use every minute on MWO that's not spent on a Real Life Concern like work, eating, or even sleep... This means that people could land up not having needed spin-down time before going to bed. Worse, that means a chance of their dreams/nightmares being skewed by MWO repeatedly. On top of that, keep in mind the fatigue it could cause upon people the next day, and therefore the lost jobs. That's damned bad, frankly put.
  • Expectation by PGI to ignore Real Life Concerns just to fit enough matches within even so little as 7 Days, should we happen to find out that Scouting would fail to count. We're talking on the order of dealing with needing about 4 hours a day on average, and people's schedules will mostly prevent that. There are people out there who only get a bloody meager 2 Hours a night at most, and some to boot that don't get control of their weekends in any way/shape/form of any kind. They're auto-blocked from finishing the Event even if they try starting it at all, and that's rather much NOT fair to them.
  • Constant Skirmish is something that many in the Community simply do not need (or even wish) to be trapped in at all. Some people (myself included) WILL BURN OUT after only a few matches of that Game Mode, with an upper outer limit of 2 Days in that regard. Having 5 (or more) Days straight of that is literally NEVER a tolerable grind by any means for many.
  • Conquest has been requested by many in this thread alone, and has been ignored by PGI through silence. One does NOT ignore their Community and then just get away with it. People have been trying to give PGI a way to redeem this part of the Event, but PGI isn't listening.
  • Silence from PGI (and the confusion that comes with it) about whether this will happen to be setup with Full 'I.S. vs. Clan' Access... If it requires a Faction Change to even be part of the Event, that's very much actively damaging to Units, as it puts out the implication from PGI that they're trying to destroy any value in being part of one. Even more so, the Unit Members who can't switch the Contract get screwed, all because their Commanders are Loyalists that won't touch the setting. Keep in mind, rejoining a Unit STILL requires a rather large payout of (C-Bills) after someone has left, and that's on top of the Probationary Period still imposed by returning to being a Faction Loyalist. So there are rather steep penalties to be considered here, because those penalties can more than wipe out someone's earnings from a Loot Bag Event, all for merely leaving a Unit. To deck it off, this also doesn't even include a Unit's own internal rules & penalties for breaking away even temporarily. (I think we can agree on this 5th point that's not either fun or reasonable in any way.)
  • Negation by PGI's choice of Constant Skirmish of any worth to Mechs that don't fall into the Medium & Heavy Weight Classes. There's a reason we have Lights and Assaults, but Constant Skirmish literally does away with their use, as Teams will always be running near the same speed in order to maintain their firing lines. This gives no opening for a Light with lacking Armor to get in behind as too many can quickly shift to wipe it out, and no use to an Assault as it would be focused down way too fast over lacking Mobility. Sadly, that works against PGI's own intent of Game Mechanics.
  • Near mandatory requirement for getting Premium Time in order to get any real worth out of the Matches which will get played during the Event. Yet one more nail in the proverbial coffin of why Constant Skirmish is awful, and Other Game Modes have worth and meaning. There's things like the end-of-round booster in Conquest that make the mode attractive. Skirmish has NO place for that, and many do not like a Constant Battle that lacks any objective other than whacking your opponents dead repeatedly.
  • Lack of consideration by PGI for what's going to happen to Experienced Players when the Newbies come in and don't listen to those trying to help them. With the Master Objectives set up the way they are, and the likely possibility that Newbie PUGs could massively sabotage it all for both sides, there is a chance of losing for everyone on this Event. Again, a moment of lack of fun and/or reasonability here.
  • Non-consideration of those with old-enough computer equipment that they're unable to launch into the Invasion Queue, even for Skirmish Game Mode. While I don't personally fall into this particular narrow category of the Community, I absolutely think that they should NOT be shut out from the Event. If you read through this thread, you will find there are those that agree with my stance on this matter.
  • The possibility of Spawn-Camping occurring with Constant Skirmish Game Mode. Should the battle turn lopsided in any way, it literally turns into a 'Clubbed Seals' situation. Then if that happened, you end up with a lot of people reconsidering even touching Faction Warfare, or even MWO in general. Many out there will NEVER tolerate tens of hours of abuse just to get a meager few Loot Bags, and that will thoroughly kill Faction Warfare Queues. PGI does NOT need to lose another chunk of their Player Base over that kind of frustration, as it could also result in MWO's death.
...plus I could probably pick on several other things. Like I could pick on the Pick-A-Prize and Faction-Specific Camos, as well as the decreasing sizes of Rewards from Events that some are upset about, but I'm trying to be serious and NOT petty. But, as you can see, there is plenty of reason that I've registered the Event Rating where it currently stands. Heck, I'm NOT even asking for the Event to be overly easy to do. That darned Pick-A-Prize should require some effort, but it shouldn't be hidden beyond a hellishly hard wall in order to get at it either. Posted Image





I've played a hell of a lot more than I post on MWO Forums... My Post Count is massively dwarfed by my Total Lifetime Matches Played. (To tell you anything more specific would be a 'Code Of Conduct' violation on both of us, as I've realized you're trying to pump me for something along the lines of unshared personal details with this question.) Several people can even testify that I'm NOT just some Armchair Forum General, and that I actually get out there on the battlefields quite a lot. Whether they'll take the time to stop by this thread and post, if only in order to tell you off is another story. Posted Image




And you're going to find me around here in the future too, provided that a mix of PGI and the Community doesn't cause me to take the nearby temporal portal back to the past forever. A mix of things has resulted in my not hanging up my Mech Piloting Helmet yet. Stay tuned. Posted Image


~Mr. D. V. "If you dared personally attack me, you were bound to get burned hard... Enjoy needing Anti-Burn Cream!" Devnull





(p.s.: Your making me go through that massive list of reasons up there is making me want to consider more towards knocking that Event Rating down further. Something tells me you didn't intend that, but that's what you caused, as you now make me feel that it should have been a tad lower. Oh, and this post ended up taking me on the order of 90 minutes to build and post, so no thanks for stealing some of my time that I could have spent on the battlefields. Have A Nice Day, but I hope you find your Mech legged by Light Mechs!)


Hmm, I wasted 5 minutes on my original reply to this (but not really since I wasn't at my desk, sitting doing something I couldn't do elsewhere) and it was lost on my phone. There was some burning, but not from this reply. I'm more confused than anything. I see you are now happy that people who have a PC that can handle 4v4 but not 12v12 can play, so I can leave that one alone now. As several people out of this very low population can verify you are no forum warrior, I will take that into account when addressing you from now on. I even took off my Elite Founder tag as I took 5 years off and missed so much on forum and in-game.

But now that I am back on track, I now know what loot bags are, and earned 12 of them last night! I should easily be able to get the rest of these matches done. I also got 18 of 25 KMDDs, so getting another 7 won't be an issue with 36 loot bags to go or whatever it is I need to get a free mech. Good luck and see you on the battle field!

#188 BumbaCLot

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Posted 31 August 2018 - 07:34 AM

View PostDungeon 206, on 31 August 2018 - 06:41 AM, said:

do Freelancer kills and KKMDs not count toward the Kurita and Smoke Jaguar faction challenges?

Looks like you figured out it's a no, and joined the clan since posting this!

#189 Ninjah

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Posted 31 August 2018 - 07:42 AM

So all you need to finish this challenge in two days is a medium mech and a lot of scouting. Defeats the purpose of the event, more appropriate name would be "SCOUT MANIA".

#190 Eisenhorne

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Posted 31 August 2018 - 07:51 AM

View PostNinjah, on 31 August 2018 - 07:42 AM, said:

So all you need to finish this challenge in two days is a medium mech and a lot of scouting. Defeats the purpose of the event, more appropriate name would be "SCOUT MANIA".


If you wanna do it through scouting, that seems fine to me. I think most people will have a combination of them, since all scouting will get boring fast.

#191 Tarrow

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Posted 31 August 2018 - 07:59 AM

My QP qualifying matches are not showing up on the redeem page. Anybody else having this problem?

#192 Mikayshen

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Posted 31 August 2018 - 08:04 AM

View PostTarrow, on 31 August 2018 - 07:59 AM, said:

My QP qualifying matches are not showing up on the redeem page. Anybody else having this problem?

The QP portion of the event hasn't started yet. Start: Sept 5th 5:00 PM PDT (Sept 6th 00:00 UTC)

#193 Ninjah

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Posted 31 August 2018 - 08:11 AM

View PostEisenhorne, on 31 August 2018 - 07:51 AM, said:


If you wanna do it through scouting, that seems fine to me. I think most people will have a combination of them, since all scouting will get boring fast.



I would but Invasion queue seems pretty desolate, waited for 30 minutes and didn't get a match but I do get instant games in scouting.

Edited by Ninjah, 31 August 2018 - 08:12 AM.


#194 KursedVixen

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Posted 31 August 2018 - 08:14 AM

so i was able to play the event yesterday as a random clanner no loyaties, today i can't even join the event "What happened?

#195 Jesse Custer

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Posted 31 August 2018 - 08:59 AM

View PostSkouthrei, on 31 August 2018 - 03:33 AM, said:

So, someone gifted me a TSP about a month ago, but I haven't gotten any loot bags at all. What's up with that?


Scroll down and click on Bonus Redeems, IIRC.

https://mwomercs.com...?t=201808turtle

#196 BumbaCLot

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Posted 31 August 2018 - 09:29 AM

View PostKursedVixen, on 31 August 2018 - 08:14 AM, said:

so i was able to play the event yesterday as a random clanner no loyaties, today i can't even join the event "What happened?

Can you not join Smoke Jaguar, or play as a Freelancer?
Yesterday the event temporarily had not disabled the normal modes, and this morning it was fixed to where only the event is running in FW mode.
Very possible you were in the 9 hour window where the normal mode was still running.

View PostJesse Custer, on 31 August 2018 - 08:59 AM, said:


Scroll down and click on Bonus Redeems, IIRC.

https://mwomercs.com...?t=201808turtle

Yes, I had the same issue, if you don't scroll all the way to the bottom of the screen you will not see the extra 25 loot bags.
It is misleading because the 3 rewards (TSP and 2 mechs) have hyperlinks to their store pages, and if you don't scroll enough down you will think that is the end of the page. Not sure why it isn't a tab like the 2 events are.

View PostNinjah, on 31 August 2018 - 08:11 AM, said:



I would but Invasion queue seems pretty desolate, waited for 30 minutes and didn't get a match but I do get instant games in scouting.

Invasion should get busier in about 4-5 hours. My unit is playing it now though, and smoke Jag so you may be able to get in now that some of the EU guys are running.

#197 KrocodockleTheBooBoxLoader-GetIn

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Posted 31 August 2018 - 09:46 AM

Official review of event. 10/10. [Redacted]

Edited by draiocht, 01 September 2018 - 05:13 PM.
unconstructive


#198 PraetorGix

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Posted 31 August 2018 - 10:36 AM

The event is nice, but the golden nugget was that radio transmission interception... Thanks Paul (I suppose it was your idea after listening to NGNG podcast) for these nods to the lore junkies, keep'em coming!

#199 PraetorGix

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Posted 31 August 2018 - 10:50 AM

View PostD V Devnull, on 30 August 2018 - 01:46 PM, said:

I see this person has failed to check my Join Date... Hmph... Posted Image


Right now, we do NOT have enough information for me to give the Loot Bags any real weight. But, unknown things like those are one of the reasons that the Current Rating is NOT lower than you see. Posted Image

If you want to know why the Rating is so horribly low... well... let's just list out why I'm at a...

5.0/10

...at current, still. Just keep reading, here it is...
  • Expectation by PGI to literally use every minute on MWO that's not spent on a Real Life Concern like work, eating, or even sleep... This means that people could land up not having needed spin-down time before going to bed. Worse, that means a chance of their dreams/nightmares being skewed by MWO repeatedly. On top of that, keep in mind the fatigue it could cause upon people the next day, and therefore the lost jobs. That's damned bad, frankly put.
  • Expectation by PGI to ignore Real Life Concerns just to fit enough matches within even so little as 7 Days, should we happen to find out that Scouting would fail to count. We're talking on the order of dealing with needing about 4 hours a day on average, and people's schedules will mostly prevent that. There are people out there who only get a bloody meager 2 Hours a night at most, and some to boot that don't get control of their weekends in any way/shape/form of any kind. They're auto-blocked from finishing the Event even if they try starting it at all, and that's rather much NOT fair to them.
  • Constant Skirmish is something that many in the Community simply do not need (or even wish) to be trapped in at all. Some people (myself included) WILL BURN OUT after only a few matches of that Game Mode, with an upper outer limit of 2 Days in that regard. Having 5 (or more) Days straight of that is literally NEVER a tolerable grind by any means for many.
  • Conquest has been requested by many in this thread alone, and has been ignored by PGI through silence. One does NOT ignore their Community and then just get away with it. People have been trying to give PGI a way to redeem this part of the Event, but PGI isn't listening.
  • Silence from PGI (and the confusion that comes with it) about whether this will happen to be setup with Full 'I.S. vs. Clan' Access... If it requires a Faction Change to even be part of the Event, that's very much actively damaging to Units, as it puts out the implication from PGI that they're trying to destroy any value in being part of one. Even more so, the Unit Members who can't switch the Contract get screwed, all because their Commanders are Loyalists that won't touch the setting. Keep in mind, rejoining a Unit STILL requires a rather large payout of (C-Bills) after someone has left, and that's on top of the Probationary Period still imposed by returning to being a Faction Loyalist. So there are rather steep penalties to be considered here, because those penalties can more than wipe out someone's earnings from a Loot Bag Event, all for merely leaving a Unit. To deck it off, this also doesn't even include a Unit's own internal rules & penalties for breaking away even temporarily. (I think we can agree on this 5th point that's not either fun or reasonable in any way.)
  • Negation by PGI's choice of Constant Skirmish of any worth to Mechs that don't fall into the Medium & Heavy Weight Classes. There's a reason we have Lights and Assaults, but Constant Skirmish literally does away with their use, as Teams will always be running near the same speed in order to maintain their firing lines. This gives no opening for a Light with lacking Armor to get in behind as too many can quickly shift to wipe it out, and no use to an Assault as it would be focused down way too fast over lacking Mobility. Sadly, that works against PGI's own intent of Game Mechanics.
  • Near mandatory requirement for getting Premium Time in order to get any real worth out of the Matches which will get played during the Event. Yet one more nail in the proverbial coffin of why Constant Skirmish is awful, and Other Game Modes have worth and meaning. There's things like the end-of-round booster in Conquest that make the mode attractive. Skirmish has NO place for that, and many do not like a Constant Battle that lacks any objective other than whacking your opponents dead repeatedly.
  • Lack of consideration by PGI for what's going to happen to Experienced Players when the Newbies come in and don't listen to those trying to help them. With the Master Objectives set up the way they are, and the likely possibility that Newbie PUGs could massively sabotage it all for both sides, there is a chance of losing for everyone on this Event. Again, a moment of lack of fun and/or reasonability here.
  • Non-consideration of those with old-enough computer equipment that they're unable to launch into the Invasion Queue, even for Skirmish Game Mode. While I don't personally fall into this particular narrow category of the Community, I absolutely think that they should NOT be shut out from the Event. If you read through this thread, you will find there are those that agree with my stance on this matter.
  • The possibility of Spawn-Camping occurring with Constant Skirmish Game Mode. Should the battle turn lopsided in any way, it literally turns into a 'Clubbed Seals' situation. Then if that happened, you end up with a lot of people reconsidering even touching Faction Warfare, or even MWO in general. Many out there will NEVER tolerate tens of hours of abuse just to get a meager few Loot Bags, and that will thoroughly kill Faction Warfare Queues. PGI does NOT need to lose another chunk of their Player Base over that kind of frustration, as it could also result in MWO's death.
...plus I could probably pick on several other things. Like I could pick on the Pick-A-Prize and Faction-Specific Camos, as well as the decreasing sizes of Rewards from Events that some are upset about, but I'm trying to be serious and NOT petty. But, as you can see, there is plenty of reason that I've registered the Event Rating where it currently stands. Heck, I'm NOT even asking for the Event to be overly easy to do. That darned Pick-A-Prize should require some effort, but it shouldn't be hidden beyond a hellishly hard wall in order to get at it either. Posted Image



I generally agree with you Devnull, and I respect you for being one of the most active players we still have in the forums, but lately your levels of salt seem to be increasing and that's not something I find comforting. You used to be one of the voices of reason in several discussions; but complaining because PGI wants us to spend time playing? C'mon man.
People who have a very busy schedule will be able to afford all the prizes they would have gotten with the loot bags, and for the rest of us, there is the chance to spend the week playing. Really, I don't see the problem when nothing is being imposed on us.
One thing is destroying the fun of the game with poor decisions or making suspicious moves that reek of money grabbing, another very different thing is for PGI to become paternalistic to the point of taking into consideration the circadian rhythms and sleep habits of its player-base, lest we found ourselves unable to shut down the PC and go to bed of our own volition...

Edited by PraetorGix, 31 August 2018 - 10:52 AM.


#200 KursedVixen

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Posted 31 August 2018 - 11:55 AM

Anybody getting massive lag spikes?





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